Difference between revisions of "Control panel"

From BYOAC New Wiki
Jump to navigation Jump to search
(See also: - added links to control types)
(Layout)
Line 4: Line 4:
  
 
==Layout==
 
==Layout==
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game, the panel would include only the required buttons. If multiple games are to be played, the panel must have all controls nessecary to play those games and accomodate amount of the players able to play simultaneously.
+
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game, the panel would include only the required buttons. If multiple games are to be played, the panel must have all controls nessecary to play those games and accomodate amount of the players able to play simultaneously. This creates a limitation for many control panels as many games require unique controls and layouts.  [[Static Control Panels]] have a fixed layout, [[Swappable Control Panels]] allow the entire control panel to be switched as a unit, [[Rotating Control Panels]] have more than one panel mounted on a rotating mechanism to change panels and [[Modular Control Panels]] let you swap and rearrange individual controls on a panel to provide maximum game flexiblity.
 +
 
 
===Administration [[Pushbuttons]] Ideas===
 
===Administration [[Pushbuttons]] Ideas===
 
A layout sometimes includes a few "administration" type buttons. However some people choose to hide some or all of these features from the layout (often using a hidden/wireless keyboard/mouse). Here are some buttons people have used in the past:
 
A layout sometimes includes a few "administration" type buttons. However some people choose to hide some or all of these features from the layout (often using a hidden/wireless keyboard/mouse). Here are some buttons people have used in the past:
Line 15: Line 16:
 
*Next List (used for frontends like [[Mamewah]])
 
*Next List (used for frontends like [[Mamewah]])
 
*Random Game (also used for frontends like [[Mamewah]])
 
*Random Game (also used for frontends like [[Mamewah]])
 +
 
==Artwork==
 
==Artwork==
 
The control panel is a flat surface immediately visible to the player. This give lots of posibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]].  
 
The control panel is a flat surface immediately visible to the player. This give lots of posibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]].  

Revision as of 11:52, 21 July 2006

Cabinet1.jpg

The control panel is the players' desktop. It's the area where Controls including the buttons, joysticks, trackballs and spinner controls are located.

Layout

The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game, the panel would include only the required buttons. If multiple games are to be played, the panel must have all controls nessecary to play those games and accomodate amount of the players able to play simultaneously. This creates a limitation for many control panels as many games require unique controls and layouts. Static Control Panels have a fixed layout, Swappable Control Panels allow the entire control panel to be switched as a unit, Rotating Control Panels have more than one panel mounted on a rotating mechanism to change panels and Modular Control Panels let you swap and rearrange individual controls on a panel to provide maximum game flexiblity.

Administration Pushbuttons Ideas

A layout sometimes includes a few "administration" type buttons. However some people choose to hide some or all of these features from the layout (often using a hidden/wireless keyboard/mouse). Here are some buttons people have used in the past:

  • Escape/Quit/Exit
  • Pause
  • Coin button(s)
  • Save Game
  • Load Game
  • Mouse Buttons
  • Next List (used for frontends like Mamewah)
  • Random Game (also used for frontends like Mamewah)

Artwork

The control panel is a flat surface immediately visible to the player. This give lots of posibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the sideart.

See also