Difference between revisions of "Talk:FAQ"

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(Mounting options)
(Links to review:)
 
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# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)
 
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)
 
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)
 
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)
 +
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)
 
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)
 
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)
 
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)
 
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)
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The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)
 
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)
 
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)
 
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)
 +
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)
 +
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)
 +
 +
'''Problem with .GIF file thumbnails'''
 +
 +
.GIF to .PNG conversion completed. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 01:06, 19 March 2014 (EDT)
 +
 +
Files skipped (Reason):
 +
*Jamma-pinout.gif (Not certain if we have permission from original owner, better to redo from scratch)
 +
*Empty.gif (Blank placeholder for 19 missing screenshots)
 +
*Small icon-sized .GIFs for operating systems, monitor orientation, etc. (Won't be resized for display AFAIK)
 +
*Animated .GIFs (.PNG thumbnails made for large ones, animated .GIF images left as-is for full-size pics)
 +
 +
'''Community Portal'''
 +
 +
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.
 +
 +
There's a few sentences under "Be a Contributor!", but should we add a more detailed "how to create a BYOAC wiki page" tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?
 +
 +
We might also consider adding an entry in the FAQ like, "How can I edit wiki entries?" that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)
 +
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)
  
 
=Topics to fix/review:=
 
=Topics to fix/review:=
 +
*Links to Table of Contents
 +
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)
 +
 +
This works:
 +
 +
<code><nowiki>:''[[#top|Back to the top of this document]]''</nowiki></code>
 +
 +
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)
 +
 +
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]
 +
 +
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.
 +
 +
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.
 +
 +
The only downside is if you have labels/start buttons with the player# imprint instead of a generic "start" label/vinyl button sticker.
 +
 +
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)
  
"Displays, Input lag (Not response time)" needs fix/review.
+
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 & P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)
:I split this one up in 'response time' in the display section and 'input lag' in the software section. My reasoning for this is: while I was typing how to deal with input lag, it dawned on me that this is essentially a software problem (the emulation adds too much to process the user input) thus I moved that to software. It did however leave a gap because the response time is probably a more well known term (incorrectly used but that's another thing) thus I used that in the display section to make the difference more obvious. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:52, 13 January 2014 (EST)
+
 
:: I think this somewhat addresses the incorrect usage and common misconception, but only addresses one aspect of input lag.  As rCadeGaming points out [http://forum.arcadecontrols.com/index.php/topic,133837.msg1380024.html#msg1380024 here] "A lot of input lag takes place during scaling and post-processing. The signal has already been received, but there is a period of delay during processing before the screen is even told to do anything about it." Lag can come from software (emulators), firmware (some cheap encoders) or hardware. (video converters or TV circuitry) Not sure if input lag should be under software.  Not sure if the CRT "after glow" (phosphor persistence) part is needed.  Part of the reason that response times >16ms are unacceptable is that that 16.67ms = 1 frame @ 60 Hz refresh rate. Not sure where the 5ms part comes from. The thing I'm most worried about on this subject is getting too deep in the weeds -- maybe we can find a good BYOAC thread on the subject. (I don't trust Wikipedia very much on this topic.)  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:58, 13 January 2014 (EST)
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:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or "start"), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a "see also" link under "Orientation", "Buttons - Layout", "What type of build meets my needs?", and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a "4-Player Build Considerations" spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)
:Ah, from a display point of view it contributes to the input lag with features such as "smart color" on the TV itself (which is why some TVs have a "game mode"). I find "input lag" a bit difficult to classify, it's not a clear cut display issue and not a clear cut software issue. It could be anywhere in the chain ''Seeing image on screen->react by pushing button->encode sends buttonpress to pc->game processes input->game creates video image->emulator post processing->tv receives signal->tv post processing->display result''.
+
 
:Perhaps it should be under displays because people probably blame the display first when encountering input lag? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:18, 13 January 2014 (EST)
+
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)
::I agree that the best place to put it is under displaysIt is easier to replace poorly performing software than it is to replace a poorly performing display. :) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 08:33, 13 January 2014 (EST)
+
 
:::Good point! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:58, 13 January 2014 (EST)
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*What type of joystick should I get for my build?
:I moved it to displays and changed a bit. What do you think? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 09:05, 13 January 2014 (EST)
+
 
::Looks good. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:12, 4 February 2014 (EST)
+
This is a common question that seems like it belongs in the FAQPerhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)
 +
 
 +
Game categories/genres
 +
 
 +
'''90's fighters''' - Med/long throw, circular restriction
 +
 
 +
'''Old-school 4-way games''' - Physical restriction so you can "ride the restrictor"
 +
 
 +
'''Twitchy SHMUP''' - Short throw, med/easy diagonals
 +
 
 +
Stick characteristics
 +
 
 +
'''Happ Competition''' - Med/long throw, med/hard diagonals, circular restriction
 +
 
 +
'''Sanwa JLF''' - Med/short throw, swappable 4+8-way/circular/octagonal restrictors
 +
 
 +
'''Seimitsu LS-32 Short Shaft''' - Medium throw, many choose to modify the 4-way part of the restrictor plate
 +
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)
 +
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with "what to look for" like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)
 +
:There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above.  This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)
  
 
=Images to find/make/fix:=
 
=Images to find/make/fix:=
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==Types of Cabs (small)==
 
==Types of Cabs (small)==
 
Banner with Sketchup line drawing of each sub-type with human figure for scale.
 
Banner with Sketchup line drawing of each sub-type with human figure for scale.
 
==What is JAMMA/JAMMA+?==
 
Pic of 56-pin JAMMA connector.
 
 
==Mounting options==
 
*Would including a top-mount (recessed) pic be a good idea? (perfect image for countersunk screws)[http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 example here]
 
::I think the options listed are the most common-sense ones. Not sure when a top mount recessed construction is advisable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:13, 23 January 2014 (EST)
 
:::The example linked above is for an 8-way [[http://www.ultimarc.com/images/minigrip.jpg trigger stick]].  It needs to be mounted very close to the surface due to the extremely limited total clearance between the mounting plate, dust washer and the handle. (0.325" maximum) Top mount recessed leaves thick enough MDF underneath to solidly support the mounting plate of the stick, while the white hardboard cover piece minimizes the amount of bondo/woodfiller (and effort) required to cover up the mounting plate. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:45, 23 January 2014 (EST)
 
::Another reason to include this pic is for someone wanting maximum clearance for a short shaft Zippyy or other short-throw stick that lacks a finished mounting plate cover. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:01, 31 January 2014 (EST)
 
:Agreed, enough reason to include the option. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:52, 4 February 2014 (EST)
 
:Image added, can you review the text please? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:19, 4 February 2014 (EST)
 
  
 
==Single-Color and RGB LED buttons==
 
==Single-Color and RGB LED buttons==
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To illustrate different variants of MAME.
 
To illustrate different variants of MAME.
  
==Quick disconnect size==
+
==Problem Files to Nuke==
I edited other photo's into two separate images. I think it looks decent enough to illustrate what they are. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:50, 4 February 2014 (EST)
+
Saint needs to manually delete all images and the page related to [[http://newwiki.arcadecontrols.com/index.php?title=File:MomsArcadeAnimationFull.gif MomsArcadeAnimationFull.gif]].  Trying to load this page causes problems with accessing other pages in the wiki.  Related thread [[http://forum.arcadecontrols.com/index.php/topic,138129.0.html here]].
::Looks good. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:50, 4 February 2014 (EST)
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::On second thought, the [[UncleTs_Moms_Arcade| UncleTs Moms Arcade]] page seems to display the animated .GIF just fine as long as you don't click on the image and/or try to load the image page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:19, 13 March 2014 (EDT)
 +
 
 +
Tried loading the same file renamed as "MomsArcade.gif", got the same result, and deleted the file -- still no luck deleting the original files. :[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 03:54, 17 March 2014 (EDT)
 +
 
 +
::Here is some additional info for Saint (thumbnail etc.) [http://www.mediawiki.org/wiki/Manual:Image_administration#Data_storage] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:51, 17 March 2014 (EDT)
  
 
=Different build versions/variants of MAME=
 
=Different build versions/variants of MAME=

Latest revision as of 00:06, 19 March 2014

Links to review:

  1. restoration --04:34, 11 December 2013 (EST)~
  2. basics --Felsir Felsir (talk) 07:09, 11 December 2013 (EST)
  3. Arcade_Cabinet Felsir (talk) 05:35, 12 December 2013 (EST)
I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...Felsir (talk) 08:57, 17 February 2014 (EST)
  1. Driving_Controls Felsir (talk) 05:39, 17 December 2013 (EST)
  2. Lighting (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) Felsir (talk) 10:17, 18 December 2013 (EST)
  3. MAME the page looks messy and outdated. Felsir (talk) 07:24, 9 January 2014 (EST)
  4. MAME Variants Added to go more in depth. Felsir (talk) 07:24, 9 January 2014 (EST)

The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).Felsir (talk) 07:44, 8 January 2014 (EST)

Several emulators for the list [here]. PL1 (talk) 21:22, 1 February 2014 (EST)
  1. Neo-Geo added, so the FAQ doesn't have broken links. Felsir (talk) 05:58, 17 February 2014 (EST)
  2. Supermodel added, likewise. Felsir (talk) 05:58, 17 February 2014 (EST)

Problem with .GIF file thumbnails

.GIF to .PNG conversion completed. PL1 (talk) 01:06, 19 March 2014 (EDT)

Files skipped (Reason):

  • Jamma-pinout.gif (Not certain if we have permission from original owner, better to redo from scratch)
  • Empty.gif (Blank placeholder for 19 missing screenshots)
  • Small icon-sized .GIFs for operating systems, monitor orientation, etc. (Won't be resized for display AFAIK)
  • Animated .GIFs (.PNG thumbnails made for large ones, animated .GIF images left as-is for full-size pics)

Community Portal

Ed12 asked here in the forums about how to get started with editing wiki pages.

There's a few sentences under "Be a Contributor!", but should we add a more detailed "how to create a BYOAC wiki page" tutorial on the Community_Portal page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?

We might also consider adding an entry in the FAQ like, "How can I edit wiki entries?" that directs readers to the Community Portal page. PL1 (talk) 02:34, 25 February 2014 (EST)

I think that is a good idea. I'll add some text later today. Felsir (talk) 03:28, 27 February 2014 (EST)

Topics to fix/review:

  • Links to Table of Contents

This FAQ is pretty long to manually scroll back to the top for mobile users. Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) PL1 (talk) 05:44, 4 February 2014 (EST)

This works:

:''[[#top|Back to the top of this document]]''

I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) Felsir (talk) 14:52, 4 February 2014 (EST)

  • Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [here]

Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.

For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.

The only downside is if you have labels/start buttons with the player# imprint instead of a generic "start" label/vinyl button sticker.

Not sure where this would fit -- any ideas? PL1 (talk) 17:42, 12 February 2014 (EST)

Interesting topic (I hadn't think of that before!) I would guess it fit under the FAQ#Orientation topic? It does go with the construction topic as where to mount P3 & P4 and how that affects the rest of the setup. Felsir (talk) 02:50, 13 February 2014 (EST)
Reated thread [here]. I thought about putting it under orientation, but it mostly involves button choices (#players or "start"), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a "see also" link under "Orientation", "Buttons - Layout", "What type of build meets my needs?", and [Design Considerations] to a "4-Player Build Considerations" spinoff page that lists many of those considerations -- working list at the thread above. PL1 (talk) 12:59, 13 February 2014 (EST)
A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. Felsir (talk) 03:19, 14 February 2014 (EST)
  • What type of joystick should I get for my build?

This is a common question that seems like it belongs in the FAQ. Perhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)

Game categories/genres

90's fighters - Med/long throw, circular restriction

Old-school 4-way games - Physical restriction so you can "ride the restrictor"

Twitchy SHMUP - Short throw, med/easy diagonals

Stick characteristics

Happ Competition - Med/long throw, med/hard diagonals, circular restriction

Sanwa JLF - Med/short throw, swappable 4+8-way/circular/octagonal restrictors

Seimitsu LS-32 Short Shaft - Medium throw, many choose to modify the 4-way part of the restrictor plate PL1 (talk) 07:36, 27 February 2014 (EST)

Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with "what to look for" like short throw or long shaft? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)Felsir (talk) 03:32, 27 February 2014 (EST)
There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above. This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. PL1 (talk) 07:36, 27 February 2014 (EST)

Images to find/make/fix:

Types of Cabs (small)

Banner with Sketchup line drawing of each sub-type with human figure for scale.

Single-Color and RGB LED buttons

Pic showing the lighting and switch wiring.

Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332 PL1 (talk) 06:35, 11 January 2014 (EST)
Permission received, text on image needs to be edited. PL1 (talk) 07:05, 11 January 2014 (EST)

Screenshots of Command Line MAME and GUI MAME

To illustrate different variants of MAME.

Problem Files to Nuke

Saint needs to manually delete all images and the page related to [MomsArcadeAnimationFull.gif]. Trying to load this page causes problems with accessing other pages in the wiki. Related thread [here].

On second thought, the UncleTs Moms Arcade page seems to display the animated .GIF just fine as long as you don't click on the image and/or try to load the image page. PL1 (talk) 07:19, 13 March 2014 (EDT)

Tried loading the same file renamed as "MomsArcade.gif", got the same result, and deleted the file -- still no luck deleting the original files. :( PL1 (talk) 03:54, 17 March 2014 (EDT)

Here is some additional info for Saint (thumbnail etc.) [1] Felsir (talk) 06:51, 17 March 2014 (EDT)

Different build versions/variants of MAME

Car analogy

  • MAME = factory original, most reliable
  • NoNag/HighScore patch = putting on new rims or a spoiler
  • Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable

When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.

As automotive technology improves year-to-year, several parts are improved, while others stay the same.

I like that analogy! Felsir (talk) 02:47, 10 January 2014 (EST)
I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the MAME Variants wikipage? Felsir (talk) 05:49, 11 January 2014 (EST)
Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. PL1 (talk) 07:21, 11 January 2014 (EST)

CPU performance chart

A topic that comes up a lot is "will my PC run (emulated) game X?". I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or "arcade games from year 2001". The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there... It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. Felsir (talk) 05:05, 14 January 2014 (EST)

Something along these lines User:Felsir/cpu-chart. I'll ask some reference points on the forum, let's see where this is heading. Felsir (talk) 05:35, 14 January 2014 (EST)
Lots of threads on that topic. Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators. PL1 (talk) 05:50, 14 January 2014 (EST)