<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Felsir</id>
	<title>BYOAC New Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Felsir"/>
	<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php/Special:Contributions/Felsir"/>
	<updated>2026-05-21T22:12:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=15067</id>
		<title>Game Consoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=15067"/>
		<updated>2019-04-06T18:18:22Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Added Wii-U&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Console Emulators}}&lt;br /&gt;
&lt;br /&gt;
This page contains brief descriptions of all game consoles (new and classics). Some users may prefer to use a game console as a base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note:'' &lt;br /&gt;
* If a game consoles is bold, it still in the market''&lt;br /&gt;
* If a game consoles is italic, it still on the way to the market''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
|'''Company'''&lt;br /&gt;
|'''Console'''&lt;br /&gt;
|'''Players'''&lt;br /&gt;
|'''Game Sticks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Game Buttons&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Cabfriendly Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Year'''&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|3DO Company&lt;br /&gt;
|[[3DO Interactive Multiplayer]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 5&lt;br /&gt;
| [[Freedo]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=4|Atari&lt;br /&gt;
| [[Atari 2600]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| 1977&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 5200]]&lt;br /&gt;
| 4&lt;br /&gt;
| Analog + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]] [[kat5200]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 7800]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1986&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari Jaguar]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Virtual Jaguar]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Bally&lt;br /&gt;
| [[Bally Astrocade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Spinner&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Bandai&lt;br /&gt;
| [[Bandai Atmark (Apple Pippin)]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Trackball&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Coleco&lt;br /&gt;
| [[Colecovision]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| rowspan=3|Commodore&lt;br /&gt;
| [[Commodore 64 GS]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[WinVICE]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CDTV]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CD32]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Emerson&lt;br /&gt;
| [[Hanimex HMG 2650 (Arcadia)]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 198?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Epoch&lt;br /&gt;
| [[Cassettevision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Spinner&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1981&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Fairchild&lt;br /&gt;
| [[Fairchild Channel F]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Twist&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1976&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Interton&lt;br /&gt;
| [[Interton VC4000]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Magnavox&lt;br /&gt;
| [[Magnavox Odyssey]]&lt;br /&gt;
| 2&lt;br /&gt;
| Spinner&lt;br /&gt;
| None?&lt;br /&gt;
| [[Odyemu]]&lt;br /&gt;
| 1972&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Magnavox Odyssey 2]] &lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 1&lt;br /&gt;
| [[Odyssey2]]&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Mattel&lt;br /&gt;
| [[Intellivision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Nostalgia]]&lt;br /&gt;
| 1980&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|Rowspan=2|Microsoft&lt;br /&gt;
|'''[[Xbox]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| ?&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Xbox 360]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2005&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Rowspan=2|NEC&lt;br /&gt;
| [[PC Engine/Turbografx 16]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[MagicEngine]]&lt;br /&gt;
| 1987&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Nec PC-FX]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|rowspan=7|Nintendo&lt;br /&gt;
| [[NES/Famicom]]&lt;br /&gt;
| 2 (4 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[FCE Ultra]] [[VirtuaNES]] [[nestopia]]&lt;br /&gt;
| 1983&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[SNES/Super Famicom]]&lt;br /&gt;
| 2 (5 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[Zsnes]] [[Snes9x]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Nintendo 64]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 9&lt;br /&gt;
| [[Project 64]]&lt;br /&gt;
| 1996&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|[[Nintendo Gamecube]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 5d 2t&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|[[Nintendo Wii]]&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| 2006&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Wii-U]]'''&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| [[Cemu]]&lt;br /&gt;
| 2012&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Switch]]'''&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2017&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Nuon&lt;br /&gt;
| [[Nuon]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| [[Nuance]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Philips&lt;br /&gt;
| [[Philips CD-i]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Philips G7000]] (Magnavox Odyssey²)&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keyboard&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|Rowspan=4|Sega&lt;br /&gt;
| [[Sega Master System]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1985&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Megadrive/Genesis/32X]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1988&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Saturn]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[SSF]]&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Dreamcast]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 4d 2t&lt;br /&gt;
| [[Chankast]]&lt;br /&gt;
| 1998&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| SNK&lt;br /&gt;
| [[SNK NeoGeo]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=3|Sony&lt;br /&gt;
| [[Sony Playstation]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 8&lt;br /&gt;
| [[ePSXe]]&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''[[Playstation 2]]'''&lt;br /&gt;
| 2&lt;br /&gt;
| Digital/Analog + 2xAnalog&lt;br /&gt;
| 8a&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| 2000&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''''[[Playstation 3]]'''''&lt;br /&gt;
| ?&lt;br /&gt;
| Digital/Analog + 2xAnalog + Tilt&lt;br /&gt;
| 6a 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2006(exp)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Vectrex&lt;br /&gt;
| [[Vectrex]]&lt;br /&gt;
| 2&lt;br /&gt;
| Analog&lt;br /&gt;
| 4&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1) Game Sticks:&lt;br /&gt;
* Some consoles had Digital and/or Analog controls, both are listed.&lt;br /&gt;
* Some consoles may have digital/Analog hybrid pad. They feel like a normally digital pad, but is technical analog (not all games take advance of this).&lt;br /&gt;
* Some older conrolse may use a keypad, wich is mentioned under the sticks.&lt;br /&gt;
* Only the '''standard control''' that came with the machine are &amp;quot;listed&amp;quot; (Any addons like Dual Shock (PSX) and Pro Controllers (Genesis, Jaguar etc) are explained in the indepth page. These may require more buttons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Buttons:&lt;br /&gt;
* Digital buttons is marked as '''d'''. If only digital buttons is used, there would been none letters.&lt;br /&gt;
* Analog buttons (that feel like as digital) is marked as '''a'''. Only some games may take advance of these, hince they can been used as a digital button.&lt;br /&gt;
* Analog trigges is markedas '''t'''. These feel really like a analog button. These are typical placed as a L/R shoulder buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This list count only fire/triggers buttons on their control that are used to play the games. Note that the buttons are listed for ''one player'' only.&lt;br /&gt;
* Some systems may have start/select and/or other system buttons/swiches, but these are not counted (most emulators have special keys for those).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Cabfriendly:&lt;br /&gt;
* Only the most commonly used [[cabinet friendly software|cabinet friendly emulator(s)]] is(are) listed. The console's page might have a more comprehensive list of emulators.&lt;br /&gt;
&lt;br /&gt;
4) Hacking:&lt;br /&gt;
* These Atari controllers are very easy to [[Atari Controller Interfaces| interface]] to your arcade controls. It's even compatible with other systems too.&lt;br /&gt;
&lt;br /&gt;
5) Nuon Controller:&lt;br /&gt;
* This is minimum joysick and buttons to been opereation. There are also a joystick with a added analog stick.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=15066</id>
		<title>Game Consoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=15066"/>
		<updated>2019-04-06T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Wii is playable using Dolphin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Console Emulators}}&lt;br /&gt;
&lt;br /&gt;
This page contains brief descriptions of all game consoles (new and classics). Some users may prefer to use a game console as a base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note:'' &lt;br /&gt;
* If a game consoles is bold, it still in the market''&lt;br /&gt;
* If a game consoles is italic, it still on the way to the market''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
|'''Company'''&lt;br /&gt;
|'''Console'''&lt;br /&gt;
|'''Players'''&lt;br /&gt;
|'''Game Sticks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Game Buttons&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Cabfriendly Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Year'''&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|3DO Company&lt;br /&gt;
|[[3DO Interactive Multiplayer]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 5&lt;br /&gt;
| [[Freedo]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=4|Atari&lt;br /&gt;
| [[Atari 2600]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| 1977&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 5200]]&lt;br /&gt;
| 4&lt;br /&gt;
| Analog + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]] [[kat5200]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 7800]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1986&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari Jaguar]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Virtual Jaguar]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Bally&lt;br /&gt;
| [[Bally Astrocade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Spinner&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Bandai&lt;br /&gt;
| [[Bandai Atmark (Apple Pippin)]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Trackball&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Coleco&lt;br /&gt;
| [[Colecovision]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| rowspan=3|Commodore&lt;br /&gt;
| [[Commodore 64 GS]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[WinVICE]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CDTV]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CD32]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Emerson&lt;br /&gt;
| [[Hanimex HMG 2650 (Arcadia)]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 198?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Epoch&lt;br /&gt;
| [[Cassettevision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Spinner&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1981&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Fairchild&lt;br /&gt;
| [[Fairchild Channel F]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Twist&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1976&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Interton&lt;br /&gt;
| [[Interton VC4000]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Magnavox&lt;br /&gt;
| [[Magnavox Odyssey]]&lt;br /&gt;
| 2&lt;br /&gt;
| Spinner&lt;br /&gt;
| None?&lt;br /&gt;
| [[Odyemu]]&lt;br /&gt;
| 1972&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Magnavox Odyssey 2]] &lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 1&lt;br /&gt;
| [[Odyssey2]]&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Mattel&lt;br /&gt;
| [[Intellivision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Nostalgia]]&lt;br /&gt;
| 1980&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|Rowspan=2|Microsoft&lt;br /&gt;
|'''[[Xbox]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| ?&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Xbox 360]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2005&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Rowspan=2|NEC&lt;br /&gt;
| [[PC Engine/Turbografx 16]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[MagicEngine]]&lt;br /&gt;
| 1987&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Nec PC-FX]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|rowspan=5|Nintendo&lt;br /&gt;
| [[NES/Famicom]]&lt;br /&gt;
| 2 (4 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[FCE Ultra]] [[VirtuaNES]] [[nestopia]]&lt;br /&gt;
| 1983&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[SNES/Super Famicom]]&lt;br /&gt;
| 2 (5 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[Zsnes]] [[Snes9x]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Nintendo 64]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 9&lt;br /&gt;
| [[Project 64]]&lt;br /&gt;
| 1996&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Gamecube]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 5d 2t&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Wii]]'''&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| 2006(exp)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Switch]]'''&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| ''''NO''''&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Nuon&lt;br /&gt;
| [[Nuon]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| [[Nuance]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Philips&lt;br /&gt;
| [[Philips CD-i]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Philips G7000]] (Magnavox Odyssey²)&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keyboard&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|Rowspan=4|Sega&lt;br /&gt;
| [[Sega Master System]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1985&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Megadrive/Genesis/32X]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1988&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Saturn]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[SSF]]&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Dreamcast]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 4d 2t&lt;br /&gt;
| [[Chankast]]&lt;br /&gt;
| 1998&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| SNK&lt;br /&gt;
| [[SNK NeoGeo]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=3|Sony&lt;br /&gt;
| [[Sony Playstation]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 8&lt;br /&gt;
| [[ePSXe]]&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''[[Playstation 2]]'''&lt;br /&gt;
| 2&lt;br /&gt;
| Digital/Analog + 2xAnalog&lt;br /&gt;
| 8a&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| 2000&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''''[[Playstation 3]]'''''&lt;br /&gt;
| ?&lt;br /&gt;
| Digital/Analog + 2xAnalog + Tilt&lt;br /&gt;
| 6a 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2006(exp)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Vectrex&lt;br /&gt;
| [[Vectrex]]&lt;br /&gt;
| 2&lt;br /&gt;
| Analog&lt;br /&gt;
| 4&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1) Game Sticks:&lt;br /&gt;
* Some consoles had Digital and/or Analog controls, both are listed.&lt;br /&gt;
* Some consoles may have digital/Analog hybrid pad. They feel like a normally digital pad, but is technical analog (not all games take advance of this).&lt;br /&gt;
* Some older conrolse may use a keypad, wich is mentioned under the sticks.&lt;br /&gt;
* Only the '''standard control''' that came with the machine are &amp;quot;listed&amp;quot; (Any addons like Dual Shock (PSX) and Pro Controllers (Genesis, Jaguar etc) are explained in the indepth page. These may require more buttons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Buttons:&lt;br /&gt;
* Digital buttons is marked as '''d'''. If only digital buttons is used, there would been none letters.&lt;br /&gt;
* Analog buttons (that feel like as digital) is marked as '''a'''. Only some games may take advance of these, hince they can been used as a digital button.&lt;br /&gt;
* Analog trigges is markedas '''t'''. These feel really like a analog button. These are typical placed as a L/R shoulder buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This list count only fire/triggers buttons on their control that are used to play the games. Note that the buttons are listed for ''one player'' only.&lt;br /&gt;
* Some systems may have start/select and/or other system buttons/swiches, but these are not counted (most emulators have special keys for those).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Cabfriendly:&lt;br /&gt;
* Only the most commonly used [[cabinet friendly software|cabinet friendly emulator(s)]] is(are) listed. The console's page might have a more comprehensive list of emulators.&lt;br /&gt;
&lt;br /&gt;
4) Hacking:&lt;br /&gt;
* These Atari controllers are very easy to [[Atari Controller Interfaces| interface]] to your arcade controls. It's even compatible with other systems too.&lt;br /&gt;
&lt;br /&gt;
5) Nuon Controller:&lt;br /&gt;
* This is minimum joysick and buttons to been opereation. There are also a joystick with a added analog stick.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Build_an_OND_designed_cab_Metropolis&amp;diff=14248</id>
		<title>Build an OND designed cab Metropolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Build_an_OND_designed_cab_Metropolis&amp;diff=14248"/>
		<updated>2014-03-18T10:58:17Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an example project to illustrate how to build your own arcade cabinet. Forum user [http://forum.arcadecontrols.com/index.php?action=profile;u=18065 Ond] has created a [http://forum.arcadecontrols.com/index.php/topic,118612.0.html topic on the forum] with a step-by-step guide. This wiki page compiles all steps into a single page. Part of the text on this page is straight from Ond's forum post.&lt;br /&gt;
The project is ongoing, for updates please check the [http://forum.arcadecontrols.com/index.php/topic,118612.0.html forum] for the latest update. We will try to keep the wiki page as up to date as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Goal=&lt;br /&gt;
The goal of this project is to build a cabinet that looks like these digital concept renders:&lt;br /&gt;
[[File:Ond_metropolis_cab.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
=Step 1: Design=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1259579.html#msg1259579 Link to the forum message]&lt;br /&gt;
The design is sketched out first (the concept above renders are based on the digital plans). To design your own cabinet you can sketch and measure it using pen and paper or [[technical design software]].&lt;br /&gt;
&lt;br /&gt;
==Plans==&lt;br /&gt;
The plans for this build are available on the forum here: [http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=186583 Imperial measurements] or [http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=288797 Metric measurements]. Note that the guide uses imperial measurements.&lt;br /&gt;
&lt;br /&gt;
=Step 2: Cutting the sheets of wood=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1262286.html#msg1262286 Link to the forum message]&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
{{Template:DisclaimerConstruction}}&lt;br /&gt;
[[File:Ond_tools.jpg|center]]&lt;br /&gt;
I won't be going over the basics of using any of these tools, that's kind of assumed.  If you're new to any of them, I recommend taking the time to learn about their use and practise on scrap timber before taking to your arcade project with them. Read the [[Building#Tools|wiki page]] for more information on tools.&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
This project uses sheets of MDF. See [[wood products]] on this wiki for more information.&lt;br /&gt;
&lt;br /&gt;
==Cutting the wood==&lt;br /&gt;
We need firstly to transfer the panel dimensions from the plan to a 4x8 sheet.  The main thing here is to stay square, I  don't mean be uncool, I mean that every line you draw with a pencil from the plan (other than curves or angles) needs to remain 'square' with the sheet.  The best thing for this is a set square ruler, or T-square ruler, preferably a big one!  I have a few in my garage, including some with an edge to position against a panel edge.  The measurements can be transferred to MDF sheet by working from a reference corner.  Other than a set square, a good tape measure, a long straight timber edge and a protractor are all I'd use for this.  When we come to rounding off curves on the side panels these arcs can be marked with a pair of compasses (or just a compass for short).&lt;br /&gt;
  &lt;br /&gt;
When the first 4x8 sheet is drawn up we can think about roughly cutting up the sheet into smaller more manageable panels.  Even though I do have a saw table, I wouldn't try to cut up a sheet that size with it.  Before I ever had a saw table I just had a cheap circular saw.  I'd either use the fence on the saw (the guide attachment) of I'd use a straight piece of timber, clamped down to run the saw base along for a straight edge.  In this instance we'll use both the jigsaw and circular saw to divide up the 4x8 sheet.  The drill comes in handy to drill some holes at junctions in the cutting lines to put the jigsaw blade into.&lt;br /&gt;
[[File:Ond_build-001.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The first panels we'll concentrate on are the side panels of the cab, everything kind of follows on from getting these prepared. We'll come back to the other smaller panels later on.&lt;br /&gt;
&lt;br /&gt;
Obviously with a saw bench the next steps would be easier, but as I said, with some patience,some clamps and the straight edge you can make most of the cuts with just a hand held power saw.  The shorter cuts near the Bezel area should just be cut as closely as possible to the pencil lines with the jigsaw.  Leave about 3/4&amp;quot; outside of lines which intersect but which will later be routed to a smooth curve.  The next few diagrams help to explain what I'm on about here.&lt;br /&gt;
&lt;br /&gt;
So we have a panel now which has been accurately cut along pencil lines where possible and rough cut near other lines where necessary.  Time to prop the panel up on a bench or table and switch to the router!  Many routers (but not all) have a base plate with one straight edge, in the same way we used the straight timber edge and clamps with a saw, we can also use a router to cut precise straight edges.  First we're using just a standard straight bit in a 1/2&amp;quot; collet.&lt;br /&gt;
[[File:Ond_build-002.jpg|center]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;Important!&amp;lt;/span&amp;gt;-This cab design does have rounded off inner and outer corners.  We need to leave something to refine into a curve later, mainly in this area here.&lt;br /&gt;
[[File:Ond_build-003.jpg|center]]&lt;br /&gt;
Once all the remaining edges are routed cleanly along the pencil guidelines we can focus on rounding off those corners.  At this point there are a number of options.  People confident with a router can just choose to free hand cut very near an (marked with a compass) arc pencil line and then sand this down to a final curve.  This would be my approach.  I get within a few mil *cough* err I mean fractions of an inch of the line and then take a small paint can wrapped in rough grade sandpaper and just hone an inner arc. Outside corners I'd route away most of the material sand and then refine with a mechanical sander, or hand sand with a sanding block.  An alternative approach is to first make a thin (1/4&amp;quot;) template of an arc and then use a flush trim bit to cut out the arc on the panel.  Either way we want clean curves on these areas as well around the top of the cab.  The T-molding is going to go nicely around these. &lt;br /&gt;
[[File:Ond_build-004.jpg|center]]&lt;br /&gt;
Side panels nearly done!  We only need one accurately cut panel which we can clamp over the top of the other rough sawn panel and using a flush trim router bit make a duplicate panel from. &amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;TIP!&amp;lt;/span&amp;gt;-Trim the remaining panel as close as possible to the cutting line with a jigsaw first, this will make the routers work (and yours!) much easier.&lt;br /&gt;
[[File:Ond_build-005.jpg|center]]&lt;br /&gt;
I totally managed to leave the clamps out of that diagram, always remember to clamp the pieces together firmly for this type of work. &amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;TIP!&amp;lt;/span&amp;gt;-Use pieces of plywood between the surface of your panel and clamps to prevent denting the surface.&lt;br /&gt;
&lt;br /&gt;
=Step 3: Joining the panels=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1267215.html#msg1267215 Link to the forum message]&lt;br /&gt;
&lt;br /&gt;
Having cut out the all the panels for this cab as per the cutting plan we can now get started on making the first few joins.  Before we get into that, some thoughts on joinery methods.  I’ve seen some discussion on the forum regarding gluing, using screws, other methods, screwing through panels from the outside etc.  I use both glue (MDF specific or PVA white glue) and broad threaded countersunk screws designed for particle boards.  I don’t usually build a cabinet with a view to pulling it apart again and try to put in some thought to access the inside where needed.  Using screws and glue allows me to accurately position panels where they are just butt jointed and then the right glue for a permanent strong join.&lt;br /&gt;
&lt;br /&gt;
I’ve seen some members using biscuit joinery for really clean looking results.  I have used biscuit joinery myself for various cabinets (not just arcade ones) including 45 degree matched bevelled edges and the results can be really pleasing with the right equipment.  Other techniques I’ve used include glued only cabinets using rebated panel ends and  matching slots which I learned from my dad over the years, particularly with marine grade plywoods.&lt;br /&gt;
&lt;br /&gt;
To make this design accessible to more people I’ve kept it very simple, just using bracing timber, butt joins, screws and glue.  Is it OK to screw from the outside of a panel into an internal brace? What about the hole, and painting etc?  With the right finishing this is not a problem at all.&lt;br /&gt;
&lt;br /&gt;
I’ve used a bit of colour system in the diagrams just to indicate where panels or timber are in addition to the panels from the cutting plan.  These are coloured blue.  All bracing timber is just standard 1 x 2” which I see is actually ¾” x 1 ½” (19mm x 38mm).  2 x 2 could also be used.&lt;br /&gt;
This cab will be sitting on a base fitted with caster wheels, as many builders start by constructing this first, let’s start with that also.&lt;br /&gt;
&lt;br /&gt;
Choose caster wheels which are strong enough to handle the fully loaded cab, each wheel should be rated at least 50-60 kg.  My preference is for casters with smaller wheels if you can find them.  As the diagrams show the base is just constructed by pre-drilling the base panel and brace pieces and then gluing and screwing them together.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-006.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
hen attaching the casters make sure you allow for the turning circle each needs, no part of the caster should protrude over the edge of the base unit as this will be positioned at a set height internal to the cab, all caster frames should have a clear turning circle to allow easy movement in any direction when needed.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-007.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Next position the brace pieces as shown using the guide measurements.  I’d trace with a pencil and then pre-drill the panels for screws points.  Glue and screw  the bracing pieces to each side panel as shown.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-008.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Attach one side to the base, butt joining the brace on the base tight up against the brace end on the panel.  The height of the base allows for some clearance of wheels of around 1 ½” radius without having them on display.  If you use caster wheels of a different radius you will need to adjust the height at which the base is attached to allow the wheels to clear the bottom of the cab.&lt;br /&gt;
&lt;br /&gt;
Repeat with the other side panel.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-009.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The front and main top panel can now be attached as well to the braces.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-010.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=Step 4: Access hatch=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1269820.html#msg1269820 Link to the forum message]&lt;br /&gt;
&lt;br /&gt;
Using the same method we used for the first sheet of 4 x 8 3/4&amp;quot;,  cut the Back Panel as per the cutting plan from the second 4 x 8 sheet.&lt;br /&gt;
Mark with a pencil the cut-out section shown below using the measurements I've shown.  Then make a cut-out in this panel using a circular saw and a saw fence. &lt;br /&gt;
Once the saw cuts are made we will need to finish cutting each inside corner with a Jigsaw.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-011.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Next using our straight edge guide and clamps route a rebate along each edge of the cut-out.  Set the router bit to cut 1/2&amp;quot; deep and clamp the guide so that the rebate is 9/32&amp;quot; wide.&lt;br /&gt;
This will allow us to fit a door cut from 1/2&amp;quot; MDF.  &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-012.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Pre-drill the back panel and the support braces at the points shown, remember to over drill each screw hole in the back panel (I use a larger drill bit) to  allow for counter sunk screws.  We won't be gluing the Back Panel in just yet, just test fit with screws only.  &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-013.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Cut a door from 1/2&amp;quot; MDF as per the sizing shown. Fit the door to the cut-out with long narrow hinges.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-014.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=Step 5: Bezel=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1273956.html#msg1273956 Link to the forum message]&lt;br /&gt;
&lt;br /&gt;
The bezel is cut as per the cutting plan dimensions.  Using a 45 degree chamfering bit the inside edges of the bezel can be edged to match the LCD screen nicely.  An alternative could also be a curved or rolled over inner edge using an appropriate bit.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-015.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The next step will need to be customised to whatever wide screen 23” LCD you obtain.  The casing edge around each brand may vary in width.  Lay the LCD Screen face down on the rear of the bezel, use a set square to square it up with the cut out or (being careful) use a clamp with rubber pad or cloth and clamp the monitor in place checking its centered on the cut-out as you do.  Then trace around the edge of it with a pencil.  Use the pencil mark as guide for the rebate width. A snug fit is desirable but not essential.  We’ll be using some small bent aluminium strips to secure the monitor into place down the track.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-016.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Having edged and rebated the bezel we can now work the next few steps.  They are in a numbered order because each component basically provides the positioning reference for the piece that follows it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-017.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Step 1&lt;br /&gt;
Fix the CP Back Panel using support braces as shown.  No exact measurements needed here for braces just make them as suggested in the diagram.  The CP Back Panel should sit flush with the edge of each side panel.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-018.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Step 2&lt;br /&gt;
Screw &amp;amp; glue support braces onto the rear of the bezel as shown.  (Drive the screws in from the side you prefer).  Using the top of the CP Back Panel as reference and the edges of the cab sides fix the bezel into position as indicated.  The top of the CP Rear Panel will become a resting place for the bezel glass later on.  &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-019.jpg|center]]&lt;br /&gt;
[[File:Ond_Build-020.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Step 3&lt;br /&gt;
Next fit the lower Marquee Panel into place using the top of the bezel as reference.  The angle of this panel is not super important but it will determine the height of the marquee later on.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-021.jpg|center]]&lt;br /&gt;
[[File:Ond_Build-022.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=Step 6: Control panel=&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1274287.html#msg1274287 Link to forum message]&lt;br /&gt;
&lt;br /&gt;
Let's begin on the control panel construction for this cab.  The panels are all cut as per the cutting plan dimensions using the methods I've already covered for straight cuts.  The end panels are 3/4&amp;quot; thick whilst the rest are 1/2&amp;quot; thick MDF.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-023.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
We're going to round off some of the corners and edges on these panels to give the CP it's distinctive look.  This is a good spot to talk about cutting templates used with flush trim router bits.&lt;br /&gt;
When I want to cut shapes out of MDF, holes for buttons and controls etc. my favourite approach is to use thinner MDF (or other materials) and form a cutting template to do this.  A router really comes into it's element  when used in this way with a guide template.  A thinner sheet of MDF is much easier to form and shape than a thick piece.  You can refine it with sandpaper and then use it multiple times to produce exactly matching panels.  In this case we want to just round off the corners on the CP End panels.  Now this might seem like a lot of effort just to round off some corners.  How much easier to just clamp them together and take say a belt sander to them?  You could use that method and also get a pretty good result depending on how handy you are with a mechanical sander.  BUT,  :lol (there's always a but) in this case we want to wrap t-molding around these end pieces, if our rounding off effort isn't nice and square to the panel surface the t-molding is going to look less than awesome.  Using a guide template we'll get rounded corners looking all the same and nice and clean.&lt;br /&gt;
&lt;br /&gt;
Pencil trace around one of the CP End panels onto some scrap 1/4&amp;quot; thick MDF.  Rough cut it out with a jigsaw, Then take your router and with a flush trim bit cut around the panel to produce a duplicate shape in the thinner material.  Next take a compass (pair of compasses, not the magnetic kind ) and draw four arcs with a radius of 20/32&amp;quot; at each corner as I've shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-024.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
It's OK to use a sander or a Dremel or a sanding block, whatever you've got handy, to sand around these arcs until you have four matching rounded corners.  We only need an edge for the bearing on the flush trim bit to trace around.  Next clamp the template and a CP End panel together on your bench or a table and carefully route around the template adjusting the clamp and pieces as you go. Repeat with the other end panel. This can be a bit challenging as there isn't much surface area for the router base to sit on, if in doubt, practise a few times on some scrap pieces first.  Also, note I've shown a diagram where the template sits on top of the piece being cut and using a top bearing flush trim bit.  You could use a flush trim bit with a the bearing at the bottom and instead place the template underneath the piece being cut, this would provide more stability as the bearing runs along the template.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-025.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Finally we want to round off the edges of the CP Top panel and one edge only of the Bottom panel as shown below.  &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-026.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Next up we'll cut the holes and rebates for the buttons, trackball and joysticks into the CP top panel and then assemble the CP onto the cab.&lt;br /&gt;
&lt;br /&gt;
=Step 7: Assembling the control panel =&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,118612.msg1294318.html#msg1294318 Link to the forum message]&lt;br /&gt;
&lt;br /&gt;
==Decorative front panel==&lt;br /&gt;
Before assembling the CP parts the additional front panel should be attached to the cab.  Using two brace pieces matched to the length of the front panel, screw/ glue them on either side of the coin panel cut out.   &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-027.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Attach the decorative panel by driving screws from the outside of the cab through the (remember to countersink the screw holes) panel and the brace pieces.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-028.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
==The control panel==&lt;br /&gt;
Using the [http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=251922 Visio CP cutting and rebating diagram] attached at the end of [http://forum.arcadecontrols.com/index.php/topic,118612.msg1294318.html#msg1294318 this post], cut out the holes for buttons, joysticks and trackball.  As I've mentioned before, my preferred method is to make a template from thin MDF first.  Some people just print out the template, stick that onto MDF and then drill out each hole. Thin MDF is much easier to work with to get clean edges around button holes etc.  Once you have the template use a flush trim bit and router to cut the actual CP panel out.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-029.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Again using the CP rebating guide diagram, route out the rebates for the joysticks and trackball.  These controls will be mounted to the CP from the underside of the panel.  Counter sunk machine screws embedded into the CP panel will hold them in place. &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-030.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The CP back panel will need two rectangular holes cut out to allow fitting of controls and wiring. Note the three holes for mounting bolts through this panel and through the CP backing plate already fitted to the cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-031.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Use brace pieces inside the CP along the panel joins as shown.  Glue and screw panels together in the same way we’ve been joining other panels on the cab.  Any counter sunk screws will be filled over prior to vinyl wrapping the CP.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-032.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The CP backing plate will also need two rectangular holes cut out to allow wiring to pass through to the CP. &lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-033.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
The CP is angled at 5 degrees.  Using a sander or a rasp angle the edges of the CP Back and Front Panels (and the brace pieces) so that the CP top Panel sits flush at a 5 degreed tilt.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-034.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;Warning!&amp;lt;/span&amp;gt; Guess what I forgot here? Well rhetorical question, I forgot to include marking and drilling the holes for the screws to mount the joysticks &amp;amp; trackball  THEN Glue and screw down the CP Top Panel and the End Panels, making use of the brace pieces to screw into where available.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-035.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Here I'm showing the CP bolted to the cab using the three bolt holes (with the CP top removed for clarity).&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-036.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the view of the CP bolted into place from inside the cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-037.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
==Result so far...==&lt;br /&gt;
Here's a slightly more realistic render to show what the assembled cab should look like so far.&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-038.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
==Plans==&lt;br /&gt;
The plans required for the control panel holes for buttons, joysticks and trackball can be [http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=251922 found here in a zipped Visio file]. It looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Ond_Build-39.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
A variant of the above control panel with a different button layout can be downloaded [http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=301212 here in a zipped Visio file].&lt;br /&gt;
&lt;br /&gt;
=To be continued=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;To be continued.&amp;lt;/span&amp;gt; Meanwhile [http://forum.arcadecontrols.com/index.php/topic,118612.0.html check the forum] for hints, tips and comments on this project.&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=14247</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=14247"/>
		<updated>2014-03-18T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* See Also */ removed basics link- it is already in that category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Small cabinets===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Barstick''', a bartop without a built-in display. It is usually connected to a TV.&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''[[Bemani_or_DDR_arcade|Dance Dance Revolution]]'' cabinets that feature dance pads as controls.&lt;br /&gt;
Another specialized cabinet is the [[pinball|digital pinball machine]]: it is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software.&lt;br /&gt;
Popular among the community is the Jukebox cabinet. It is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen. Note that this isn't necessary an arcade gaming machine.&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Basics&amp;diff=14246</id>
		<title>Basics</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Basics&amp;diff=14246"/>
		<updated>2014-03-18T10:52:45Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Places to start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Portal|name=Basics}}&lt;br /&gt;
BYOAC is all about building arcade cabinets and controls to capture that arcade feeling at home. A lot of people will look at an arcade cabinet and say &amp;quot;Hey, that looks easy - it's just a screen, some wood and some buttons.&amp;quot;, but arcade cabinets aren't quite as simple as many people think. Here's a good place to start learning about the various ins and outs of arcade machines in general.&lt;br /&gt;
&lt;br /&gt;
=Places to start=&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]. The FAQ page has a lot of topics covered and can point you in the right direction. If you are new to the hobby or are looking for a specific piece of information, the FAQ is the first place to check.&lt;br /&gt;
* [[Build_an_OND_designed_cab_Metropolis|Example project by OND]]. This example project shows design decisions, building techniques and general insight in what the building part of the hobby is about. If you want a basic impression of what skills are involved in building a cabinet, OND's project is well worth reading.&lt;br /&gt;
&lt;br /&gt;
=Basic Arcade Cabinet Information=&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
** [[Marquee]]&lt;br /&gt;
** [[Control panel]]&lt;br /&gt;
** [[Bezel]]&lt;br /&gt;
** [[Coin Doors|Coin door]]&lt;br /&gt;
* [[Basic guide to build a cabinet]]&lt;br /&gt;
* [[Notes_on_converting_a_cabinet|Converting a Cabinet]]&lt;br /&gt;
* [[Restoration|Restoring an Old Cabinet]]&lt;br /&gt;
* [[Connecting a PC to an Arcade Cabinet|Connecting a PC to an Arcade Cabinet (an overview)]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
=Additional Cabinet Types=&lt;br /&gt;
* [[Desktop control panel|No space for a full cab? Try a desktop control panel]]&lt;br /&gt;
* [[Bemani or DDR arcade|The Bemani/Dance arcade experience]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[:Category:Index|Site Index]]&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Basics&amp;diff=14245</id>
		<title>Basics</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Basics&amp;diff=14245"/>
		<updated>2014-03-18T10:52:34Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Portal|name=Basics}}&lt;br /&gt;
BYOAC is all about building arcade cabinets and controls to capture that arcade feeling at home. A lot of people will look at an arcade cabinet and say &amp;quot;Hey, that looks easy - it's just a screen, some wood and some buttons.&amp;quot;, but arcade cabinets aren't quite as simple as many people think. Here's a good place to start learning about the various ins and outs of arcade machines in general.&lt;br /&gt;
&lt;br /&gt;
=Places to start=&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]. The FAQ page has a lot of topics covered and can point you in the right direction. If you are new to the hobby or are looking for a specific piece of information, the FAQ is the first place to check.&lt;br /&gt;
* [[Build_an_OND_designed_cab_Metropolis|Exmple project by OND]]. This example project shows design decisions, building techniques and general insight in what the building part of the hobby is about. If you want a basic impression of what skills are involved in building a cabinet, OND's project is well worth reading.&lt;br /&gt;
&lt;br /&gt;
=Basic Arcade Cabinet Information=&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
** [[Marquee]]&lt;br /&gt;
** [[Control panel]]&lt;br /&gt;
** [[Bezel]]&lt;br /&gt;
** [[Coin Doors|Coin door]]&lt;br /&gt;
* [[Basic guide to build a cabinet]]&lt;br /&gt;
* [[Notes_on_converting_a_cabinet|Converting a Cabinet]]&lt;br /&gt;
* [[Restoration|Restoring an Old Cabinet]]&lt;br /&gt;
* [[Connecting a PC to an Arcade Cabinet|Connecting a PC to an Arcade Cabinet (an overview)]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
=Additional Cabinet Types=&lt;br /&gt;
* [[Desktop control panel|No space for a full cab? Try a desktop control panel]]&lt;br /&gt;
* [[Bemani or DDR arcade|The Bemani/Dance arcade experience]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[:Category:Index|Site Index]]&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14244</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14244"/>
		<updated>2014-03-18T10:40:18Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
.GIF to .PNG conversion started. Are .MNG format files (animated .PNGs) an option worth looking into? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 01:05, 18 March 2014 (EDT)&lt;br /&gt;
::AFAIK the .MNG format isn't supported by mediawiki (according to [http://meta.wikimedia.org/wiki/MNG]) so I think it is best not to convert. I'm not a fan of animated images- unless they are really supporting the subject matter (for example [http://en.wikipedia.org/wiki/Steam_engine]). For those &amp;quot;rotating-control panel&amp;quot; cabinet pictures, it may be an option to save a couple of frames and use a gallery instead. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:39, 18 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Last file converted: Jasper's Journey.gif.&lt;br /&gt;
&lt;br /&gt;
Files skipped (Reason):&lt;br /&gt;
*Empty.gif (Blank placeholder for 19 missing screenshots)&lt;br /&gt;
*Jamma-pinout.gif (Not certain if we have permission from original owner, better to redo from scratch)&lt;br /&gt;
*Small icon-sized .GIFs for operating systems, monitor orientation, etc. (Won't be resized for display AFAIK)&lt;br /&gt;
*Animated .GIFs (.PNG thumbnails made for large ones, animated .GIF images left as-is for full-size pics)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
Game categories/genres&lt;br /&gt;
&lt;br /&gt;
'''90's fighters''' - Med/long throw, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Old-school 4-way games''' - Physical restriction so you can &amp;quot;ride the restrictor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Twitchy SHMUP''' - Short throw, med/easy diagonals&lt;br /&gt;
&lt;br /&gt;
Stick characteristics&lt;br /&gt;
&lt;br /&gt;
'''Happ Competition''' - Med/long throw, med/hard diagonals, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Sanwa JLF''' - Med/short throw, swappable 4+8-way/circular/octagonal restrictors&lt;br /&gt;
&lt;br /&gt;
'''Seimitsu LS-32 Short Shaft''' - Medium throw, many choose to modify the 4-way part of the restrictor plate&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with &amp;quot;what to look for&amp;quot; like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)&lt;br /&gt;
:There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above.  This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
==Problem Files to Nuke==&lt;br /&gt;
Saint needs to manually delete all images and the page related to [[http://newwiki.arcadecontrols.com/index.php?title=File:MomsArcadeAnimationFull.gif MomsArcadeAnimationFull.gif]].  Trying to load this page causes problems with accessing other pages in the wiki.  Related thread [[http://forum.arcadecontrols.com/index.php/topic,138129.0.html here]].&lt;br /&gt;
::On second thought, the [[UncleTs_Moms_Arcade| UncleTs Moms Arcade]] page seems to display the animated .GIF just fine as long as you don't click on the image and/or try to load the image page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:19, 13 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Tried loading the same file renamed as &amp;quot;MomsArcade.gif&amp;quot;, got the same result, and deleted the file -- still no luck deleting the original files. :(  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 03:54, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Here is some additional info for Saint (thumbnail etc.) [http://www.mediawiki.org/wiki/Manual:Image_administration#Data_storage] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:51, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14243</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14243"/>
		<updated>2014-03-18T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
.GIF to .PNG conversion started. Are .MNG format files (animated .PNGs) an option worth looking into? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 01:05, 18 March 2014 (EDT)&lt;br /&gt;
::AFAIK the .MNG format isn't supported by mediawiki (according to [http://meta.wikimedia.org/wiki/MNG]) so I think it is best not to convert. I'm not a fan of animated images- unless they are really supporting the subject matter (for example [https://en.wikipedia.org/wiki/Steam_engine]). For those &amp;quot;rotating-control panel&amp;quot; cabinet pictures, it may be an option to save a couple of frames and use a gallery instead. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:39, 18 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Last file converted: Jasper's Journey.gif.&lt;br /&gt;
&lt;br /&gt;
Files skipped (Reason):&lt;br /&gt;
*Empty.gif (Blank placeholder for 19 missing screenshots)&lt;br /&gt;
*Jamma-pinout.gif (Not certain if we have permission from original owner, better to redo from scratch)&lt;br /&gt;
*Small icon-sized .GIFs for operating systems, monitor orientation, etc. (Won't be resized for display AFAIK)&lt;br /&gt;
*Animated .GIFs (.PNG thumbnails made for large ones, animated .GIF images left as-is for full-size pics)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
Game categories/genres&lt;br /&gt;
&lt;br /&gt;
'''90's fighters''' - Med/long throw, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Old-school 4-way games''' - Physical restriction so you can &amp;quot;ride the restrictor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Twitchy SHMUP''' - Short throw, med/easy diagonals&lt;br /&gt;
&lt;br /&gt;
Stick characteristics&lt;br /&gt;
&lt;br /&gt;
'''Happ Competition''' - Med/long throw, med/hard diagonals, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Sanwa JLF''' - Med/short throw, swappable 4+8-way/circular/octagonal restrictors&lt;br /&gt;
&lt;br /&gt;
'''Seimitsu LS-32 Short Shaft''' - Medium throw, many choose to modify the 4-way part of the restrictor plate&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with &amp;quot;what to look for&amp;quot; like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)&lt;br /&gt;
:There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above.  This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
==Problem Files to Nuke==&lt;br /&gt;
Saint needs to manually delete all images and the page related to [[http://newwiki.arcadecontrols.com/index.php?title=File:MomsArcadeAnimationFull.gif MomsArcadeAnimationFull.gif]].  Trying to load this page causes problems with accessing other pages in the wiki.  Related thread [[http://forum.arcadecontrols.com/index.php/topic,138129.0.html here]].&lt;br /&gt;
::On second thought, the [[UncleTs_Moms_Arcade| UncleTs Moms Arcade]] page seems to display the animated .GIF just fine as long as you don't click on the image and/or try to load the image page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:19, 13 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Tried loading the same file renamed as &amp;quot;MomsArcade.gif&amp;quot;, got the same result, and deleted the file -- still no luck deleting the original files. :(  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 03:54, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Here is some additional info for Saint (thumbnail etc.) [http://www.mediawiki.org/wiki/Manual:Image_administration#Data_storage] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:51, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14218</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=14218"/>
		<updated>2014-03-17T10:51:04Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Problem Files to Nuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
Game categories/genres&lt;br /&gt;
&lt;br /&gt;
'''90's fighters''' - Med/long throw, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Old-school 4-way games''' - Physical restriction so you can &amp;quot;ride the restrictor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Twitchy SHMUP''' - Short throw, med/easy diagonals&lt;br /&gt;
&lt;br /&gt;
Stick characteristics&lt;br /&gt;
&lt;br /&gt;
'''Happ Competition''' - Med/long throw, med/hard diagonals, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Sanwa JLF''' - Med/short throw, swappable 4+8-way/circular/octagonal restrictors&lt;br /&gt;
&lt;br /&gt;
'''Seimitsu LS-32 Short Shaft''' - Medium throw, many choose to modify the 4-way part of the restrictor plate&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with &amp;quot;what to look for&amp;quot; like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)&lt;br /&gt;
:There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above.  This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
==Problem Files to Nuke==&lt;br /&gt;
Saint needs to manually delete all images and the page related to [[http://newwiki.arcadecontrols.com/index.php?title=File:MomsArcadeAnimationFull.gif MomsArcadeAnimationFull.gif]].  Trying to load this page causes problems with accessing other pages in the wiki.  Related thread [[http://forum.arcadecontrols.com/index.php/topic,138129.0.html here]].&lt;br /&gt;
::On second thought, the [[UncleTs_Moms_Arcade| UncleTs Moms Arcade]] page seems to display the animated .GIF just fine as long as you don't click on the image and/or try to load the image page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:19, 13 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Tried loading the same file renamed as &amp;quot;MomsArcade.gif&amp;quot;, got the same result, and deleted the file -- still no luck deleting the original files. :(  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 03:54, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Here is some additional info for Saint (thumbnail etc.) [http://www.mediawiki.org/wiki/Manual:Image_administration#Data_storage] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:51, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13587</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13587"/>
		<updated>2014-03-03T10:44:04Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* How do I wire microswitches to an encoder? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
I have added that one to the section.  Note that there is also [[Template:DisclaimerConstruction]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include one list of game categories/desirable characteristics and another list of commonly used sticks/characteristics like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
Game categories/genres&lt;br /&gt;
&lt;br /&gt;
'''90's fighters''' - Med/long throw, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Old-school 4-way games''' - Physical restriction so you can &amp;quot;ride the restrictor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Twitchy SHMUP''' - Short throw, med/easy diagonals&lt;br /&gt;
&lt;br /&gt;
Stick characteristics&lt;br /&gt;
&lt;br /&gt;
'''Happ Competition''' - Med/long throw, med/hard diagonals, circular restriction&lt;br /&gt;
&lt;br /&gt;
'''Sanwa JLF''' - Med/short throw, swappable 4+8-way/circular/octagonal restrictors&lt;br /&gt;
&lt;br /&gt;
'''Seimitsu LS-32 Short Shaft''' - Medium throw, many choose to modify the 4-way part of the restrictor plate&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with &amp;quot;what to look for&amp;quot; like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)&lt;br /&gt;
:There's no list that I know of. Maybe we need a short generic answer in the FAQ that sends readers to a more in-depth topic on the joystick page. I agree about defining terms like throw distance and shaft length on the Joysticks page and adding some illustrations as needed. Updated the proposal text above.  This will make it possible for us to independently refine the genre/stick descriptions. We may also want to steer readers to Kowal's site for his more in-depth stick measurements/reviews. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:36, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
==How do I wire microswitches to an encoder?==&lt;br /&gt;
[[Image:PushbuttonMicroswitchWire1a.png|620px]]&lt;br /&gt;
&lt;br /&gt;
Made an updated pic for this.  There are several earlier versions on the image page.  Normally, I'd use red for 5v, but the pic with the buttons/wires has a red wire.  The red and green wires are yellow in the diagram to show that there's 5v on the wire until ground is applied, causing the port to register a button press. What do you think?  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:45, 2 March 2014 (EST)&lt;br /&gt;
::Yeah, that looks better. One thing that bothered me in my drawing (and only occured to me afterwards); it seemed to imply that you can only press one button at a time. Your images demonstrate the concept better. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:44, 3 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13568</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13568"/>
		<updated>2014-02-28T08:08:53Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Help making this wiki even better */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for those who want to build their own arcade machine or classic game controllers. If you're planning to restore an existing arcade cabinet, please take a look at the topic [[restoration]].&lt;br /&gt;
&lt;br /&gt;
There are a dizzying variety of skills, disciplines, methods, materials, and resources involved in this hobby. This FAQ is intended to provide a a general overview of basic topics and common terms for newcomers to the arcade and emulation community. It is designed to be a starting point for choosing useful search terms and asking better/more effective questions in the BYOAC Forums.&lt;br /&gt;
&lt;br /&gt;
= Cabinet Basics =&lt;br /&gt;
{{Main|Basics}}&lt;br /&gt;
Arcade cabinets (often shortened to 'cabs') are gaming machines that include the screen to display the game, controls to play the game and the computer hardware that runs the game. &lt;br /&gt;
 &lt;br /&gt;
== Types of cabs ==&lt;br /&gt;
{{Main|Arcade Cabinet}}&lt;br /&gt;
Arcade cabinets come in various shapes and sizes. Commercially build and operated cabinets are often build to play a single game and are therefore created to match the target audience or recreate the atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
=== Standing ===&lt;br /&gt;
A standing cabinet is the most common cabinet in North America and Europe. Players stand in front of the machine while playing the game.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seated ===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small ===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Barstick''', a bartop without a built-in display. It is usually connected to a TV.&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Some arcade cabinets are built for a single gametype or purpose.&lt;br /&gt;
&lt;br /&gt;
*'''Digital Pinball Table''', a digital pinball machine is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software. {{Also|Pinball}}&lt;br /&gt;
&lt;br /&gt;
== Parts of a cabinet ==&lt;br /&gt;
{{Main|Arcade_Cabinet#Anatomy_of_a_cabinet}}&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Building your own Arcade=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
&lt;br /&gt;
== What type of build meets my needs? ==&lt;br /&gt;
One common pitfall of arcade building is trying to build a cab to &amp;quot;play everything&amp;quot; and ending up with a monster of a control panel often nicknamed a [[frankenpanel]] by the community. Consider what you want to achieve and what your limitations are before starting to build.&lt;br /&gt;
&lt;br /&gt;
#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances.  Consider possible reflections of windows/lamps on the monitor and power outlet availability. &lt;br /&gt;
#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any &amp;quot;can't live without&amp;quot; games and will help you choose a suitable computer.&lt;br /&gt;
#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.&lt;br /&gt;
#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog.  Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse.  A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. &lt;br /&gt;
#'''What computer do you want/need to use.''' Newer games means a newer computer. If you already have a computer you plan to use, try some [[emulators]] on it to see what games it is capable of running - cross check this with the games you want to play. &lt;br /&gt;
#'''That will lead you to what [[emulators]] and other [[software]] like [[Front-Ends|front-ends]] you want/need.''' [[Emulators]] are programs that can make the computer act as a (retro)gaming system such as an [[Arcade_Emulators|arcade machine]] or [[Game_Consoles|game consoles]]. Do you want the players to be able to switch games? There are many programs where players can select and start games (this kind of software programs are known as [[Front-Ends|front-ends]]. Configuring the computer to run old games is also part of the hobby!&lt;br /&gt;
#'''Choose your encoder'''. The [[encoders|encoder]] is a specialized piece of electronics that connects the controls to the computer. There are several vendors that sell encoders, it is also possible to create your own by hacking a keyboard or gamepad. It is usually much easier to buy an encoder from a vendor instead. A few things to keep in mind when selecting an encoder such as the number of supported inputs (how many buttons can you connect) support for analogue devices (trackball, spinner etc.).&lt;br /&gt;
#'''What is the artwork/theme/design you want to use?''' [[Overview_%26_Options_to_Consider|Picking the artwork or theme]] early may help you selecting the colors of the [[Pushbuttons|buttons]] or [[T-Molding|t-molding]]. It may also affect the way you want to arrange the buttons on the controlpanel or the size of the marquee.&lt;br /&gt;
#'''Arrange the controls on the control panel.''' It is highly encouraged to create a test mockup out of cardboard to test the layout. This enables you to &amp;quot;feel&amp;quot; if the controls are in the right place and the controlpanel is comfortable to play.&lt;br /&gt;
#'''Select a monitor.''' What kind of monitor do you plan to use? Consider that the size may affect the dimensions of the cabinet. Keep in mind that many arcade games have the monitor in portrait mode (while these are still playable on a landscape oriented monitor, the games will often be scaled down). Some emulators can use special effects (shaders) to simulate the appearance of an old CRT monitor on LCD (flat panel) monitors, this usually requires a decent videocard.&lt;br /&gt;
#'''Design the rest of the cab around the monitor and control panel.''' The control panel and monitor often dictate the required dimensions for the rest of the cabinet. Keep also in mind the considerations at point 1 in this list!&lt;br /&gt;
&lt;br /&gt;
There are many more topics to explore such as [[Rotating_Monitor|rotating monitors]], swappable control panels, and [[Modular_Control_Panels|modular control panels]]. This list is by no means complete but it should provide a solid foundation for you to start designing your own cab!&lt;br /&gt;
&lt;br /&gt;
== What is the difference between an original arcade cab and a MAME cab? ==&lt;br /&gt;
An original arcade cabinet refers to a cabinet designed for commecial operation. These cabinets are often crafted for a specific game or specific type of dedicated arcade (computer) hardware. &lt;br /&gt;
A MAME cabinet is the collective name for a homebuild arcade intended to simulate the arcade experience. These cabinets are usually designed to operate a many different games.&lt;br /&gt;
&lt;br /&gt;
Some original arcade cabinets have electronic components that are damaged beyond restoration.  Those cabs may serve as the basis for a MAME cabinet. &lt;br /&gt;
&lt;br /&gt;
Also note that the name MAME cabinet refers to the [[Emulators|emulator]] [[MAME]], but in many cases several other emulators are used to play games. MAME is the most common emulator to play arcade games.&lt;br /&gt;
&lt;br /&gt;
== What is JAMMA/JAMMA+? ==&lt;br /&gt;
{{Main|JAMMA}}&lt;br /&gt;
[[Image:Jamma.png|thumbnail|300px|JAMMA connector]]JAMMA is a wiring standard developed in 1985 by Japan Amusement Machine and Marketing Association, Inc. It allows you to easily change between JAMMA compatible game boards without re-wiring the cabinet.&lt;br /&gt;
If you plan to build your own arcade from scratch with your own PC, the JAMMA standard does not apply; it is an industry standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard uses a 56-pin edge connector on the board with inputs and outputs common to most video games.&lt;br /&gt;
JAMMA Games that have more than 3 action buttons, more than 2 players, or different control types use the JAMMA+ standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard enables you to hook an original arcade cabinet to a PC using a [[Keyboard_Encoders#J-PAC|J-PAC]] encoder. This allows you to use the existing controls to play emulated games. &lt;br /&gt;
{{Also|Connecting a PC to an Arcade Cabinet}}&lt;br /&gt;
&lt;br /&gt;
If you have JAMMA compatible game circuit boards, you will need JAMMA compatible arcade hardware to be able to play them.&lt;br /&gt;
&lt;br /&gt;
The Real Bob Roberts™ JAMMA links:&lt;br /&gt;
*[http://homearcade.org/BBBB/newjam.html JAMMA pinout]&lt;br /&gt;
*[http://homearcade.org/BBBB/jh.html JAMMA harness bundling]&lt;br /&gt;
*[http://homearcade.org/BBBB/plus.html JAMMA+ wiring]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
{{Main|Controls}}&lt;br /&gt;
Authentic controls and [[Control panel|control panels]] give you that original arcade feel.&lt;br /&gt;
&lt;br /&gt;
== Joystick Types ==&lt;br /&gt;
{{Main|Joysticks}}&lt;br /&gt;
A Joystick is a device to let you manually control direction of movement in an arcade game. When selecting the correct joystick for your setup, keep in mind the games you wish to play. Note that there are also [[Joysticks#Games_with_Dual_Joysticks|games that use dual joysticks]].&lt;br /&gt;
&lt;br /&gt;
===2-way===&lt;br /&gt;
2-way joysticks register movement along either the X-axis '''or''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  4-way or 8-way joysticks can be used as physically-restricted 2-way joysticks by using a slot-shaped restrictor plate.&lt;br /&gt;
&lt;br /&gt;
===4/8-way===&lt;br /&gt;
4-way and 8-way joysticks register movement along the X-axis '''and''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  Both 4-way and 8-way joysticks have 4 microswitches or leaf switches.  The difference between 4-way and 8-way joysticks is that a 4-way stick can only activate one switch (up, down, left, or right) at a time, but an 8-way stick can register up to two switches (up+right, etc.) at a time.  Some joysticks have a restrictor plate that limits/defines the joystick's range of motion, allowing you to select 4/8-way operation.  There are also models that can automatically switch between physical 4-way and 8-way restriction using a motor/actuator controlled by software.&lt;br /&gt;
&lt;br /&gt;
===Analog===&lt;br /&gt;
Analog joystics can discern how far the handle has been pushed from the center position. This type of joystick is often used where the player must be able to control the movement in a smooth way, for example pushing the joystick further also makes the game character move faster in the chosen direction.&lt;br /&gt;
&lt;br /&gt;
===Speciality joysticks===&lt;br /&gt;
Speciality joysticks include [[Joysticks#49-Way_Joysticks|49-way joysticks]], [[Joysticks#Rotary_Joysticks|rotary joysticks]], [[Joysticks#TRON_joysticks|TRON joysticks]] and joysticks with a trigger and/or one or more buttons.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
{{Main|Pushbuttons}}&lt;br /&gt;
{{Also|Working with Microswitches}}&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
Pushbuttons are the simplest and most common form of control consisting of a momentary switch that makes contact when pressed.&lt;br /&gt;
Buttons come in various colors, shapes and sizes. Round buttons are usually used on control panels.&lt;br /&gt;
&lt;br /&gt;
Pushuttons with 3 tabs have Common (Com), Normally Open (NO), and Normally Closed (NC) connections in a SPDT configuration.&lt;br /&gt;
&lt;br /&gt;
Pushbuttons with 2 tabs are in a SPST configuration.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The placement of buttons (and joysticks) is often influenced by personal preference.  It is wise to consider using one of the common layouts used in the arcade industry, as these were designed to allow players to reach and rest their fingers on buttons with minimal hand strain.  The [http://www.slagcoin.com/joystick/layout.html Slagcoin] website has a list of descriptions and printable layouts that are '''highly''' recommended reference material.&lt;br /&gt;
&lt;br /&gt;
Before constructing a control panel, a cardboard mockup often gives you a good impression if the controls are comfortable to use.&lt;br /&gt;
&lt;br /&gt;
===Number of player buttons===&lt;br /&gt;
The number of player buttons (buttons used during gameplay) to put on your panel is determined by the the games you plan to play.  Most fighting games used 6 buttons in a 2 rows of 3 buttons configuration.  The [[Neo-Geo]] used 4 buttons in a single row.  Some people combine these two layouts in a 2 row layout with 3 buttons on one row and four on the other.&lt;br /&gt;
&lt;br /&gt;
Note that no arcade machine uses more than 4 buttons for players three and four.&lt;br /&gt;
&lt;br /&gt;
===Number of admin buttons===&lt;br /&gt;
There are several schools of thought concerning admin buttons -- some people prefer dedicated admin buttons, while others prefer using &amp;quot;shifted functions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dedicated admin buttons:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Button functions can be clearly labeled on the panel art or using inserts in translucent buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Too many buttons can be confusing and make a panel look cluttered.&lt;br /&gt;
&lt;br /&gt;
Commonly used dedicated admin buttons include P1/P2 Start, P1/P2 Coin, ESC (exit), Pause, and others.  Some console emulators may also require additional functions so be sure to install and configure desired emulators '''before''' building your panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Shifted functions&amp;quot;:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can make the panel look less cluttered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; When the &amp;quot;shift&amp;quot; button is pressed, any button pressed at the same time will output the associated shifted function.  This may trigger an unintended function (exit, pause, menu, etc.) during a multi-player co-op game when one player performs a shifted function and the other player continues playing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shifted functions&amp;quot; require a button/input to act as the &amp;quot;shift&amp;quot; button -- P1 Start on the IPac, HWB on the KADE, and Shazaaam! on the KeyWiz. &lt;br /&gt;
&lt;br /&gt;
Pressing P1 Start and P2 Start will cause an IPac to output ESC. (exit)&lt;br /&gt;
&lt;br /&gt;
Include an instruction card on the control panel overlay or screen bezel so family members and guests can figure out how to operate the cab.&lt;br /&gt;
&lt;br /&gt;
===Illuminated buttons===&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
Many vendors sell illuminted single-color buttons and/or RGB (Red/Green/Blue) LED lighting kits for pushbuttons. &lt;br /&gt;
&lt;br /&gt;
Illuminated buttons can be wired directly to a power source for constant single-color illumination '''or''' you can change brightness (single-color or RGB) or color (RGB) using software and a USB LED controller board like the LED-Wiz or the PacLED64.&lt;br /&gt;
&lt;br /&gt;
== Trackballs ==&lt;br /&gt;
{{Main|Trackballs}}&lt;br /&gt;
A Trackball is a large ball that can be pushed in any direction to control an arcade game. Trackballs provide precise analog control, much like a mouse.&lt;br /&gt;
&lt;br /&gt;
== Spinners ==&lt;br /&gt;
{{Main|Spinners}}&lt;br /&gt;
A Spinner is a knob that can be spun rapidly in either direction to move an on-screen paddle or character. Spinners provide precise analog control like a mouse, but act only along one axis.&lt;br /&gt;
&lt;br /&gt;
== Other specialized controls ==&lt;br /&gt;
{{Also|:Category:Controls}}&lt;br /&gt;
&lt;br /&gt;
Yokes, steering wheels, trigger stick, rotary joysticks, light guns, etc.&lt;br /&gt;
&lt;br /&gt;
== USB gamepads/controllers ==&lt;br /&gt;
One way to expand the number of games that you can play (without turning your control panel into a &amp;quot;Frankenpanel&amp;quot;) is to use gamepads or controllers plugged into external USB ports.&lt;br /&gt;
&lt;br /&gt;
USB gamepads allow you to add Players 3+4 to a 2-player cab or play console games that use &amp;quot;shoulder buttons&amp;quot; or two analogue joysticks per player (''twin stick shooters'').&lt;br /&gt;
&lt;br /&gt;
You can also add controllers with specialized controls like an analog flightstick for Afterburner or rotary joysticks for Ikari Warriors. Another option is to add controllers with specialized layouts for Defender or Asteroids.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
Building your own arcade cabinet or controller can be a rewarding experience. The construction itself involves various disciplines from woodworking, electronics and design. While some people in the community have produced exceptional cabinets, everyone with some practice and dedication can build a cabinet.&lt;br /&gt;
The wiki has an [[Build an OND designed cab Metropolis|example project]] with images to give an impression of how a cabinet is built.&lt;br /&gt;
&lt;br /&gt;
== What tools do I need? ==&lt;br /&gt;
{{Main|Hand Tools}}&lt;br /&gt;
{{Main|Power Tools}}&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely.&lt;br /&gt;
Keep the safety guidelines in mind for each tool in when using them!&lt;br /&gt;
[[File:Ond_tools.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
{{Main|Technical design software}}&lt;br /&gt;
Planning is everything is this hobby. To make sure your design fits together as you had in mind it is wise to sketch out your designs first. Regular paper sketches with measurements might suit your needs. There is also software (some available for free) to help design your cabinet. Often community members share their designs in digital files. [http://www.sketchup.com Sketchup] is quite popular, but other software such as Microsoft Visio works as well.&lt;br /&gt;
 &lt;br /&gt;
== What type of wood to use? ==&lt;br /&gt;
{{Main|Wood products}}&lt;br /&gt;
In building an arcade cabinet, several types of materials are available to you. Each has its strengths and weaknesses. The most common used materials are [[Wood_products#MDF|MDF]], [[Wood_products#Plywood|Plywood]] and [[Wood_products#MDO|MDO]].&lt;br /&gt;
&lt;br /&gt;
== Mounting controls in the control panel==&lt;br /&gt;
Part of planning is reviewing the mounting options. Some controls require clearance on either side for mounting. When in doubt, tt is advised to use a cardboard mockup to verify the clearances of the controls.&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
There are three types of hardware commonly used to mount joysticks.&lt;br /&gt;
&lt;br /&gt;
'''Carriage Bolts:'''&lt;br /&gt;
Carriage bolts have a rounded top and a square base slightly larger than the threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Strongest mounting method.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Visible bolt heads can distract from artwork.&lt;br /&gt;
&lt;br /&gt;
'''Tee Nuts/T-Nuts:'''&lt;br /&gt;
The two common styles have either prongs or holes for small nails to keep the nuts from turning when screws are tightened/loosened.  The kind with the nails is usually a better choice than the kind with prongs because it's much easier to drill tiny pilot holes for nails than it is to drive prongs into dense MDF.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Almost as strong as carriage bolts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can be hidden in a shallow countersink.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires more work to prepare a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Use a piece of tape to ensure that wood putty does not get into the threads of the nut, otherwise the hardened putty may be pushed up when you tighten the screw and damage the smooth surface.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the tee nut, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
'''Threaded Inserts:'''&lt;br /&gt;
These are preferred over wood screws in materials such as MDF. Regardless of what kind of thread geometry the wood screw has, with MDF you can only tighten it reliably '''once'''. When you loosen and retighten a screw in MDF it pulps and strips it. Good threaded inserts for MDF have very wide/flat/thin outer threads that cut into the MDF and keep the insert from backing out when the machine screws are loosened. The negative example below has outer threads that are too narrow to work properly with MDF.  Threads on the inside allow you to remove/replace the machine screws in the event you want to replace the joystick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easiest way to leave a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the insert, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CarriageBolt.jpg|Carriage bolt&lt;br /&gt;
Image:TeeNuts.jpg|Tee-nuts&lt;br /&gt;
image:GGGThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © IDVT Inc. / [http://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=70&amp;amp;products_id=317 GroovyGameGear.com], Used with permission.&lt;br /&gt;
Image:UltimarcThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © [http://www.ultimarc.com/controls.html Ultimarc.com], Used with permission.&lt;br /&gt;
Image:BadThreadedInsert.jpg|Wrong inserts for MDF: the threads are too small on this type&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Push buttons===&lt;br /&gt;
Most push buttons mount in a round hole -- usually 1-1/8&amp;quot; (28mm) or 30mm. Most push buttons are (from a construction point of view) similar to a nut and bolt: the threaded end is below the control panel and held in place by a nut.  Some push buttons have flexible tabs that lock in place under the panel.  This type of button is usually used with metal control panels.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PushButtonThreaded.png|Threaded button&lt;br /&gt;
File:PushButtonLockingTab.png|Locking-tab button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Joysticks===&lt;br /&gt;
There are several ways to mount a joystick in a control panel.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=180px heights=180px&amp;gt;&lt;br /&gt;
File:Joystickmount-top.png|Top mount&lt;br /&gt;
File:Joystickmount-under.png|Under mount (threaded inserts)&lt;br /&gt;
File:Joystickmount-undertnuts.png|Under mount (tee-nuts)&lt;br /&gt;
File:Joystickmount-underrecessed.png|Under mount (recessed, countersunk screws)&lt;br /&gt;
File:Joystickmount-supportblocks.png|Under mount (support blocks)&lt;br /&gt;
File:Joystickmount-toprecessed.png|Top mount (recessed)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Top mount''' The joystick is mounted on top of the control panel; for this a larger hole must be cut in the panel to accomodate the base of the joystick. A top mounted joystick adds a raised plate on top of the panel which is generally undesired if any artwork is to be added to the control panel. Also screws cannot be countersunk using this method.  Carriage bolts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount''' The joystick is mounted underneath the control panel. Countersunk fasteners or threaded inserts leave a flat surface for comfortable play and application of artwork. The downside to this method is either the loss of joystick height '''or''' an increase in the distance the stick must travel to actuate the switches.  countersunk screws/bolts, Tee nuts or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (recessed)''' The joystick is mounted underneath the control panel. An area is cleared using a router to sink the joystick into the wood; this gives the joystick more height for play.  Tee-nuts/T-nuts, countersunk screws/bolts, or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (support blocks)''' The joystick is securely supported inside a recessed gap using blocks held in place by a metal plate or flat metal bars secured to the control panel by threaded inserts. [http://forum.arcadecontrols.com/index.php/topic,130690.msg1345990.html#msg1345990 This forum topic] has an excellent example of this method. The photos below are from the forum topic, used with permission from [http://forum.arcadecontrols.com/index.php?action=profile;u=62783 EMDB]. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:emdb_1.jpg|1: Routed area&lt;br /&gt;
File:emdb_2.jpg|2: Fitting joystick &lt;br /&gt;
File:emdb_3.jpg|3: Added support blocks&lt;br /&gt;
File:emdb_4.jpg|4: Threaded inserts&lt;br /&gt;
File:emdb_5.jpg|5: Plate to secure the joystick&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]&lt;br /&gt;
* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====Orientation====&lt;br /&gt;
It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4.  P3 joystick is shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]&lt;br /&gt;
&lt;br /&gt;
The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo.  The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.&lt;br /&gt;
&lt;br /&gt;
===Trackballs===&lt;br /&gt;
{{Also|Trackball Mounting}}&lt;br /&gt;
Mounting a trackball in a wood panel is usually done with the aid of a mounting plate or kit.&lt;br /&gt;
&lt;br /&gt;
= Encoders =&lt;br /&gt;
{{Main|Encoders}}&lt;br /&gt;
An [[Encoders|encoder]] is a device that interfaces between the controls and the computer running the games. In the early days of the hobby, keyboard or gamepad encoders were often re-used/hacked by soldering wires to the connection points. Today [[vendors]] have different kinds of encoder circuit boards to make the process much easier and more reliable. Encoders usually connect to the PC using [http://en.wikipedia.org/wiki/Usb USB] or [http://en.wikipedia.org/wiki/PS/2_port PS/2] connectors.&lt;br /&gt;
&lt;br /&gt;
== What type of encoder(s) do I need? ==&lt;br /&gt;
There are four types of encoders presently available:&lt;br /&gt;
*[[Keyboard Encoders]] When using this, the computer will interpret the connected controls as if it was a keyboard.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most games are able to use the keyboard inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most encoders come preconfigured with an arcade configuration.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Can only handle digital (either 'key down' or 'key up') inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Certain key combinations can cause accidental loss of focus or other undesired functions.&lt;br /&gt;
&lt;br /&gt;
*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Usually plug-and-play.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Some can support analog controls.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Usually one player per encoder (as one gamepad per player).&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Not all software supports gamepads.&lt;br /&gt;
&lt;br /&gt;
*[[Rotary Encoders]] A rotary encoder is required to interface rotary mechanical joysticks like the ones used for Ikari Warriors.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most models have additional gamepad or keyboard inputs.&lt;br /&gt;
&lt;br /&gt;
*[[Optical Encoders|Optical (Mouse) Encoders]] An optical encoder can connect devices such as trackballs, spinners, or rotary optical joysticks. The computer will interpret the connected controls as if it were a mouse.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; A trackball can act as a mouse.&lt;br /&gt;
&lt;br /&gt;
Note that some vendors combine keyboard and optical encoders in one circuitboard.&lt;br /&gt;
&lt;br /&gt;
Choosing the right encoder depends on the types of software you plan to use. If, for example, you plan to play games that only support gamepads, it is wise to choose an encoder of the gamepad type. Identify the input capabilities of the software you plan to use and choose accordingly. Also certain types of controls (rotary joysticks, trackballs and spinners) require a specific encoder to be able to connect to the computer.&lt;br /&gt;
&lt;br /&gt;
For some input types a software conversion is possible - for example the program &amp;quot;joy2key&amp;quot; is able to convert gamepad controls into keyboard strokes.&lt;br /&gt;
&lt;br /&gt;
== How many encoder inputs do I need for my control panel? ==&lt;br /&gt;
The encoder(s) you choose must be able to support all the controls you plan to use. Check the vendor-supplied information to determine the quantity and type of inputs each encoder can handle.&lt;br /&gt;
&lt;br /&gt;
'''Digital inputs (IPac, KADE, KeyWiz, Mini-Pac, UHID, etc.)'''&lt;br /&gt;
&lt;br /&gt;
*4-way or 8-way joystick - 4 inputs&lt;br /&gt;
*Pushbutton - 1 input&lt;br /&gt;
*Coin-slot microswitch - 1 input&lt;br /&gt;
*Pedal (microswitch) - 1 input&lt;br /&gt;
&lt;br /&gt;
'''Optical inputs - each axis uses 5v, ground, and two data lines (Mini-Pac, OptiWiz, UHID, etc.)'''&lt;br /&gt;
*Trackball - 2 axes (NOTE: Some come with a USB or PS/2 adapter)&lt;br /&gt;
*Spinner/360 degree wheel - 1 axis&lt;br /&gt;
&lt;br /&gt;
'''Analog inputs - each axis uses 5v, ground and one wiper (A-Pac, KADESTICK, UHID, etc.)'''&lt;br /&gt;
*Analog joystick - 2 axes&lt;br /&gt;
*Paddle/270 degree wheel - 1 axis&lt;br /&gt;
*Pedal (potentiometer) - 1 axis&lt;br /&gt;
&lt;br /&gt;
KADE extended mode (20 inputs ==&amp;gt; 26 functions + 20 shifted functions) or shifted functions can increase the number of controls connected to your encoder.  Pros and cons to shifted functions are mentioned in the [[FAQ#Number_of_admin_buttons|Number of admin buttons]] section.&lt;br /&gt;
&lt;br /&gt;
= Basic wiring =&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
== Quick disconnect sizes ==&lt;br /&gt;
For easy connection/disconnection, many joysticks and switches use standard sized tabs.  Compatible connectors are named &amp;quot;quick disconnect terminals&amp;quot;. (QDs)&lt;br /&gt;
&lt;br /&gt;
Most microswitches use 0.187&amp;quot; (4.8 mm) QDs and some use 0.250&amp;quot; (6 mm) QDs. Most two tab buttons (Sanwa, Seimitsu, Goldleaf, etc.) and leaf switches use 0.110&amp;quot; QDs. (2.8 mm). Check the product description or measure the tabs to ensure you get the the correct size.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=220px heights=220px&amp;gt;&lt;br /&gt;
File:QuickDisconnectsFemale.png|Female quick disconnect terminals&lt;br /&gt;
File:QuickDisconnectsMale.png|Male quick disconnect terminals&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The color-coded plastic insulation sleeve indicates the size wire(s) that the terminal is designed for.  Red is used for 18-22 AWG wire, blue is used for 14-16 AWG, and yellow is used for 10-12 AWG.&lt;br /&gt;
&lt;br /&gt;
== Soldering ==&lt;br /&gt;
Soldering is another option for connecting wires to components. Soldering electronics is a specialist skill which requires practise. &lt;br /&gt;
&lt;br /&gt;
Soldering is the process of joining two metal components by melting a filler (the solder) between them. Often the joining process is accelerated by the use of a flux liquid to clean/prepare the surfaces. A soldered joint is semi permanent - the joint can be broken by melting the solder again.&lt;br /&gt;
&lt;br /&gt;
A good solder connection will have both good mechanical connection (physically strong) '''and''' good electrical connection. (low resistance)&lt;br /&gt;
&lt;br /&gt;
After soldering, always clean the joint and surrounding area with a cotton swab dipped in isopropyl alcohol to remove any residual flux and solder.&lt;br /&gt;
&lt;br /&gt;
See also: [http://forum.arcadecontrols.com/index.php/topic,129317.msg1322370.html#msg1322370 Soldering tutorial]&lt;br /&gt;
&lt;br /&gt;
== Commonly used wire sizes ==&lt;br /&gt;
Most control panels use between 20AWG and 30AWG wire to connect controls. AWG stands for [http://en.wikipedia.org/wiki/American_wire_gauge American Wire Gauge].&lt;br /&gt;
22AWG stranded wire is a popular choice -- small enough to work with fairly easily, big enough for solid crimp connections and carrying current for many LED setups.&lt;br /&gt;
&lt;br /&gt;
See Wikipedia for other wire gauges [http://en.wikipedia.org/wiki/Standard_wire_gauge British Standard Wire Gauge], [http://en.wikipedia.org/wiki/IEC_60228 IEC 60228] and [http://upload.wikimedia.org/wikipedia/en/2/28/Gauge_Chart.pdf Gauge comparison chart].&lt;br /&gt;
&lt;br /&gt;
== How do I wire microswitches to an encoder? ==&lt;br /&gt;
The illustration demonstrates a common way of connecting the microswitches. Please read the topic [[Working with Microswitches]] for a detailed description of the microswitch connectors.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:PushbuttonMicroswitchWire.png|300px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Wires 1 and 2 go to the Encoder input tied to the function you want the push button to activate. For example if the left button is the &amp;quot;Player 1 Start&amp;quot; button, the red wire labelled &amp;quot;1&amp;quot; goes to the corresponding input on the encoder. Note how the black wire labelled &amp;quot;3&amp;quot; is connected to the GND pin of both microswitches. The black -ground- wire goes to the ground connecter of the encoder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PushbuttonMicroswitchWire1.png|No buttons pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire2.png|Left button pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire3.png|Right button pushed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The first schematic shows the same wires: 1,2 and 3. The second schematic shows how the current flows if the left button is pressed. The current creates a closed circuit- this way the decoder can detect via which button the circuit was closed. The rightmost schematic illustrates the situation if the right button was pressed: the green loop shows how the current flows and the encoder can detect what input was triggered. &lt;br /&gt;
Since the buttons are wired in parallel the loop also works when both buttons are pressed at the same time.&lt;br /&gt;
&lt;br /&gt;
=Illuminating your cabinet=&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
{{Also|Finishing}}&lt;br /&gt;
&lt;br /&gt;
== LED Lighting ==&lt;br /&gt;
Most arcade LEDs are designed to run on either 5v or 12v circuits.&lt;br /&gt;
&lt;br /&gt;
You can use 12v LEDs powered by 5v for extremely-low power consumption -- commonly used for standalone USB control panels to avoid the use of a second cable for LED power.&lt;br /&gt;
&lt;br /&gt;
== Single color buttons ==&lt;br /&gt;
These are lit by a single-color LED.&lt;br /&gt;
&lt;br /&gt;
== RGB buttons ==&lt;br /&gt;
Can be hard-wired to operate like single color buttons, but the most common way to use these LEDs is with a controller.&lt;br /&gt;
&lt;br /&gt;
These LEDs have 4 wires: Operating voltage (yellow or black wire), red ground, green ground, and blue ground.&lt;br /&gt;
&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,121965.msg1294271.html#msg1294271 This forum topic] has a comparison of various RGB lighting modules and push buttons.&lt;br /&gt;
&lt;br /&gt;
== LED controllers ==&lt;br /&gt;
An LED controller allows the computer to switch LEDs on and off, change the brightness and (in the case of RGB LEDs) change the color. This allows you to illuminate buttons based on what game is being played or create animated light displays.&lt;br /&gt;
&lt;br /&gt;
Several vendors sell LED controller boards for this purpose. Commonly used controllers are LED-Wiz, Pac-LED64, Pac-Drive, and U-HID.&lt;br /&gt;
&lt;br /&gt;
The software [http://www.ledblinky.net/ledblinky.htm LEDBlinky] can be used to drive the controllers. The LEDBlinky software is compatible with various [[Front-Ends|Front end software]].&lt;br /&gt;
&lt;br /&gt;
= Displays =&lt;br /&gt;
{{Main|Video}}&lt;br /&gt;
Displays come in two basic types: CRT and Flatscreen. Both have advantages and disadvantages. &lt;br /&gt;
CRT stands for [http://en.wikipedia.org/wiki/Cathode_ray_tube Cathode Ray Tube] and works by sending beams of electrons to a fluorescent screen. CRT displays in the consumer markets are becomming less and less common in favor of [http://en.wikipedia.org/wiki/Flatscreen flatscreen displays]. Flatscreen displays are available in LCD, LED, OLED, and plasma variants -- each with their own strengths and weaknesses but are generally categorised by availability and pricepoint. &lt;br /&gt;
A small number of arcade cabinets used speciality displays such as backscreen projection.&lt;br /&gt;
&lt;br /&gt;
See also the [http://forum.arcadecontrols.com/index.php/topic,45137.0.html Monitor FAQ] topic on the forums.&lt;br /&gt;
&lt;br /&gt;
== Differences: pros/cons ==&lt;br /&gt;
'''Arcade CRT monitor''' The arcade monitor offers the best arcade experience as these are the monitors used in the original cabinets. These monitors are hard to find. These monitors usually support low resolutions (which may or may not be a con, depending on the types of games you plan to play). {{Also|Arcade Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Offer a real arcade experience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Hard to find.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires a special videocard to use with a PC.&lt;br /&gt;
&lt;br /&gt;
'''CRT television''' The CRT television can be used as a display. {{Also|Televisions}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Europe only: Most European TVs have the [http://en.wikipedia.org/wiki/Scart SCART] connector for easier RGB connection. This makes the TV work exactly like an arcade monitor. See also [http://forum.arcadecontrols.com/index.php/topic,77370.0.html this forum topic].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially those larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''CRT monitor''' The CRT monitor is a regular CRT PC monitor. Some types of CRT monitors ([[MultiSync Monitors]]) can display arcade hardware natively. {{Also|PC Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor (but not as close as a CRT television).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find for sizes up to and including 19 inch on 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Harder to find in sizes of 21 inch and above (even in the 2nd hand market).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially ones larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''LCD Flatpanel''' The flatpanel computer monitors are the most common computer displays at the moment.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and commonly available.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Sizes above 19&amp;quot; are usually in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; The viewing angle might be a problem (depends on the model and make- but it is something to keep in mind).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
'''LED Flatpanel''' LED display technology is an improvement over LCD technology and is currently common used in flatpanel televisions. If you plan to use a television model for your arcade, it is advised to verify if the connection options for the display are compatible to the computer you plan to use.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Available in large sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Wide viewing angle compared to LCD.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally more expensive than LCD monitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Nearly all LED displays are in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
== Types of video connections ==&lt;br /&gt;
The type of connection depends on the display and the computer (or arcade hardware) used. &lt;br /&gt;
&lt;br /&gt;
This is a list with common connection types and how to recognize them. Some connectors can be converted to another connector type by using a conversion cable; usually conversion is only backwards compatible (ie. Component can be converted to Composite, but not the other way around).&lt;br /&gt;
&lt;br /&gt;
* '''Composite''' The [http://en.wikipedia.org/wiki/Composite_video composite connector] is commonly indicated by a single yellow [http://en.wikipedia.org/wiki/RCA_connector RCA connector]. The signal (usually referred to as ''CVBS'' signal) is an analogue signal. This type of connector is often found on older TV sets.&lt;br /&gt;
&lt;br /&gt;
*'''S-Video''' The [http://en.wikipedia.org/wiki/S-Video S-Video] connection (sometimes referred to as Y/C) is a (small) round with four pins. The quality is better than composite but the available color depth is not as good as component. The S-Video is connection available on some PC video cards (as secondary connector) due to it's small connector size. A S-Video signal can be converted to composite using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''Component''' The [http://en.wikipedia.org/wiki/Component_video component video] (sometimes referred to as YCbCr or YPbPr) connection is indicated by three [http://en.wikipedia.org/wiki/RCA_connector RCA connectors] color coded red, green and blue. The video signal is an [http://en.wikipedia.org/wiki/YPbPr analogue signal]. It is often incorrect assumed that this is an RGB signal (the confusion often stems from the color code of the cables). This is the best available analogue signal, it is commonly found on large television sets. A native YCbCr can be converted to composite or S-video using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''SCART''' The [http://en.wikipedia.org/wiki/SCART SCART connector] is common in Europe- almost all TVs sold are equipped with the connector (another name for SCART is ''EuroAV''). The SCART connector can carry a mix of signals including analogue and digital RGB. The SCART connector can be identified as a two row 21 pin connector. Standard arcade monitors use the 'RGB with sync' signal which is also available in SCART. Note that SCART is a connector standard- it does not automatically mean that a device with a SCART connector is capable displaying all modes the SCART connector can offer. In addition to video, the SCART connector can also carry stereo audio. There is no &amp;quot;native SCART&amp;quot; signal, but there are conversion cables available to connect Composite, S-Video and VGA signals to SCART.&lt;br /&gt;
&lt;br /&gt;
* '''VGA connector''' The [http://en.wikipedia.org/wiki/VGA_connector VGA connector] (The connector itself is called a DE-15 connector) is a connector recognisable as a three row 15 pin connector- usually color coded blue. It is one of the most common video connectors found on computers (even though it is superceded by DVI and HDMI connectors). The signal it carries is analogue RGB and produces a sharp image. A VGA signal can be converted to the DVI, SCART-RGB, Component, S-Video and Composite with a conversion cable. Keep in mind that for some conversions the host must be able to output a specified&lt;br /&gt;
&lt;br /&gt;
* '''DVI''' The [http://en.wikipedia.org/wiki/Digital_Visual_Interface DVI connector] is a rectangular (usually white) connector with a three row 24 pin and a two row 4 pin configuration. The DVI connector is a common connector on computers. The DVI standard can carry both analogue and digital video signals. A native DVI signal can be converted to VGA or HDMI with a conversion cable. Note that it is possible to convert VGA to DVI, it is however not possible to convert a native VGA signal via DVI to HDMI.&lt;br /&gt;
&lt;br /&gt;
* '''HDMI''' The [http://en.wikipedia.org/wiki/HDMI HDMI connector] is a flat connector with a two row 19 pin configuration (the pins are usually joined by a plastic center). The HDMI connector is the current industry standard for high definition video and audio signal connections. A native HDMI signal may be converted to DVI with a conversion cable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:composite-jackplug.png|Composite&lt;br /&gt;
File:svideo-jackplug.png|S-Video&lt;br /&gt;
File:component-jackplug.png|Component&lt;br /&gt;
File:scart-jackplug.png|SCART&lt;br /&gt;
File:vga-jackplug.png|VGA&lt;br /&gt;
File:dvi-jackplug.png|DVI&lt;br /&gt;
File:hdmi-jackplug.png|HDMI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Response time and input lag==&lt;br /&gt;
Response time is the time for a display to change a pixel from black to white and back to black. This should not be confused with '''input lag'''. Video response times are often listed in the specification sheet of LCD or LED monitors. CRT displays have very fast response time due the refresh rates of 50hz or 60hz.&lt;br /&gt;
&lt;br /&gt;
Slow reponse times may result in blurred movement. See also [http://en.wikipedia.org/wiki/Response_time_(technology)#Display_technologies the Wikipedia page] for more information on response times.&lt;br /&gt;
&lt;br /&gt;
Input lag is the time it takes between an user action and the result being processed and displayed on the display.  Input lag can be a problem in games where timing is essential such as rythm-action or fighting games. Since the processing of user input is also emulated, this may cause timing issues. &lt;br /&gt;
&lt;br /&gt;
Input lag can come from software (emulators), firmware (some cheap encoders) or hardware (video converters or TV circuitry). &lt;br /&gt;
Modern TVs have additional features to enhance the picture quality, these features however may contribute to input lag- check if the TV you are using has a &amp;quot;game mode&amp;quot; setting which bypasses most of the features.&lt;br /&gt;
Some emulators offer options to sacrifice parts of the emulation for the benefit of speed. Another solution may be a faster computer to speed up emulation. The final option is to switch from emulation to simulation (for example use ''Step Mania''  to play ''Dance Dance Revolution'' style of games).&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Input_lag Wikipedia] for more information on input lag.&lt;br /&gt;
&lt;br /&gt;
= Software =&lt;br /&gt;
{{Main|Software}}&lt;br /&gt;
A variety of software, emulators, and simulators allow you to play a huge number of arcade, console, and PC games on a computer. The software used as a foundation of a home arcade machine generally consists of:&lt;br /&gt;
*Emulators to run specific game ROMs on a computer&lt;br /&gt;
*ROMs and related files such as MAME bios files (Marble Madness needs atarisy1.zip) and CHD files (Simpsons Bowling needs simpbowl.chd)&lt;br /&gt;
*A front-end menu system to easily select and launch games&lt;br /&gt;
&lt;br /&gt;
== What is an emulator?  What is a simulator? ==&lt;br /&gt;
An emulator is a software program that duplicates the operation of the computer hardware, firmware/software, and gameplay of an older game system. As the name implies it 'emulates' the system. &lt;br /&gt;
''See also: [http://en.wikipedia.org/wiki/Emulator Wikipedia article on Emulators].''&lt;br /&gt;
&lt;br /&gt;
Emulators are often confused with [[Simulators|simulators]].  A simulator does not try to re-create the operation of the original computer hardware/software/firmware but re-create the game itself. Therefore, an emulator provides an accurate re-creation of a game and a simulator provides a near-accurate rendition. &lt;br /&gt;
&lt;br /&gt;
A simulator is often used when part or all of the game does not use fimware/software.  Example: In Visual Pinball, the pinball playfield, lights, flippers and ball of Baby Pac-Man (the physical/mechanical parts) are simulated, while the videogame part is emulated using the original game ROMs.&lt;br /&gt;
&lt;br /&gt;
=== What is a ROM? ===&lt;br /&gt;
{{Main|ROMs}}&lt;br /&gt;
For the original games - '''R'''ead '''O'''nly '''M'''emory chips on the game board/cartridge that hold the program code for a game/game system. &lt;br /&gt;
For emulators - .ZIP or .7z file(s) containing a copy (&amp;quot;dump&amp;quot;) of the game/game system code. &lt;br /&gt;
&lt;br /&gt;
=== Why do my ROMs not work? ===&lt;br /&gt;
It is not always guaranteed that a particular game ROM will work with a given emulator. The original memory chips may use encryption that is not yet decoded or a game may use a specific function that the chosen emulator does not currently support. Some games also require additional data such as a CD-Rom image or harddisk data - usually supplied as CHD ('''C'''ompressed '''H'''unks of '''D'''ata) files.  Also, the data extraction method/format may not be compatible with the emulator (or emulator version) of choice.&lt;br /&gt;
&lt;br /&gt;
When using MAME, one can use '''clrmamepro''' [http://mamedev.emulab.it/clrmamepro/] or your emulator's &amp;quot;Audit&amp;quot; function (if available) to check the version and filenames of ROMs compared to your MAME emulator program version. See also the [[Utilities#ROM_Managers.2C_Renamers_.26_Dats|rom manager]] section for other tools.&lt;br /&gt;
&lt;br /&gt;
=== Commonly used emulators ===&lt;br /&gt;
{{Also|Arcade Emulators}}&lt;br /&gt;
{{Also|MAME Variants}}&lt;br /&gt;
&lt;br /&gt;
The most common used emulator for arcade machines is [[MAME]], short for '''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator. MAME can emulate a wide range of arcade hardware and thus can run many different games. However for some types of arcade hardware, very specific emulators are created which may perform better. For example [[Supermodel]] is a [http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_3 SEGA Model 3] emulator.&lt;br /&gt;
&lt;br /&gt;
MAME is a major emulator in the arcade community, there are many different variants or &amp;quot;flavors&amp;quot; of MAME. These modified MAME variants often maintain the version numbering of the official (commonly referred to as &amp;quot;vanilla&amp;quot;) MAME version to be clear what the base features and compatible ROM sets are. See [[MAME Variants]]. The most common variants are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|MAME&lt;br /&gt;
|The &amp;quot;official&amp;quot; command line program that the other variants are based on. &lt;br /&gt;
|[http://www.mamedev.org/]&lt;br /&gt;
|-&lt;br /&gt;
|NoNag patched&lt;br /&gt;
|Suppresses error messages that are useful when troubleshooting. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php/topic,64298.0.html]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUI &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://www.mameui.info/]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUIFX &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://mame32fx.altervista.org/home.htm]&lt;br /&gt;
|-&lt;br /&gt;
|MAME Hub &lt;br /&gt;
|Added network play. &lt;br /&gt;
|[http://sites.google.com/site/mamehub/]&lt;br /&gt;
|-&lt;br /&gt;
|HB MAME &lt;br /&gt;
|Dedicated &amp;quot;homebrew&amp;quot; hacks.&lt;br /&gt;
|[http://hbmame.the-chronicles.org/index.html]&lt;br /&gt;
|-&lt;br /&gt;
|Groovy MAME &lt;br /&gt;
|Mainly aimed at CRT monitors and alleviating some annoyances associated with emulation on LCD displays. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php?board=52.0]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Should I upgrade my emulators to the latest version? ===&lt;br /&gt;
The answer is almost always '''NO'''. This is often a case of, &amp;quot;if it ain't broke, don't fix it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only upgrade your emulators if you benefit from the upgrade -- for example the new version now supports a game you want to play.  Keep in mind that upgrading your emulators probably means that your ROMs need updating as well.  If the new release fixes something that makes it worth the time and effort to update your ROMs '''and''' will still run well on your system, consider the update.&lt;br /&gt;
&lt;br /&gt;
== What is a Front end? ==&lt;br /&gt;
{{Main|Front-Ends}}&lt;br /&gt;
A front end is software used to launch games. With some emulators it can be quite a hassle to switch between games, as each game may require different settings. A front end can provide the end user with a seamless experience from selecting to playing games. &lt;br /&gt;
There are many front ends available, each with their own strengths and weaknesses.&lt;br /&gt;
Please check the table on the [[Front-Ends]] wiki page for features of various front ends.&lt;br /&gt;
&lt;br /&gt;
== Other useful software ==&lt;br /&gt;
{{Main|Utilities}}&lt;br /&gt;
The community has produced many small tools and utilities to enhance the home arcade experience. Some utilities are used to overcome a shortcoming of an emulator or the operating system, others are created to support a specific piece of hardware.&lt;br /&gt;
Utilities may include [[Utilities#Input Mapping Software|input mapping software]] to redirect keystrokes to joystick buttons (or vice versa), tools to [[Utilities#Video Tools|manipulate the video display]] - for example switch between horizontal and vertical orientation of the display.&lt;br /&gt;
&lt;br /&gt;
= Forum tips for asking questions that get good/faster answers: =&lt;br /&gt;
* Search first, somebody else has probably encountered this problem before -- don't ask people to retype the same old answers to the same old questions.&lt;br /&gt;
* Take your time editing the post so it is specific, clear, and easy to read.&lt;br /&gt;
* Whenever possible, include decent pics/screencaps/diagrams.&lt;br /&gt;
* Include software/OS versions if applicable.&lt;br /&gt;
* Include your location when asking about parts/vendors or electrical wiring. (different countries use different wire colors and/or voltages)&lt;br /&gt;
&lt;br /&gt;
:''[[#top|Back to the top of this document]]''&lt;br /&gt;
&lt;br /&gt;
=Help make this wiki even better=&lt;br /&gt;
You are welcome to contribute to this wiki. Take a look at the [[Community Portal]] for more information on how to help out. To contribute as an author or editor, you first need to create an account on the [http://forum.arcadecontrols.com/ BYOAC forum] and then post in [http://forum.arcadecontrols.com/index.php/topic,136208.msg1407831.html#msg1407831 this thread] of the forum.  One of the wiki moderators ([[User:Saint|Saint]], [[User:Felsir|Felsir]], or [[User:PL1|PL1]]) will help you get started.&lt;br /&gt;
&lt;br /&gt;
=Resources and acknowledgments=&lt;br /&gt;
The inspiration for this FAQ is the MAME FAQ written in 2003 by CitznFish.  It is available via the [http://web.archive.org/web/20081006130304/http://www.arcade-at-home.com/mame_faq.html Internet Wayback Machine].&amp;lt;br&amp;gt;&lt;br /&gt;
The collective experience found on [http://forum.arcadecontrols.com the Build Your Own Arcade Controls Forum].&amp;lt;br&amp;gt;&lt;br /&gt;
Images used in the [[#Types_of_cabs|types of cabs]] section are based on the Sketchup models made by [http://sketchup.google.com/3dwarehouse/cldetails?clid=4ac3dc12784cb20bd06e6be4f8954ac Gozer].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13567</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13567"/>
		<updated>2014-02-28T08:08:37Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Forum tips for asking questions that get good/faster answers: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for those who want to build their own arcade machine or classic game controllers. If you're planning to restore an existing arcade cabinet, please take a look at the topic [[restoration]].&lt;br /&gt;
&lt;br /&gt;
There are a dizzying variety of skills, disciplines, methods, materials, and resources involved in this hobby. This FAQ is intended to provide a a general overview of basic topics and common terms for newcomers to the arcade and emulation community. It is designed to be a starting point for choosing useful search terms and asking better/more effective questions in the BYOAC Forums.&lt;br /&gt;
&lt;br /&gt;
= Cabinet Basics =&lt;br /&gt;
{{Main|Basics}}&lt;br /&gt;
Arcade cabinets (often shortened to 'cabs') are gaming machines that include the screen to display the game, controls to play the game and the computer hardware that runs the game. &lt;br /&gt;
 &lt;br /&gt;
== Types of cabs ==&lt;br /&gt;
{{Main|Arcade Cabinet}}&lt;br /&gt;
Arcade cabinets come in various shapes and sizes. Commercially build and operated cabinets are often build to play a single game and are therefore created to match the target audience or recreate the atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
=== Standing ===&lt;br /&gt;
A standing cabinet is the most common cabinet in North America and Europe. Players stand in front of the machine while playing the game.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seated ===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small ===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Barstick''', a bartop without a built-in display. It is usually connected to a TV.&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Some arcade cabinets are built for a single gametype or purpose.&lt;br /&gt;
&lt;br /&gt;
*'''Digital Pinball Table''', a digital pinball machine is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software. {{Also|Pinball}}&lt;br /&gt;
&lt;br /&gt;
== Parts of a cabinet ==&lt;br /&gt;
{{Main|Arcade_Cabinet#Anatomy_of_a_cabinet}}&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Building your own Arcade=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
&lt;br /&gt;
== What type of build meets my needs? ==&lt;br /&gt;
One common pitfall of arcade building is trying to build a cab to &amp;quot;play everything&amp;quot; and ending up with a monster of a control panel often nicknamed a [[frankenpanel]] by the community. Consider what you want to achieve and what your limitations are before starting to build.&lt;br /&gt;
&lt;br /&gt;
#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances.  Consider possible reflections of windows/lamps on the monitor and power outlet availability. &lt;br /&gt;
#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any &amp;quot;can't live without&amp;quot; games and will help you choose a suitable computer.&lt;br /&gt;
#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.&lt;br /&gt;
#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog.  Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse.  A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. &lt;br /&gt;
#'''What computer do you want/need to use.''' Newer games means a newer computer. If you already have a computer you plan to use, try some [[emulators]] on it to see what games it is capable of running - cross check this with the games you want to play. &lt;br /&gt;
#'''That will lead you to what [[emulators]] and other [[software]] like [[Front-Ends|front-ends]] you want/need.''' [[Emulators]] are programs that can make the computer act as a (retro)gaming system such as an [[Arcade_Emulators|arcade machine]] or [[Game_Consoles|game consoles]]. Do you want the players to be able to switch games? There are many programs where players can select and start games (this kind of software programs are known as [[Front-Ends|front-ends]]. Configuring the computer to run old games is also part of the hobby!&lt;br /&gt;
#'''Choose your encoder'''. The [[encoders|encoder]] is a specialized piece of electronics that connects the controls to the computer. There are several vendors that sell encoders, it is also possible to create your own by hacking a keyboard or gamepad. It is usually much easier to buy an encoder from a vendor instead. A few things to keep in mind when selecting an encoder such as the number of supported inputs (how many buttons can you connect) support for analogue devices (trackball, spinner etc.).&lt;br /&gt;
#'''What is the artwork/theme/design you want to use?''' [[Overview_%26_Options_to_Consider|Picking the artwork or theme]] early may help you selecting the colors of the [[Pushbuttons|buttons]] or [[T-Molding|t-molding]]. It may also affect the way you want to arrange the buttons on the controlpanel or the size of the marquee.&lt;br /&gt;
#'''Arrange the controls on the control panel.''' It is highly encouraged to create a test mockup out of cardboard to test the layout. This enables you to &amp;quot;feel&amp;quot; if the controls are in the right place and the controlpanel is comfortable to play.&lt;br /&gt;
#'''Select a monitor.''' What kind of monitor do you plan to use? Consider that the size may affect the dimensions of the cabinet. Keep in mind that many arcade games have the monitor in portrait mode (while these are still playable on a landscape oriented monitor, the games will often be scaled down). Some emulators can use special effects (shaders) to simulate the appearance of an old CRT monitor on LCD (flat panel) monitors, this usually requires a decent videocard.&lt;br /&gt;
#'''Design the rest of the cab around the monitor and control panel.''' The control panel and monitor often dictate the required dimensions for the rest of the cabinet. Keep also in mind the considerations at point 1 in this list!&lt;br /&gt;
&lt;br /&gt;
There are many more topics to explore such as [[Rotating_Monitor|rotating monitors]], swappable control panels, and [[Modular_Control_Panels|modular control panels]]. This list is by no means complete but it should provide a solid foundation for you to start designing your own cab!&lt;br /&gt;
&lt;br /&gt;
== What is the difference between an original arcade cab and a MAME cab? ==&lt;br /&gt;
An original arcade cabinet refers to a cabinet designed for commecial operation. These cabinets are often crafted for a specific game or specific type of dedicated arcade (computer) hardware. &lt;br /&gt;
A MAME cabinet is the collective name for a homebuild arcade intended to simulate the arcade experience. These cabinets are usually designed to operate a many different games.&lt;br /&gt;
&lt;br /&gt;
Some original arcade cabinets have electronic components that are damaged beyond restoration.  Those cabs may serve as the basis for a MAME cabinet. &lt;br /&gt;
&lt;br /&gt;
Also note that the name MAME cabinet refers to the [[Emulators|emulator]] [[MAME]], but in many cases several other emulators are used to play games. MAME is the most common emulator to play arcade games.&lt;br /&gt;
&lt;br /&gt;
== What is JAMMA/JAMMA+? ==&lt;br /&gt;
{{Main|JAMMA}}&lt;br /&gt;
[[Image:Jamma.png|thumbnail|300px|JAMMA connector]]JAMMA is a wiring standard developed in 1985 by Japan Amusement Machine and Marketing Association, Inc. It allows you to easily change between JAMMA compatible game boards without re-wiring the cabinet.&lt;br /&gt;
If you plan to build your own arcade from scratch with your own PC, the JAMMA standard does not apply; it is an industry standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard uses a 56-pin edge connector on the board with inputs and outputs common to most video games.&lt;br /&gt;
JAMMA Games that have more than 3 action buttons, more than 2 players, or different control types use the JAMMA+ standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard enables you to hook an original arcade cabinet to a PC using a [[Keyboard_Encoders#J-PAC|J-PAC]] encoder. This allows you to use the existing controls to play emulated games. &lt;br /&gt;
{{Also|Connecting a PC to an Arcade Cabinet}}&lt;br /&gt;
&lt;br /&gt;
If you have JAMMA compatible game circuit boards, you will need JAMMA compatible arcade hardware to be able to play them.&lt;br /&gt;
&lt;br /&gt;
The Real Bob Roberts™ JAMMA links:&lt;br /&gt;
*[http://homearcade.org/BBBB/newjam.html JAMMA pinout]&lt;br /&gt;
*[http://homearcade.org/BBBB/jh.html JAMMA harness bundling]&lt;br /&gt;
*[http://homearcade.org/BBBB/plus.html JAMMA+ wiring]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
{{Main|Controls}}&lt;br /&gt;
Authentic controls and [[Control panel|control panels]] give you that original arcade feel.&lt;br /&gt;
&lt;br /&gt;
== Joystick Types ==&lt;br /&gt;
{{Main|Joysticks}}&lt;br /&gt;
A Joystick is a device to let you manually control direction of movement in an arcade game. When selecting the correct joystick for your setup, keep in mind the games you wish to play. Note that there are also [[Joysticks#Games_with_Dual_Joysticks|games that use dual joysticks]].&lt;br /&gt;
&lt;br /&gt;
===2-way===&lt;br /&gt;
2-way joysticks register movement along either the X-axis '''or''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  4-way or 8-way joysticks can be used as physically-restricted 2-way joysticks by using a slot-shaped restrictor plate.&lt;br /&gt;
&lt;br /&gt;
===4/8-way===&lt;br /&gt;
4-way and 8-way joysticks register movement along the X-axis '''and''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  Both 4-way and 8-way joysticks have 4 microswitches or leaf switches.  The difference between 4-way and 8-way joysticks is that a 4-way stick can only activate one switch (up, down, left, or right) at a time, but an 8-way stick can register up to two switches (up+right, etc.) at a time.  Some joysticks have a restrictor plate that limits/defines the joystick's range of motion, allowing you to select 4/8-way operation.  There are also models that can automatically switch between physical 4-way and 8-way restriction using a motor/actuator controlled by software.&lt;br /&gt;
&lt;br /&gt;
===Analog===&lt;br /&gt;
Analog joystics can discern how far the handle has been pushed from the center position. This type of joystick is often used where the player must be able to control the movement in a smooth way, for example pushing the joystick further also makes the game character move faster in the chosen direction.&lt;br /&gt;
&lt;br /&gt;
===Speciality joysticks===&lt;br /&gt;
Speciality joysticks include [[Joysticks#49-Way_Joysticks|49-way joysticks]], [[Joysticks#Rotary_Joysticks|rotary joysticks]], [[Joysticks#TRON_joysticks|TRON joysticks]] and joysticks with a trigger and/or one or more buttons.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
{{Main|Pushbuttons}}&lt;br /&gt;
{{Also|Working with Microswitches}}&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
Pushbuttons are the simplest and most common form of control consisting of a momentary switch that makes contact when pressed.&lt;br /&gt;
Buttons come in various colors, shapes and sizes. Round buttons are usually used on control panels.&lt;br /&gt;
&lt;br /&gt;
Pushuttons with 3 tabs have Common (Com), Normally Open (NO), and Normally Closed (NC) connections in a SPDT configuration.&lt;br /&gt;
&lt;br /&gt;
Pushbuttons with 2 tabs are in a SPST configuration.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The placement of buttons (and joysticks) is often influenced by personal preference.  It is wise to consider using one of the common layouts used in the arcade industry, as these were designed to allow players to reach and rest their fingers on buttons with minimal hand strain.  The [http://www.slagcoin.com/joystick/layout.html Slagcoin] website has a list of descriptions and printable layouts that are '''highly''' recommended reference material.&lt;br /&gt;
&lt;br /&gt;
Before constructing a control panel, a cardboard mockup often gives you a good impression if the controls are comfortable to use.&lt;br /&gt;
&lt;br /&gt;
===Number of player buttons===&lt;br /&gt;
The number of player buttons (buttons used during gameplay) to put on your panel is determined by the the games you plan to play.  Most fighting games used 6 buttons in a 2 rows of 3 buttons configuration.  The [[Neo-Geo]] used 4 buttons in a single row.  Some people combine these two layouts in a 2 row layout with 3 buttons on one row and four on the other.&lt;br /&gt;
&lt;br /&gt;
Note that no arcade machine uses more than 4 buttons for players three and four.&lt;br /&gt;
&lt;br /&gt;
===Number of admin buttons===&lt;br /&gt;
There are several schools of thought concerning admin buttons -- some people prefer dedicated admin buttons, while others prefer using &amp;quot;shifted functions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dedicated admin buttons:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Button functions can be clearly labeled on the panel art or using inserts in translucent buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Too many buttons can be confusing and make a panel look cluttered.&lt;br /&gt;
&lt;br /&gt;
Commonly used dedicated admin buttons include P1/P2 Start, P1/P2 Coin, ESC (exit), Pause, and others.  Some console emulators may also require additional functions so be sure to install and configure desired emulators '''before''' building your panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Shifted functions&amp;quot;:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can make the panel look less cluttered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; When the &amp;quot;shift&amp;quot; button is pressed, any button pressed at the same time will output the associated shifted function.  This may trigger an unintended function (exit, pause, menu, etc.) during a multi-player co-op game when one player performs a shifted function and the other player continues playing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shifted functions&amp;quot; require a button/input to act as the &amp;quot;shift&amp;quot; button -- P1 Start on the IPac, HWB on the KADE, and Shazaaam! on the KeyWiz. &lt;br /&gt;
&lt;br /&gt;
Pressing P1 Start and P2 Start will cause an IPac to output ESC. (exit)&lt;br /&gt;
&lt;br /&gt;
Include an instruction card on the control panel overlay or screen bezel so family members and guests can figure out how to operate the cab.&lt;br /&gt;
&lt;br /&gt;
===Illuminated buttons===&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
Many vendors sell illuminted single-color buttons and/or RGB (Red/Green/Blue) LED lighting kits for pushbuttons. &lt;br /&gt;
&lt;br /&gt;
Illuminated buttons can be wired directly to a power source for constant single-color illumination '''or''' you can change brightness (single-color or RGB) or color (RGB) using software and a USB LED controller board like the LED-Wiz or the PacLED64.&lt;br /&gt;
&lt;br /&gt;
== Trackballs ==&lt;br /&gt;
{{Main|Trackballs}}&lt;br /&gt;
A Trackball is a large ball that can be pushed in any direction to control an arcade game. Trackballs provide precise analog control, much like a mouse.&lt;br /&gt;
&lt;br /&gt;
== Spinners ==&lt;br /&gt;
{{Main|Spinners}}&lt;br /&gt;
A Spinner is a knob that can be spun rapidly in either direction to move an on-screen paddle or character. Spinners provide precise analog control like a mouse, but act only along one axis.&lt;br /&gt;
&lt;br /&gt;
== Other specialized controls ==&lt;br /&gt;
{{Also|:Category:Controls}}&lt;br /&gt;
&lt;br /&gt;
Yokes, steering wheels, trigger stick, rotary joysticks, light guns, etc.&lt;br /&gt;
&lt;br /&gt;
== USB gamepads/controllers ==&lt;br /&gt;
One way to expand the number of games that you can play (without turning your control panel into a &amp;quot;Frankenpanel&amp;quot;) is to use gamepads or controllers plugged into external USB ports.&lt;br /&gt;
&lt;br /&gt;
USB gamepads allow you to add Players 3+4 to a 2-player cab or play console games that use &amp;quot;shoulder buttons&amp;quot; or two analogue joysticks per player (''twin stick shooters'').&lt;br /&gt;
&lt;br /&gt;
You can also add controllers with specialized controls like an analog flightstick for Afterburner or rotary joysticks for Ikari Warriors. Another option is to add controllers with specialized layouts for Defender or Asteroids.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
Building your own arcade cabinet or controller can be a rewarding experience. The construction itself involves various disciplines from woodworking, electronics and design. While some people in the community have produced exceptional cabinets, everyone with some practice and dedication can build a cabinet.&lt;br /&gt;
The wiki has an [[Build an OND designed cab Metropolis|example project]] with images to give an impression of how a cabinet is built.&lt;br /&gt;
&lt;br /&gt;
== What tools do I need? ==&lt;br /&gt;
{{Main|Hand Tools}}&lt;br /&gt;
{{Main|Power Tools}}&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely.&lt;br /&gt;
Keep the safety guidelines in mind for each tool in when using them!&lt;br /&gt;
[[File:Ond_tools.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
{{Main|Technical design software}}&lt;br /&gt;
Planning is everything is this hobby. To make sure your design fits together as you had in mind it is wise to sketch out your designs first. Regular paper sketches with measurements might suit your needs. There is also software (some available for free) to help design your cabinet. Often community members share their designs in digital files. [http://www.sketchup.com Sketchup] is quite popular, but other software such as Microsoft Visio works as well.&lt;br /&gt;
 &lt;br /&gt;
== What type of wood to use? ==&lt;br /&gt;
{{Main|Wood products}}&lt;br /&gt;
In building an arcade cabinet, several types of materials are available to you. Each has its strengths and weaknesses. The most common used materials are [[Wood_products#MDF|MDF]], [[Wood_products#Plywood|Plywood]] and [[Wood_products#MDO|MDO]].&lt;br /&gt;
&lt;br /&gt;
== Mounting controls in the control panel==&lt;br /&gt;
Part of planning is reviewing the mounting options. Some controls require clearance on either side for mounting. When in doubt, tt is advised to use a cardboard mockup to verify the clearances of the controls.&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
There are three types of hardware commonly used to mount joysticks.&lt;br /&gt;
&lt;br /&gt;
'''Carriage Bolts:'''&lt;br /&gt;
Carriage bolts have a rounded top and a square base slightly larger than the threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Strongest mounting method.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Visible bolt heads can distract from artwork.&lt;br /&gt;
&lt;br /&gt;
'''Tee Nuts/T-Nuts:'''&lt;br /&gt;
The two common styles have either prongs or holes for small nails to keep the nuts from turning when screws are tightened/loosened.  The kind with the nails is usually a better choice than the kind with prongs because it's much easier to drill tiny pilot holes for nails than it is to drive prongs into dense MDF.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Almost as strong as carriage bolts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can be hidden in a shallow countersink.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires more work to prepare a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Use a piece of tape to ensure that wood putty does not get into the threads of the nut, otherwise the hardened putty may be pushed up when you tighten the screw and damage the smooth surface.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the tee nut, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
'''Threaded Inserts:'''&lt;br /&gt;
These are preferred over wood screws in materials such as MDF. Regardless of what kind of thread geometry the wood screw has, with MDF you can only tighten it reliably '''once'''. When you loosen and retighten a screw in MDF it pulps and strips it. Good threaded inserts for MDF have very wide/flat/thin outer threads that cut into the MDF and keep the insert from backing out when the machine screws are loosened. The negative example below has outer threads that are too narrow to work properly with MDF.  Threads on the inside allow you to remove/replace the machine screws in the event you want to replace the joystick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easiest way to leave a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the insert, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CarriageBolt.jpg|Carriage bolt&lt;br /&gt;
Image:TeeNuts.jpg|Tee-nuts&lt;br /&gt;
image:GGGThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © IDVT Inc. / [http://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=70&amp;amp;products_id=317 GroovyGameGear.com], Used with permission.&lt;br /&gt;
Image:UltimarcThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © [http://www.ultimarc.com/controls.html Ultimarc.com], Used with permission.&lt;br /&gt;
Image:BadThreadedInsert.jpg|Wrong inserts for MDF: the threads are too small on this type&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Push buttons===&lt;br /&gt;
Most push buttons mount in a round hole -- usually 1-1/8&amp;quot; (28mm) or 30mm. Most push buttons are (from a construction point of view) similar to a nut and bolt: the threaded end is below the control panel and held in place by a nut.  Some push buttons have flexible tabs that lock in place under the panel.  This type of button is usually used with metal control panels.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PushButtonThreaded.png|Threaded button&lt;br /&gt;
File:PushButtonLockingTab.png|Locking-tab button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Joysticks===&lt;br /&gt;
There are several ways to mount a joystick in a control panel.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=180px heights=180px&amp;gt;&lt;br /&gt;
File:Joystickmount-top.png|Top mount&lt;br /&gt;
File:Joystickmount-under.png|Under mount (threaded inserts)&lt;br /&gt;
File:Joystickmount-undertnuts.png|Under mount (tee-nuts)&lt;br /&gt;
File:Joystickmount-underrecessed.png|Under mount (recessed, countersunk screws)&lt;br /&gt;
File:Joystickmount-supportblocks.png|Under mount (support blocks)&lt;br /&gt;
File:Joystickmount-toprecessed.png|Top mount (recessed)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Top mount''' The joystick is mounted on top of the control panel; for this a larger hole must be cut in the panel to accomodate the base of the joystick. A top mounted joystick adds a raised plate on top of the panel which is generally undesired if any artwork is to be added to the control panel. Also screws cannot be countersunk using this method.  Carriage bolts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount''' The joystick is mounted underneath the control panel. Countersunk fasteners or threaded inserts leave a flat surface for comfortable play and application of artwork. The downside to this method is either the loss of joystick height '''or''' an increase in the distance the stick must travel to actuate the switches.  countersunk screws/bolts, Tee nuts or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (recessed)''' The joystick is mounted underneath the control panel. An area is cleared using a router to sink the joystick into the wood; this gives the joystick more height for play.  Tee-nuts/T-nuts, countersunk screws/bolts, or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (support blocks)''' The joystick is securely supported inside a recessed gap using blocks held in place by a metal plate or flat metal bars secured to the control panel by threaded inserts. [http://forum.arcadecontrols.com/index.php/topic,130690.msg1345990.html#msg1345990 This forum topic] has an excellent example of this method. The photos below are from the forum topic, used with permission from [http://forum.arcadecontrols.com/index.php?action=profile;u=62783 EMDB]. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:emdb_1.jpg|1: Routed area&lt;br /&gt;
File:emdb_2.jpg|2: Fitting joystick &lt;br /&gt;
File:emdb_3.jpg|3: Added support blocks&lt;br /&gt;
File:emdb_4.jpg|4: Threaded inserts&lt;br /&gt;
File:emdb_5.jpg|5: Plate to secure the joystick&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]&lt;br /&gt;
* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====Orientation====&lt;br /&gt;
It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4.  P3 joystick is shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]&lt;br /&gt;
&lt;br /&gt;
The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo.  The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.&lt;br /&gt;
&lt;br /&gt;
===Trackballs===&lt;br /&gt;
{{Also|Trackball Mounting}}&lt;br /&gt;
Mounting a trackball in a wood panel is usually done with the aid of a mounting plate or kit.&lt;br /&gt;
&lt;br /&gt;
= Encoders =&lt;br /&gt;
{{Main|Encoders}}&lt;br /&gt;
An [[Encoders|encoder]] is a device that interfaces between the controls and the computer running the games. In the early days of the hobby, keyboard or gamepad encoders were often re-used/hacked by soldering wires to the connection points. Today [[vendors]] have different kinds of encoder circuit boards to make the process much easier and more reliable. Encoders usually connect to the PC using [http://en.wikipedia.org/wiki/Usb USB] or [http://en.wikipedia.org/wiki/PS/2_port PS/2] connectors.&lt;br /&gt;
&lt;br /&gt;
== What type of encoder(s) do I need? ==&lt;br /&gt;
There are four types of encoders presently available:&lt;br /&gt;
*[[Keyboard Encoders]] When using this, the computer will interpret the connected controls as if it was a keyboard.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most games are able to use the keyboard inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most encoders come preconfigured with an arcade configuration.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Can only handle digital (either 'key down' or 'key up') inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Certain key combinations can cause accidental loss of focus or other undesired functions.&lt;br /&gt;
&lt;br /&gt;
*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Usually plug-and-play.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Some can support analog controls.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Usually one player per encoder (as one gamepad per player).&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Not all software supports gamepads.&lt;br /&gt;
&lt;br /&gt;
*[[Rotary Encoders]] A rotary encoder is required to interface rotary mechanical joysticks like the ones used for Ikari Warriors.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most models have additional gamepad or keyboard inputs.&lt;br /&gt;
&lt;br /&gt;
*[[Optical Encoders|Optical (Mouse) Encoders]] An optical encoder can connect devices such as trackballs, spinners, or rotary optical joysticks. The computer will interpret the connected controls as if it were a mouse.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; A trackball can act as a mouse.&lt;br /&gt;
&lt;br /&gt;
Note that some vendors combine keyboard and optical encoders in one circuitboard.&lt;br /&gt;
&lt;br /&gt;
Choosing the right encoder depends on the types of software you plan to use. If, for example, you plan to play games that only support gamepads, it is wise to choose an encoder of the gamepad type. Identify the input capabilities of the software you plan to use and choose accordingly. Also certain types of controls (rotary joysticks, trackballs and spinners) require a specific encoder to be able to connect to the computer.&lt;br /&gt;
&lt;br /&gt;
For some input types a software conversion is possible - for example the program &amp;quot;joy2key&amp;quot; is able to convert gamepad controls into keyboard strokes.&lt;br /&gt;
&lt;br /&gt;
== How many encoder inputs do I need for my control panel? ==&lt;br /&gt;
The encoder(s) you choose must be able to support all the controls you plan to use. Check the vendor-supplied information to determine the quantity and type of inputs each encoder can handle.&lt;br /&gt;
&lt;br /&gt;
'''Digital inputs (IPac, KADE, KeyWiz, Mini-Pac, UHID, etc.)'''&lt;br /&gt;
&lt;br /&gt;
*4-way or 8-way joystick - 4 inputs&lt;br /&gt;
*Pushbutton - 1 input&lt;br /&gt;
*Coin-slot microswitch - 1 input&lt;br /&gt;
*Pedal (microswitch) - 1 input&lt;br /&gt;
&lt;br /&gt;
'''Optical inputs - each axis uses 5v, ground, and two data lines (Mini-Pac, OptiWiz, UHID, etc.)'''&lt;br /&gt;
*Trackball - 2 axes (NOTE: Some come with a USB or PS/2 adapter)&lt;br /&gt;
*Spinner/360 degree wheel - 1 axis&lt;br /&gt;
&lt;br /&gt;
'''Analog inputs - each axis uses 5v, ground and one wiper (A-Pac, KADESTICK, UHID, etc.)'''&lt;br /&gt;
*Analog joystick - 2 axes&lt;br /&gt;
*Paddle/270 degree wheel - 1 axis&lt;br /&gt;
*Pedal (potentiometer) - 1 axis&lt;br /&gt;
&lt;br /&gt;
KADE extended mode (20 inputs ==&amp;gt; 26 functions + 20 shifted functions) or shifted functions can increase the number of controls connected to your encoder.  Pros and cons to shifted functions are mentioned in the [[FAQ#Number_of_admin_buttons|Number of admin buttons]] section.&lt;br /&gt;
&lt;br /&gt;
= Basic wiring =&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
== Quick disconnect sizes ==&lt;br /&gt;
For easy connection/disconnection, many joysticks and switches use standard sized tabs.  Compatible connectors are named &amp;quot;quick disconnect terminals&amp;quot;. (QDs)&lt;br /&gt;
&lt;br /&gt;
Most microswitches use 0.187&amp;quot; (4.8 mm) QDs and some use 0.250&amp;quot; (6 mm) QDs. Most two tab buttons (Sanwa, Seimitsu, Goldleaf, etc.) and leaf switches use 0.110&amp;quot; QDs. (2.8 mm). Check the product description or measure the tabs to ensure you get the the correct size.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=220px heights=220px&amp;gt;&lt;br /&gt;
File:QuickDisconnectsFemale.png|Female quick disconnect terminals&lt;br /&gt;
File:QuickDisconnectsMale.png|Male quick disconnect terminals&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The color-coded plastic insulation sleeve indicates the size wire(s) that the terminal is designed for.  Red is used for 18-22 AWG wire, blue is used for 14-16 AWG, and yellow is used for 10-12 AWG.&lt;br /&gt;
&lt;br /&gt;
== Soldering ==&lt;br /&gt;
Soldering is another option for connecting wires to components. Soldering electronics is a specialist skill which requires practise. &lt;br /&gt;
&lt;br /&gt;
Soldering is the process of joining two metal components by melting a filler (the solder) between them. Often the joining process is accelerated by the use of a flux liquid to clean/prepare the surfaces. A soldered joint is semi permanent - the joint can be broken by melting the solder again.&lt;br /&gt;
&lt;br /&gt;
A good solder connection will have both good mechanical connection (physically strong) '''and''' good electrical connection. (low resistance)&lt;br /&gt;
&lt;br /&gt;
After soldering, always clean the joint and surrounding area with a cotton swab dipped in isopropyl alcohol to remove any residual flux and solder.&lt;br /&gt;
&lt;br /&gt;
See also: [http://forum.arcadecontrols.com/index.php/topic,129317.msg1322370.html#msg1322370 Soldering tutorial]&lt;br /&gt;
&lt;br /&gt;
== Commonly used wire sizes ==&lt;br /&gt;
Most control panels use between 20AWG and 30AWG wire to connect controls. AWG stands for [http://en.wikipedia.org/wiki/American_wire_gauge American Wire Gauge].&lt;br /&gt;
22AWG stranded wire is a popular choice -- small enough to work with fairly easily, big enough for solid crimp connections and carrying current for many LED setups.&lt;br /&gt;
&lt;br /&gt;
See Wikipedia for other wire gauges [http://en.wikipedia.org/wiki/Standard_wire_gauge British Standard Wire Gauge], [http://en.wikipedia.org/wiki/IEC_60228 IEC 60228] and [http://upload.wikimedia.org/wikipedia/en/2/28/Gauge_Chart.pdf Gauge comparison chart].&lt;br /&gt;
&lt;br /&gt;
== How do I wire microswitches to an encoder? ==&lt;br /&gt;
The illustration demonstrates a common way of connecting the microswitches. Please read the topic [[Working with Microswitches]] for a detailed description of the microswitch connectors.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:PushbuttonMicroswitchWire.png|300px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Wires 1 and 2 go to the Encoder input tied to the function you want the push button to activate. For example if the left button is the &amp;quot;Player 1 Start&amp;quot; button, the red wire labelled &amp;quot;1&amp;quot; goes to the corresponding input on the encoder. Note how the black wire labelled &amp;quot;3&amp;quot; is connected to the GND pin of both microswitches. The black -ground- wire goes to the ground connecter of the encoder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PushbuttonMicroswitchWire1.png|No buttons pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire2.png|Left button pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire3.png|Right button pushed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The first schematic shows the same wires: 1,2 and 3. The second schematic shows how the current flows if the left button is pressed. The current creates a closed circuit- this way the decoder can detect via which button the circuit was closed. The rightmost schematic illustrates the situation if the right button was pressed: the green loop shows how the current flows and the encoder can detect what input was triggered. &lt;br /&gt;
Since the buttons are wired in parallel the loop also works when both buttons are pressed at the same time.&lt;br /&gt;
&lt;br /&gt;
=Illuminating your cabinet=&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
{{Also|Finishing}}&lt;br /&gt;
&lt;br /&gt;
== LED Lighting ==&lt;br /&gt;
Most arcade LEDs are designed to run on either 5v or 12v circuits.&lt;br /&gt;
&lt;br /&gt;
You can use 12v LEDs powered by 5v for extremely-low power consumption -- commonly used for standalone USB control panels to avoid the use of a second cable for LED power.&lt;br /&gt;
&lt;br /&gt;
== Single color buttons ==&lt;br /&gt;
These are lit by a single-color LED.&lt;br /&gt;
&lt;br /&gt;
== RGB buttons ==&lt;br /&gt;
Can be hard-wired to operate like single color buttons, but the most common way to use these LEDs is with a controller.&lt;br /&gt;
&lt;br /&gt;
These LEDs have 4 wires: Operating voltage (yellow or black wire), red ground, green ground, and blue ground.&lt;br /&gt;
&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,121965.msg1294271.html#msg1294271 This forum topic] has a comparison of various RGB lighting modules and push buttons.&lt;br /&gt;
&lt;br /&gt;
== LED controllers ==&lt;br /&gt;
An LED controller allows the computer to switch LEDs on and off, change the brightness and (in the case of RGB LEDs) change the color. This allows you to illuminate buttons based on what game is being played or create animated light displays.&lt;br /&gt;
&lt;br /&gt;
Several vendors sell LED controller boards for this purpose. Commonly used controllers are LED-Wiz, Pac-LED64, Pac-Drive, and U-HID.&lt;br /&gt;
&lt;br /&gt;
The software [http://www.ledblinky.net/ledblinky.htm LEDBlinky] can be used to drive the controllers. The LEDBlinky software is compatible with various [[Front-Ends|Front end software]].&lt;br /&gt;
&lt;br /&gt;
= Displays =&lt;br /&gt;
{{Main|Video}}&lt;br /&gt;
Displays come in two basic types: CRT and Flatscreen. Both have advantages and disadvantages. &lt;br /&gt;
CRT stands for [http://en.wikipedia.org/wiki/Cathode_ray_tube Cathode Ray Tube] and works by sending beams of electrons to a fluorescent screen. CRT displays in the consumer markets are becomming less and less common in favor of [http://en.wikipedia.org/wiki/Flatscreen flatscreen displays]. Flatscreen displays are available in LCD, LED, OLED, and plasma variants -- each with their own strengths and weaknesses but are generally categorised by availability and pricepoint. &lt;br /&gt;
A small number of arcade cabinets used speciality displays such as backscreen projection.&lt;br /&gt;
&lt;br /&gt;
See also the [http://forum.arcadecontrols.com/index.php/topic,45137.0.html Monitor FAQ] topic on the forums.&lt;br /&gt;
&lt;br /&gt;
== Differences: pros/cons ==&lt;br /&gt;
'''Arcade CRT monitor''' The arcade monitor offers the best arcade experience as these are the monitors used in the original cabinets. These monitors are hard to find. These monitors usually support low resolutions (which may or may not be a con, depending on the types of games you plan to play). {{Also|Arcade Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Offer a real arcade experience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Hard to find.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires a special videocard to use with a PC.&lt;br /&gt;
&lt;br /&gt;
'''CRT television''' The CRT television can be used as a display. {{Also|Televisions}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Europe only: Most European TVs have the [http://en.wikipedia.org/wiki/Scart SCART] connector for easier RGB connection. This makes the TV work exactly like an arcade monitor. See also [http://forum.arcadecontrols.com/index.php/topic,77370.0.html this forum topic].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially those larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''CRT monitor''' The CRT monitor is a regular CRT PC monitor. Some types of CRT monitors ([[MultiSync Monitors]]) can display arcade hardware natively. {{Also|PC Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor (but not as close as a CRT television).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find for sizes up to and including 19 inch on 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Harder to find in sizes of 21 inch and above (even in the 2nd hand market).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially ones larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''LCD Flatpanel''' The flatpanel computer monitors are the most common computer displays at the moment.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and commonly available.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Sizes above 19&amp;quot; are usually in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; The viewing angle might be a problem (depends on the model and make- but it is something to keep in mind).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
'''LED Flatpanel''' LED display technology is an improvement over LCD technology and is currently common used in flatpanel televisions. If you plan to use a television model for your arcade, it is advised to verify if the connection options for the display are compatible to the computer you plan to use.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Available in large sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Wide viewing angle compared to LCD.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally more expensive than LCD monitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Nearly all LED displays are in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
== Types of video connections ==&lt;br /&gt;
The type of connection depends on the display and the computer (or arcade hardware) used. &lt;br /&gt;
&lt;br /&gt;
This is a list with common connection types and how to recognize them. Some connectors can be converted to another connector type by using a conversion cable; usually conversion is only backwards compatible (ie. Component can be converted to Composite, but not the other way around).&lt;br /&gt;
&lt;br /&gt;
* '''Composite''' The [http://en.wikipedia.org/wiki/Composite_video composite connector] is commonly indicated by a single yellow [http://en.wikipedia.org/wiki/RCA_connector RCA connector]. The signal (usually referred to as ''CVBS'' signal) is an analogue signal. This type of connector is often found on older TV sets.&lt;br /&gt;
&lt;br /&gt;
*'''S-Video''' The [http://en.wikipedia.org/wiki/S-Video S-Video] connection (sometimes referred to as Y/C) is a (small) round with four pins. The quality is better than composite but the available color depth is not as good as component. The S-Video is connection available on some PC video cards (as secondary connector) due to it's small connector size. A S-Video signal can be converted to composite using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''Component''' The [http://en.wikipedia.org/wiki/Component_video component video] (sometimes referred to as YCbCr or YPbPr) connection is indicated by three [http://en.wikipedia.org/wiki/RCA_connector RCA connectors] color coded red, green and blue. The video signal is an [http://en.wikipedia.org/wiki/YPbPr analogue signal]. It is often incorrect assumed that this is an RGB signal (the confusion often stems from the color code of the cables). This is the best available analogue signal, it is commonly found on large television sets. A native YCbCr can be converted to composite or S-video using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''SCART''' The [http://en.wikipedia.org/wiki/SCART SCART connector] is common in Europe- almost all TVs sold are equipped with the connector (another name for SCART is ''EuroAV''). The SCART connector can carry a mix of signals including analogue and digital RGB. The SCART connector can be identified as a two row 21 pin connector. Standard arcade monitors use the 'RGB with sync' signal which is also available in SCART. Note that SCART is a connector standard- it does not automatically mean that a device with a SCART connector is capable displaying all modes the SCART connector can offer. In addition to video, the SCART connector can also carry stereo audio. There is no &amp;quot;native SCART&amp;quot; signal, but there are conversion cables available to connect Composite, S-Video and VGA signals to SCART.&lt;br /&gt;
&lt;br /&gt;
* '''VGA connector''' The [http://en.wikipedia.org/wiki/VGA_connector VGA connector] (The connector itself is called a DE-15 connector) is a connector recognisable as a three row 15 pin connector- usually color coded blue. It is one of the most common video connectors found on computers (even though it is superceded by DVI and HDMI connectors). The signal it carries is analogue RGB and produces a sharp image. A VGA signal can be converted to the DVI, SCART-RGB, Component, S-Video and Composite with a conversion cable. Keep in mind that for some conversions the host must be able to output a specified&lt;br /&gt;
&lt;br /&gt;
* '''DVI''' The [http://en.wikipedia.org/wiki/Digital_Visual_Interface DVI connector] is a rectangular (usually white) connector with a three row 24 pin and a two row 4 pin configuration. The DVI connector is a common connector on computers. The DVI standard can carry both analogue and digital video signals. A native DVI signal can be converted to VGA or HDMI with a conversion cable. Note that it is possible to convert VGA to DVI, it is however not possible to convert a native VGA signal via DVI to HDMI.&lt;br /&gt;
&lt;br /&gt;
* '''HDMI''' The [http://en.wikipedia.org/wiki/HDMI HDMI connector] is a flat connector with a two row 19 pin configuration (the pins are usually joined by a plastic center). The HDMI connector is the current industry standard for high definition video and audio signal connections. A native HDMI signal may be converted to DVI with a conversion cable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:composite-jackplug.png|Composite&lt;br /&gt;
File:svideo-jackplug.png|S-Video&lt;br /&gt;
File:component-jackplug.png|Component&lt;br /&gt;
File:scart-jackplug.png|SCART&lt;br /&gt;
File:vga-jackplug.png|VGA&lt;br /&gt;
File:dvi-jackplug.png|DVI&lt;br /&gt;
File:hdmi-jackplug.png|HDMI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Response time and input lag==&lt;br /&gt;
Response time is the time for a display to change a pixel from black to white and back to black. This should not be confused with '''input lag'''. Video response times are often listed in the specification sheet of LCD or LED monitors. CRT displays have very fast response time due the refresh rates of 50hz or 60hz.&lt;br /&gt;
&lt;br /&gt;
Slow reponse times may result in blurred movement. See also [http://en.wikipedia.org/wiki/Response_time_(technology)#Display_technologies the Wikipedia page] for more information on response times.&lt;br /&gt;
&lt;br /&gt;
Input lag is the time it takes between an user action and the result being processed and displayed on the display.  Input lag can be a problem in games where timing is essential such as rythm-action or fighting games. Since the processing of user input is also emulated, this may cause timing issues. &lt;br /&gt;
&lt;br /&gt;
Input lag can come from software (emulators), firmware (some cheap encoders) or hardware (video converters or TV circuitry). &lt;br /&gt;
Modern TVs have additional features to enhance the picture quality, these features however may contribute to input lag- check if the TV you are using has a &amp;quot;game mode&amp;quot; setting which bypasses most of the features.&lt;br /&gt;
Some emulators offer options to sacrifice parts of the emulation for the benefit of speed. Another solution may be a faster computer to speed up emulation. The final option is to switch from emulation to simulation (for example use ''Step Mania''  to play ''Dance Dance Revolution'' style of games).&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Input_lag Wikipedia] for more information on input lag.&lt;br /&gt;
&lt;br /&gt;
= Software =&lt;br /&gt;
{{Main|Software}}&lt;br /&gt;
A variety of software, emulators, and simulators allow you to play a huge number of arcade, console, and PC games on a computer. The software used as a foundation of a home arcade machine generally consists of:&lt;br /&gt;
*Emulators to run specific game ROMs on a computer&lt;br /&gt;
*ROMs and related files such as MAME bios files (Marble Madness needs atarisy1.zip) and CHD files (Simpsons Bowling needs simpbowl.chd)&lt;br /&gt;
*A front-end menu system to easily select and launch games&lt;br /&gt;
&lt;br /&gt;
== What is an emulator?  What is a simulator? ==&lt;br /&gt;
An emulator is a software program that duplicates the operation of the computer hardware, firmware/software, and gameplay of an older game system. As the name implies it 'emulates' the system. &lt;br /&gt;
''See also: [http://en.wikipedia.org/wiki/Emulator Wikipedia article on Emulators].''&lt;br /&gt;
&lt;br /&gt;
Emulators are often confused with [[Simulators|simulators]].  A simulator does not try to re-create the operation of the original computer hardware/software/firmware but re-create the game itself. Therefore, an emulator provides an accurate re-creation of a game and a simulator provides a near-accurate rendition. &lt;br /&gt;
&lt;br /&gt;
A simulator is often used when part or all of the game does not use fimware/software.  Example: In Visual Pinball, the pinball playfield, lights, flippers and ball of Baby Pac-Man (the physical/mechanical parts) are simulated, while the videogame part is emulated using the original game ROMs.&lt;br /&gt;
&lt;br /&gt;
=== What is a ROM? ===&lt;br /&gt;
{{Main|ROMs}}&lt;br /&gt;
For the original games - '''R'''ead '''O'''nly '''M'''emory chips on the game board/cartridge that hold the program code for a game/game system. &lt;br /&gt;
For emulators - .ZIP or .7z file(s) containing a copy (&amp;quot;dump&amp;quot;) of the game/game system code. &lt;br /&gt;
&lt;br /&gt;
=== Why do my ROMs not work? ===&lt;br /&gt;
It is not always guaranteed that a particular game ROM will work with a given emulator. The original memory chips may use encryption that is not yet decoded or a game may use a specific function that the chosen emulator does not currently support. Some games also require additional data such as a CD-Rom image or harddisk data - usually supplied as CHD ('''C'''ompressed '''H'''unks of '''D'''ata) files.  Also, the data extraction method/format may not be compatible with the emulator (or emulator version) of choice.&lt;br /&gt;
&lt;br /&gt;
When using MAME, one can use '''clrmamepro''' [http://mamedev.emulab.it/clrmamepro/] or your emulator's &amp;quot;Audit&amp;quot; function (if available) to check the version and filenames of ROMs compared to your MAME emulator program version. See also the [[Utilities#ROM_Managers.2C_Renamers_.26_Dats|rom manager]] section for other tools.&lt;br /&gt;
&lt;br /&gt;
=== Commonly used emulators ===&lt;br /&gt;
{{Also|Arcade Emulators}}&lt;br /&gt;
{{Also|MAME Variants}}&lt;br /&gt;
&lt;br /&gt;
The most common used emulator for arcade machines is [[MAME]], short for '''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator. MAME can emulate a wide range of arcade hardware and thus can run many different games. However for some types of arcade hardware, very specific emulators are created which may perform better. For example [[Supermodel]] is a [http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_3 SEGA Model 3] emulator.&lt;br /&gt;
&lt;br /&gt;
MAME is a major emulator in the arcade community, there are many different variants or &amp;quot;flavors&amp;quot; of MAME. These modified MAME variants often maintain the version numbering of the official (commonly referred to as &amp;quot;vanilla&amp;quot;) MAME version to be clear what the base features and compatible ROM sets are. See [[MAME Variants]]. The most common variants are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|MAME&lt;br /&gt;
|The &amp;quot;official&amp;quot; command line program that the other variants are based on. &lt;br /&gt;
|[http://www.mamedev.org/]&lt;br /&gt;
|-&lt;br /&gt;
|NoNag patched&lt;br /&gt;
|Suppresses error messages that are useful when troubleshooting. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php/topic,64298.0.html]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUI &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://www.mameui.info/]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUIFX &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://mame32fx.altervista.org/home.htm]&lt;br /&gt;
|-&lt;br /&gt;
|MAME Hub &lt;br /&gt;
|Added network play. &lt;br /&gt;
|[http://sites.google.com/site/mamehub/]&lt;br /&gt;
|-&lt;br /&gt;
|HB MAME &lt;br /&gt;
|Dedicated &amp;quot;homebrew&amp;quot; hacks.&lt;br /&gt;
|[http://hbmame.the-chronicles.org/index.html]&lt;br /&gt;
|-&lt;br /&gt;
|Groovy MAME &lt;br /&gt;
|Mainly aimed at CRT monitors and alleviating some annoyances associated with emulation on LCD displays. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php?board=52.0]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Should I upgrade my emulators to the latest version? ===&lt;br /&gt;
The answer is almost always '''NO'''. This is often a case of, &amp;quot;if it ain't broke, don't fix it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only upgrade your emulators if you benefit from the upgrade -- for example the new version now supports a game you want to play.  Keep in mind that upgrading your emulators probably means that your ROMs need updating as well.  If the new release fixes something that makes it worth the time and effort to update your ROMs '''and''' will still run well on your system, consider the update.&lt;br /&gt;
&lt;br /&gt;
== What is a Front end? ==&lt;br /&gt;
{{Main|Front-Ends}}&lt;br /&gt;
A front end is software used to launch games. With some emulators it can be quite a hassle to switch between games, as each game may require different settings. A front end can provide the end user with a seamless experience from selecting to playing games. &lt;br /&gt;
There are many front ends available, each with their own strengths and weaknesses.&lt;br /&gt;
Please check the table on the [[Front-Ends]] wiki page for features of various front ends.&lt;br /&gt;
&lt;br /&gt;
== Other useful software ==&lt;br /&gt;
{{Main|Utilities}}&lt;br /&gt;
The community has produced many small tools and utilities to enhance the home arcade experience. Some utilities are used to overcome a shortcoming of an emulator or the operating system, others are created to support a specific piece of hardware.&lt;br /&gt;
Utilities may include [[Utilities#Input Mapping Software|input mapping software]] to redirect keystrokes to joystick buttons (or vice versa), tools to [[Utilities#Video Tools|manipulate the video display]] - for example switch between horizontal and vertical orientation of the display.&lt;br /&gt;
&lt;br /&gt;
= Forum tips for asking questions that get good/faster answers: =&lt;br /&gt;
* Search first, somebody else has probably encountered this problem before -- don't ask people to retype the same old answers to the same old questions.&lt;br /&gt;
* Take your time editing the post so it is specific, clear, and easy to read.&lt;br /&gt;
* Whenever possible, include decent pics/screencaps/diagrams.&lt;br /&gt;
* Include software/OS versions if applicable.&lt;br /&gt;
* Include your location when asking about parts/vendors or electrical wiring. (different countries use different wire colors and/or voltages)&lt;br /&gt;
&lt;br /&gt;
:''[[#top|Back to the top of this document]]''&lt;br /&gt;
&lt;br /&gt;
=Help making this wiki even better=&lt;br /&gt;
You are welcome to contribute to this wiki. Take a look at the [[Community Portal]] for more information on how to help out. To contribute as an author or editor, you first need to create an account on the [http://forum.arcadecontrols.com/ BYOAC forum] and then post in [http://forum.arcadecontrols.com/index.php/topic,136208.msg1407831.html#msg1407831 this thread] of the forum.  One of the wiki moderators ([[User:Saint|Saint]], [[User:Felsir|Felsir]], or [[User:PL1|PL1]]) will help you get started.&lt;br /&gt;
&lt;br /&gt;
=Resources and acknowledgments=&lt;br /&gt;
The inspiration for this FAQ is the MAME FAQ written in 2003 by CitznFish.  It is available via the [http://web.archive.org/web/20081006130304/http://www.arcade-at-home.com/mame_faq.html Internet Wayback Machine].&amp;lt;br&amp;gt;&lt;br /&gt;
The collective experience found on [http://forum.arcadecontrols.com the Build Your Own Arcade Controls Forum].&amp;lt;br&amp;gt;&lt;br /&gt;
Images used in the [[#Types_of_cabs|types of cabs]] section are based on the Sketchup models made by [http://sketchup.google.com/3dwarehouse/cldetails?clid=4ac3dc12784cb20bd06e6be4f8954ac Gozer].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13563</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13563"/>
		<updated>2014-02-27T08:32:02Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Topics to fix/review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
I have added that one to the section.  Note that there is also [[Template:DisclaimerConstruction]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Do we have a list for this? I'm a bit hesitant to suggest specific brands of joysticks- is it possible to make such a list with &amp;quot;what to look for&amp;quot; like ''short throw'' or ''long shaft''? (now I think of it, that might be information that is missing in the joystick page- some joystick terminology)[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:32, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13562</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13562"/>
		<updated>2014-02-27T08:29:13Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
I have added that one to the section.  Note that there is also [[Template:DisclaimerConstruction]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
::I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13561</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13561"/>
		<updated>2014-02-27T08:28:57Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
I have added that one to the section.  Note that there is also [[Template:DisclaimerConstruction]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Community Portal'''&lt;br /&gt;
&lt;br /&gt;
Ed12 asked [http://forum.arcadecontrols.com/index.php/topic,136207.msg1424477.html#msg1424477 here] in the forums about how to get started with editing wiki pages.&lt;br /&gt;
&lt;br /&gt;
There's a few sentences under &amp;quot;Be a Contributor!&amp;quot;, but should we add a more detailed &amp;quot;how to create a BYOAC wiki page&amp;quot; tutorial on the [[Community_Portal]] page including an example using a template and considerations about naming conventions, avoiding orphan pages, etc.?&lt;br /&gt;
&lt;br /&gt;
We might also consider adding an entry in the FAQ like, &amp;quot;How can I edit wiki entries?&amp;quot; that directs readers to the Community Portal page. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 02:34, 25 February 2014 (EST)&lt;br /&gt;
I think that is a good idea. I'll add some text later today. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:28, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Template:Welcome&amp;diff=13528</id>
		<title>Template:Welcome</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Template:Welcome&amp;diff=13528"/>
		<updated>2014-02-24T12:01:30Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf7606; font-size:200%;&amp;quot;&amp;gt;'''Welcome to'''&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#005288; font-size:200%;&amp;quot;&amp;gt;'''BYOAC Wiki - Build Your Own Arcade Controls'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
The BYOAC Wiki is one of four main sections of the [http://arcadecontrols.com/ Build Your Own Arcade Controls website], which primarily (but not exclusively) concerns itself with building or buying authentic arcade controls and connecting them to your computer to play arcade style games with real arcade controls instead of a keyboard or mouse. Read &amp;quot;[[Arcadecontrols.com_Wiki:About|What's this all about?]]&amp;quot; to learn how the Wiki section of BYOAC came about and what it's for, or if you're already familiar with Wikis then dive right in!  A full index of the site is located at the '''[[:Category:Index|Index]]''' page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13527</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13527"/>
		<updated>2014-02-24T12:00:47Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''About page'''&lt;br /&gt;
&lt;br /&gt;
Copied the text from the http://newwiki.arcadecontrols.com/index.php?title=BYOACWiki:About page to http://newwiki.arcadecontrols.com/index.php?title=Arcadecontrols.com_Wiki:About since that is the page linked at the bottom of all the other pages. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:13, 18 February 2014 (EST)&lt;br /&gt;
::Ah, missed that one. I created a redirect to avoid double content. The arcadecontrols:about is probably is some setting- so I made that one leading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 11:00, 19 February 2014 (EST)&lt;br /&gt;
:Thanks.  Wasn't sure how you wanted to handle it. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:04, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
I have added that one to the section.  Note that there is also [[Template:DisclaimerConstruction]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
:Pic of 56-pin JAMMA connector.&lt;br /&gt;
Like this?[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:35, 21 February 2014 (EST)&lt;br /&gt;
:Perfect! [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 20:24, 21 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Wiring&amp;diff=13526</id>
		<title>Wiring</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Wiring&amp;diff=13526"/>
		<updated>2014-02-24T11:59:40Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* IEC Fused Power Inlet with a Lighted Switch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiring Techniques=&lt;br /&gt;
This page will cover the different types of wiring practices to better help you decide on the best way to wire up your project.&lt;br /&gt;
==Selecting Wire==&lt;br /&gt;
The size and type of wire used depends on the type of circuit it is being used in. Larger diameter wire is required for higher amperage circuits (A/C circuits of monitors and power supplies), whereas smaller diameter wire can be used in lower amperage circuits (control circuits). 22-24 gauge wire is a typical size used for wiring up control panels. 16-18 gauge wire is common for A/C power lines for things like power supplies and monitors. There are two basic types of wire: stranded and solid. Solid wire is more rigid and holds its shaped better than stranded wire. However, stranded wire is more flexible and easier to work with than solid wire.&lt;br /&gt;
&lt;br /&gt;
[[Image:StrandedSolidWire.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
====Solid Wire====&lt;br /&gt;
Typically, the only times you'll see solid wire being used in a project is when the builder uses CAT5 cable. Many people in this hobby come from computer backgrounds and use what they are familiar with, which is why some choose to use CAT5 cable for wiring their controls. They get multiple conductors in an easy to manage package. The wires inside the CAT5 cable are color coded which can make things a little easier when wiring up your controls. Here is a clean example, done by user TopJimmyCooks, of a CP wired using mainly CAT5 cable:&lt;br /&gt;
&lt;br /&gt;
[[Image:TJCcat5CP.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
And a close up of his CAT5 wired to his interface of choice for this project, an I-PAC:&lt;br /&gt;
&lt;br /&gt;
[[Image:TJCcat5IPAC.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
====Stranded Wire====&lt;br /&gt;
Wiring harnesses in original cabinets utilized stranded wire. Often called &amp;quot;hookup wire&amp;quot;, it is readily available from auto parts stores and home improvement stores. Many builders choose to use stranded wire in their projects. Stranded wire is easier to crimp and solder than solid wire. Here is an example of an installed CP harness made with stranded wire:&lt;br /&gt;
&lt;br /&gt;
[[Image:BeastCPWiring.jpg|400px]] &lt;br /&gt;
&lt;br /&gt;
Here is a power plug wired to a Molex connector, using 16 gauge stranded wire, to connect to a stock arcade machine power supply harness:&lt;br /&gt;
&lt;br /&gt;
[[Image:PowerPlug.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connecting Wires==&lt;br /&gt;
There is a vast variety of different types of connectors to choose from for wiring your project. While they all will work, some are better/safer to use than others. Sure, you can simply twist two wire ends together and tape the connection, but that is not very safe. The easiest safe way to connect wires is by using some type of connector. You can also solder wires together to create a strong, dependable connection. &lt;br /&gt;
&lt;br /&gt;
====Common Connectors====&lt;br /&gt;
The most common way of connecting one wire to another is by using one of the following types of connectors. These connectors can be found at any hardware, auto parts, or home improvement store. They can come in either insulated or non-insulated varieties, but it is always wise to insulated connectors to reduce the likelyhood of unintentional short circuits.&lt;br /&gt;
&lt;br /&gt;
You will notice that many of these connectors come in red, blue, and yellow. This color code is used to indicate a range of wire gauges that the connectors should be used with. Red is for 18-22 gauge wire, blue is for 14-16 gauge wire, and yellow is for 10-12 gauge wire.&lt;br /&gt;
=====Wire Nuts=====&lt;br /&gt;
Wire nuts are most commonly used in electrical systems of buildings. You will see them used to connect the building's wiring inside electrical boxes for lights, switches, and outlets. They mostly used with solid wire, but can be used with stranded as well. They make for a quick, reversable wire connection. No crimping tool is needed, only wire strippers. Typically not recommended for use in this hobby.&lt;br /&gt;
&lt;br /&gt;
[[Image:WireNuts.jpg|400px]]&lt;br /&gt;
=====Scotch Locks=====&lt;br /&gt;
Scotch locks are the lazy man's connector of choice. No tools are required for the scotch lock. The scotch lock makes the connection between the wires by piercing the wires' insulation and wedging the conductors into the internal grooves of the scotch lock. Not recommended, they're ugly, and there's a better way.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScotchLock.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=====Butt Splices=====&lt;br /&gt;
Butt splices connect one wire end to another wire end. The connection cannot be disconnected without cutting the butt splice out. They are handy for adding more length to a wire you find is too short. They are available in non-insulated, insulated, and heat shrink types. It is recommended that you used a heat shrink tube over a non-insulated butt splice. &lt;br /&gt;
&lt;br /&gt;
Heat Shrink Butt Splices:&lt;br /&gt;
&lt;br /&gt;
[[Image:HeatShrinkButtSplice.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Insulated Butt Splices:&lt;br /&gt;
&lt;br /&gt;
[[Image:InsulatedButtSplice.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Non-Insulated Butt Splices:&lt;br /&gt;
&lt;br /&gt;
[[Image:NonInsulatedButtSplice.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=====Quick Disconnects=====&lt;br /&gt;
As their name implies, quick disconnects are designed to make a wire connection that can be disconnected and reconnected at will. Quick disconnects are used on nearly all arcade control panels. You will find them used on button and joystick microswitches. They commonly come in three different widths: .110&amp;quot;, .187&amp;quot;, and .250&amp;quot;. The most common width used on arcade parts is .187&amp;quot;. Many microswitches have a shouldered terminal which allows the use of either .187&amp;quot; or .250&amp;quot; quick disconnects. They are available in a male for female configuration. Since the microswitch terminals are male, female quick disconnects are used to connect wires to those terminals. There is a wide variety of quick disconnects as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:QuickDisconnects.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Bullet Connectors=====&lt;br /&gt;
Bullet connectors are similar to quick disconnects in the fact that they can be disconnected and reconnected at will. However, this type of connection isn't typically found on electrical parts such as switches. These can be used in a similar manner as butt splices if you want to have a particular connection be able to be disconnected without cutting wires.&lt;br /&gt;
&lt;br /&gt;
[[Image:BullectConnectors.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=====Ring/Spade Terminals=====&lt;br /&gt;
Ring and spade terminals are typically used to connect a wire to a screw terminal, such as found on arcade switching power supplies and many earth ground connections. To remove a ring terminal, the screw has to be completely backed out. However, to remove a spade terminal, the screw only needs to be loosened to allow the spade terminal to be slipped out.&lt;br /&gt;
&lt;br /&gt;
[[Image:RingSpadeTerminals.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
====Specialty Connectors====&lt;br /&gt;
Along with the common types of connectors listed above, you will also encounter other types of &amp;quot;stock&amp;quot;, &amp;quot;specialty&amp;quot;, or &amp;quot;professional&amp;quot; connectors. The most common of these you'll find in original arcade machines are Molex type connectors. You will also find connectors made by other manufacturers, such as JST. These connectors are typically a hard plastic housing that contains multiple wires. A terminal pin is crimped onto the end of each wire, and the pins then lock into the housing. There are male and female pins, as well as male and female housings. Normally, male pins will install in female housings which mate with female pins installed into male housings. &lt;br /&gt;
&lt;br /&gt;
Vendors often offer products that incorporate screw type terminals for easy installation. However, some products are also available that utilize the use of some type of specialty connector, usually one that connects to a straight pin header on a PCB. Vendors will offer premade harnesses for use with these products, but that doesn't mean you can't make your own. With the right tools, you can make your own harnesses with these professional looking connectors. The tools will be covered in a following section.&lt;br /&gt;
&lt;br /&gt;
=====Connector Housings=====&lt;br /&gt;
Here is an example of the Molex connector type often found in arcade machines (this is a male housing):&lt;br /&gt;
&lt;br /&gt;
[[Image:MolexMaleHousing.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male and female housings with pins installed:&lt;br /&gt;
&lt;br /&gt;
[[Image:MolexConnector.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is another type of Molex connector often found in this hobby, a connector of a computer's power supply harness. This is a male housing and if you look closely you can see that the terminal pins are female:&lt;br /&gt;
&lt;br /&gt;
[[Image:MolexPSU.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some examples of interface boards that utilize straight pin headers. Two of Ultimarc's PACLED64s on the top and Paradise Arcade Shop's Lono2:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interfaces.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here those same interface boards are wired up with homemade harnesses using connectors manufactured by Molex. The headers used on these interfaces are a common size and pitch (the same as what is used for USB headers on computer motherboards) and other manufaturers also make connectors to mate with these types of headers:&lt;br /&gt;
&lt;br /&gt;
[[Image:InterfacesWired.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a kick harness that uses a JST connector to connect to the game PCB:&lt;br /&gt;
&lt;br /&gt;
[[Image:KickHarnessJST.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=====Terminal Pins=====&lt;br /&gt;
Terminal pins are made specifically for use with their respective connector housings. Manufacturers and distributors usually make note of which pins are to be used with which housings. Most terminal pins require a special crimp, which can be made with a crimping tool designed to make that particular type of crimp. Once the pin has been crimped to the wire, it can be inserted and locked into the connector housing.&lt;br /&gt;
&lt;br /&gt;
Here is an example of some terminal pins (and also a quick disconnect that uses the same type of crimp):&lt;br /&gt;
&lt;br /&gt;
[[Image:TerminalPins.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a harness with terminal pins crimped onto the wires and ready to be installed into the connector housings. These particular connector housings are from the Molex Micro-fit family:&lt;br /&gt;
&lt;br /&gt;
[[Image:TerminalPinsInstalled.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Coming soon...&lt;br /&gt;
====Cutters====&lt;br /&gt;
====Strippers====&lt;br /&gt;
====Crimpers====&lt;br /&gt;
====Combination Tools====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IEC Fused Power Inlet with a Lighted Switch==&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
[[image:IECPowerSwitch.jpg|right|thumb|IEC power inlet with fuse and lighted switch]]&lt;br /&gt;
One popular choice for neatly bringing power into a bartop cab is a power inlet with an IEC320 C14 socket.&lt;br /&gt;
&lt;br /&gt;
Some of them have built-in switches and/or fuse holders.&lt;br /&gt;
&lt;br /&gt;
Fuses usually need to be ordered separately, remember to check the product description.&lt;br /&gt;
&lt;br /&gt;
A number of vendors carry similar products with several different types of switches.&lt;br /&gt;
&lt;br /&gt;
Two of the common illuminated switch configurations are shown below. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Standard U.S. wiring colors are used below.&lt;br /&gt;
*Black = A.C. Hot&lt;br /&gt;
*White = A.C. Neutral&lt;br /&gt;
*Green = Ground&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===3-Tab Switch===&lt;br /&gt;
[[image:IEC3PinSwitchRear.jpg]]&lt;br /&gt;
[[image:IEC3PinSwitchWiring.jpg|420px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Hot (black) from the fuse output on 4 goes to 8, when the switch is closed it connects to 7 which goes to the cab. It also applies power to light the lamp.&lt;br /&gt;
&lt;br /&gt;
Neutral (white) is daisy-chained from 1 to 6 to the rest of the cab.&lt;br /&gt;
&lt;br /&gt;
===4-Tab Switch===&lt;br /&gt;
[[image:IEC4PinSwitchRear.jpg|240px]] [[image:IEC4PinSwitchWiring.jpg|420px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
The lamp is between D and B and when wired as shown, it only lights when the switch is closed -- swap the wires connected to A + B and the wires connected to C + D for the lamp to be always-on.&lt;br /&gt;
&lt;br /&gt;
Outlet neutral (white) goes from 1 to A, when the switch is closed it connects to B which goes to the cab.&lt;br /&gt;
&lt;br /&gt;
Hot from the fuse output on 4 goes to C, when the switch is closed it connects to D which goes to the cab.&lt;br /&gt;
&lt;br /&gt;
===Selecting a fuse===&lt;br /&gt;
[[image:IECFuseHolder.jpg|right|thumb|IEC power inlet with fuse cover removed]]&lt;br /&gt;
When selecting a fuse for this enclosure, you will need one that has the right:&lt;br /&gt;
*Physical size&lt;br /&gt;
*Blow-time characteristic&lt;br /&gt;
*Voltage rating&lt;br /&gt;
*Amperage rating&lt;br /&gt;
&lt;br /&gt;
Many enclosures use a 5mm x 20mm fuse -- be sure to check the product description because some use 5mm x 24mm or other size fuse.&lt;br /&gt;
&lt;br /&gt;
Blow-time characteristic describes how long it takes for the fuse filament to melt when the amperage rating is exceeded. Using a slow-blow fuse will allow a short surge of current during power-on, but will melt if too much current flows through long enough.&lt;br /&gt;
&lt;br /&gt;
The voltage rating indicates the maximum safe voltage to prevent arcing across a blown fuse. You can use a 250v fuse in a 125v circuit, but a 125v fuse should never be used in a 250v circuit. &lt;br /&gt;
&lt;br /&gt;
The amperage rating indicates the maximum amount of current the fuse will handle without melting.  One way to determine the required amperage is to take the wattage of the electronics you are protecting and divide by the voltage.  i.e. a 650 watt computer power supply and a 100 watt LCD monitor on a 125v circuit will draw 6 amps. (750W/125v=6A)  You'll want to pick a fuse that is rated higher than the expected current draw, such as a 7 or 8 amp fuse for this example.&lt;br /&gt;
&lt;br /&gt;
'''REMEMBER''' you can pick fuses that are over-volt (higher voltage needed to arc) and/or under-amp (they will blow more often) compared to the proper rating -- getting it backward (under-volt or over-amp) is ''never'' acceptable.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13525</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13525"/>
		<updated>2014-02-24T11:57:48Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''About page'''&lt;br /&gt;
&lt;br /&gt;
Copied the text from the http://newwiki.arcadecontrols.com/index.php?title=BYOACWiki:About page to http://newwiki.arcadecontrols.com/index.php?title=Arcadecontrols.com_Wiki:About since that is the page linked at the bottom of all the other pages. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:13, 18 February 2014 (EST)&lt;br /&gt;
::Ah, missed that one. I created a redirect to avoid double content. The arcadecontrols:about is probably is some setting- so I made that one leading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 11:00, 19 February 2014 (EST)&lt;br /&gt;
:Thanks.  Wasn't sure how you wanted to handle it. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:04, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I made this one some time ago:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:DisclaimerElectricity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Template:DisclaimerElectricity}}&lt;br /&gt;
[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 06:57, 24 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
:Pic of 56-pin JAMMA connector.&lt;br /&gt;
Like this?[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:35, 21 February 2014 (EST)&lt;br /&gt;
:Perfect! [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 20:24, 21 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13524</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13524"/>
		<updated>2014-02-24T11:07:19Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* How do I wire microswitches to an encoder? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for those who want to build their own arcade machine or classic game controllers. If you're planning to restore an existing arcade cabinet, please take a look at the topic [[restoration]].&lt;br /&gt;
&lt;br /&gt;
There are a dizzying variety of skills, disciplines, methods, materials, and resources involved in this hobby. This FAQ is intended to provide a a general overview of basic topics and common terms for newcomers to the arcade and emulation community. It is designed to be a starting point for choosing useful search terms and asking better/more effective questions in the BYOAC Forums.&lt;br /&gt;
&lt;br /&gt;
= Cabinet Basics =&lt;br /&gt;
{{Main|Basics}}&lt;br /&gt;
Arcade cabinets (often shortened to 'cabs') are gaming machines that include the screen to display the game, controls to play the game and the computer hardware that runs the game. &lt;br /&gt;
 &lt;br /&gt;
== Types of cabs ==&lt;br /&gt;
{{Main|Arcade Cabinet}}&lt;br /&gt;
Arcade cabinets come in various shapes and sizes. Commercially build and operated cabinets are often build to play a single game and are therefore created to match the target audience or recreate the atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
=== Standing ===&lt;br /&gt;
A standing cabinet is the most common cabinet in North America and Europe. Players stand in front of the machine while playing the game.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seated ===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small ===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Barstick''', a bartop without a built-in display. It is usually connected to a TV.&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Some arcade cabinets are built for a single gametype or purpose.&lt;br /&gt;
&lt;br /&gt;
*'''Digital Pinball Table''', a digital pinball machine is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software. {{Also|Pinball}}&lt;br /&gt;
&lt;br /&gt;
== Parts of a cabinet ==&lt;br /&gt;
{{Main|Arcade_Cabinet#Anatomy_of_a_cabinet}}&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Building your own Arcade=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
&lt;br /&gt;
== What type of build meets my needs? ==&lt;br /&gt;
One common pitfall of arcade building is trying to build a cab to &amp;quot;play everything&amp;quot; and ending up with a monster of a control panel often nicknamed a [[frankenpanel]] by the community. Consider what you want to achieve and what your limitations are before starting to build.&lt;br /&gt;
&lt;br /&gt;
#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances.  Consider possible reflections of windows/lamps on the monitor and power outlet availability. &lt;br /&gt;
#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any &amp;quot;can't live without&amp;quot; games and will help you choose a suitable computer.&lt;br /&gt;
#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.&lt;br /&gt;
#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog.  Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse.  A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. &lt;br /&gt;
#'''What computer do you want/need to use.''' Newer games means a newer computer. If you already have a computer you plan to use, try some [[emulators]] on it to see what games it is capable of running - cross check this with the games you want to play. &lt;br /&gt;
#'''That will lead you to what [[emulators]] and other [[software]] like [[Front-Ends|front-ends]] you want/need.''' [[Emulators]] are programs that can make the computer act as a (retro)gaming system such as an [[Arcade_Emulators|arcade machine]] or [[Game_Consoles|game consoles]]. Do you want the players to be able to switch games? There are many programs where players can select and start games (this kind of software programs are known as [[Front-Ends|front-ends]]. Configuring the computer to run old games is also part of the hobby!&lt;br /&gt;
#'''Choose your encoder'''. The [[encoders|encoder]] is a specialized piece of electronics that connects the controls to the computer. There are several vendors that sell encoders, it is also possible to create your own by hacking a keyboard or gamepad. It is usually much easier to buy an encoder from a vendor instead. A few things to keep in mind when selecting an encoder such as the number of supported inputs (how many buttons can you connect) support for analogue devices (trackball, spinner etc.).&lt;br /&gt;
#'''What is the artwork/theme/design you want to use?''' [[Overview_%26_Options_to_Consider|Picking the artwork or theme]] early may help you selecting the colors of the [[Pushbuttons|buttons]] or [[T-Molding|t-molding]]. It may also affect the way you want to arrange the buttons on the controlpanel or the size of the marquee.&lt;br /&gt;
#'''Arrange the controls on the control panel.''' It is highly encouraged to create a test mockup out of cardboard to test the layout. This enables you to &amp;quot;feel&amp;quot; if the controls are in the right place and the controlpanel is comfortable to play.&lt;br /&gt;
#'''Select a monitor.''' What kind of monitor do you plan to use? Consider that the size may affect the dimensions of the cabinet. Keep in mind that many arcade games have the monitor in portrait mode (while these are still playable on a landscape oriented monitor, the games will often be scaled down). Some emulators can use special effects (shaders) to simulate the appearance of an old CRT monitor on LCD (flat panel) monitors, this usually requires a decent videocard.&lt;br /&gt;
#'''Design the rest of the cab around the monitor and control panel.''' The control panel and monitor often dictate the required dimensions for the rest of the cabinet. Keep also in mind the considerations at point 1 in this list!&lt;br /&gt;
&lt;br /&gt;
There are many more topics to explore such as [[Rotating_Monitor|rotating monitors]], swappable control panels, and [[Modular_Control_Panels|modular control panels]]. This list is by no means complete but it should provide a solid foundation for you to start designing your own cab!&lt;br /&gt;
&lt;br /&gt;
== What is the difference between an original arcade cab and a MAME cab? ==&lt;br /&gt;
An original arcade cabinet refers to a cabinet designed for commecial operation. These cabinets are often crafted for a specific game or specific type of dedicated arcade (computer) hardware. &lt;br /&gt;
A MAME cabinet is the collective name for a homebuild arcade intended to simulate the arcade experience. These cabinets are usually designed to operate a many different games.&lt;br /&gt;
&lt;br /&gt;
Some original arcade cabinets have electronic components that are damaged beyond restoration.  Those cabs may serve as the basis for a MAME cabinet. &lt;br /&gt;
&lt;br /&gt;
Also note that the name MAME cabinet refers to the [[Emulators|emulator]] [[MAME]], but in many cases several other emulators are used to play games. MAME is the most common emulator to play arcade games.&lt;br /&gt;
&lt;br /&gt;
== What is JAMMA/JAMMA+? ==&lt;br /&gt;
{{Main|JAMMA}}&lt;br /&gt;
[[Image:Jamma.png|thumbnail|300px|JAMMA connector]]JAMMA is a wiring standard developed in 1985 by Japan Amusement Machine and Marketing Association, Inc. It allows you to easily change between JAMMA compatible game boards without re-wiring the cabinet.&lt;br /&gt;
If you plan to build your own arcade from scratch with your own PC, the JAMMA standard does not apply; it is an industry standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard uses a 56-pin edge connector on the board with inputs and outputs common to most video games.&lt;br /&gt;
JAMMA Games that have more than 3 action buttons, more than 2 players, or different control types use the JAMMA+ standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard enables you to hook an original arcade cabinet to a PC using a [[Keyboard_Encoders#J-PAC|J-PAC]] encoder. This allows you to use the existing controls to play emulated games. &lt;br /&gt;
{{Also|Connecting a PC to an Arcade Cabinet}}&lt;br /&gt;
&lt;br /&gt;
If you have JAMMA compatible game circuit boards, you will need JAMMA compatible arcade hardware to be able to play them.&lt;br /&gt;
&lt;br /&gt;
The Real Bob Roberts™ JAMMA links:&lt;br /&gt;
*[http://homearcade.org/BBBB/newjam.html JAMMA pinout]&lt;br /&gt;
*[http://homearcade.org/BBBB/jh.html JAMMA harness bundling]&lt;br /&gt;
*[http://homearcade.org/BBBB/plus.html JAMMA+ wiring]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
{{Main|Controls}}&lt;br /&gt;
Authentic controls and [[Control panel|control panels]] give you that original arcade feel.&lt;br /&gt;
&lt;br /&gt;
== Joystick Types ==&lt;br /&gt;
{{Main|Joysticks}}&lt;br /&gt;
A Joystick is a device to let you manually control direction of movement in an arcade game. When selecting the correct joystick for your setup, keep in mind the games you wish to play. Note that there are also [[Joysticks#Games_with_Dual_Joysticks|games that use dual joysticks]].&lt;br /&gt;
&lt;br /&gt;
===2-way===&lt;br /&gt;
2-way joysticks register movement along either the X-axis '''or''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  4-way or 8-way joysticks can be used as physically-restricted 2-way joysticks by using a slot-shaped restrictor plate.&lt;br /&gt;
&lt;br /&gt;
===4/8-way===&lt;br /&gt;
4-way and 8-way joysticks register movement along the X-axis '''and''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  Both 4-way and 8-way joysticks have 4 microswitches or leaf switches.  The difference between 4-way and 8-way joysticks is that a 4-way stick can only activate one switch (up, down, left, or right) at a time, but an 8-way stick can register up to two switches (up+right, etc.) at a time.  Some joysticks have a restrictor plate that limits/defines the joystick's range of motion, allowing you to select 4/8-way operation.  There are also models that can automatically switch between physical 4-way and 8-way restriction using a motor/actuator controlled by software.&lt;br /&gt;
&lt;br /&gt;
===Analog===&lt;br /&gt;
Analog joystics can discern how far the handle has been pushed from the center position. This type of joystick is often used where the player must be able to control the movement in a smooth way, for example pushing the joystick further also makes the game character move faster in the chosen direction.&lt;br /&gt;
&lt;br /&gt;
===Speciality joysticks===&lt;br /&gt;
Speciality joysticks include [[Joysticks#49-Way_Joysticks|49-way joysticks]], [[Joysticks#Rotary_Joysticks|rotary joysticks]], [[Joysticks#TRON_joysticks|TRON joysticks]] and joysticks with a trigger and/or one or more buttons.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
{{Main|Pushbuttons}}&lt;br /&gt;
{{Also|Working with Microswitches}}&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
Pushbuttons are the simplest and most common form of control consisting of a momentary switch that makes contact when pressed.&lt;br /&gt;
Buttons come in various colors, shapes and sizes. Round buttons are usually used on control panels.&lt;br /&gt;
&lt;br /&gt;
Pushuttons with 3 tabs have Common (Com), Normally Open (NO), and Normally Closed (NC) connections in a SPDT configuration.&lt;br /&gt;
&lt;br /&gt;
Pushbuttons with 2 tabs are in a SPST configuration.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The placement of buttons (and joysticks) is often influenced by personal preference.  It is wise to consider using one of the common layouts used in the arcade industry, as these were designed to allow players to reach and rest their fingers on buttons with minimal hand strain.  The [http://www.slagcoin.com/joystick/layout.html Slagcoin] website has a list of descriptions and printable layouts that are '''highly''' recommended reference material.&lt;br /&gt;
&lt;br /&gt;
Before constructing a control panel, a cardboard mockup often gives you a good impression if the controls are comfortable to use.&lt;br /&gt;
&lt;br /&gt;
===Number of player buttons===&lt;br /&gt;
The number of player buttons (buttons used during gameplay) to put on your panel is determined by the the games you plan to play.  Most fighting games used 6 buttons in a 2 rows of 3 buttons configuration.  The [[Neo-Geo]] used 4 buttons in a single row.  Some people combine these two layouts in a 2 row layout with 3 buttons on one row and four on the other.&lt;br /&gt;
&lt;br /&gt;
Note that no arcade machine uses more than 4 buttons for players three and four.&lt;br /&gt;
&lt;br /&gt;
===Number of admin buttons===&lt;br /&gt;
There are several schools of thought concerning admin buttons -- some people prefer dedicated admin buttons, while others prefer using &amp;quot;shifted functions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dedicated admin buttons:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Button functions can be clearly labeled on the panel art or using inserts in translucent buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Too many buttons can be confusing and make a panel look cluttered.&lt;br /&gt;
&lt;br /&gt;
Commonly used dedicated admin buttons include P1/P2 Start, P1/P2 Coin, ESC (exit), Pause, and others.  Some console emulators may also require additional functions so be sure to install and configure desired emulators '''before''' building your panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Shifted functions&amp;quot;:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can make the panel look less cluttered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; When the &amp;quot;shift&amp;quot; button is pressed, any button pressed at the same time will output the associated shifted function.  This may trigger an unintended function (exit, pause, menu, etc.) during a multi-player co-op game when one player performs a shifted function and the other player continues playing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shifted functions&amp;quot; require a button/input to act as the &amp;quot;shift&amp;quot; button -- P1 Start on the IPac, HWB on the KADE, and Shazaaam! on the KeyWiz. &lt;br /&gt;
&lt;br /&gt;
Pressing P1 Start and P2 Start will cause an IPac to output ESC. (exit)&lt;br /&gt;
&lt;br /&gt;
Include an instruction card on the control panel overlay or screen bezel so family members and guests can figure out how to operate the cab.&lt;br /&gt;
&lt;br /&gt;
===Illuminated buttons===&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
Many vendors sell illuminted single-color buttons and/or RGB (Red/Green/Blue) LED lighting kits for pushbuttons. &lt;br /&gt;
&lt;br /&gt;
Illuminated buttons can be wired directly to a power source for constant single-color illumination '''or''' you can change brightness (single-color or RGB) or color (RGB) using software and a USB LED controller board like the LED-Wiz or the PacLED64.&lt;br /&gt;
&lt;br /&gt;
== Trackballs ==&lt;br /&gt;
{{Main|Trackballs}}&lt;br /&gt;
A Trackball is a large ball that can be pushed in any direction to control an arcade game. Trackballs provide precise analog control, much like a mouse.&lt;br /&gt;
&lt;br /&gt;
== Spinners ==&lt;br /&gt;
{{Main|Spinners}}&lt;br /&gt;
A Spinner is a knob that can be spun rapidly in either direction to move an on-screen paddle or character. Spinners provide precise analog control like a mouse, but act only along one axis.&lt;br /&gt;
&lt;br /&gt;
== Other specialized controls ==&lt;br /&gt;
{{Also|:Category:Controls}}&lt;br /&gt;
&lt;br /&gt;
Yokes, steering wheels, trigger stick, rotary joysticks, light guns, etc.&lt;br /&gt;
&lt;br /&gt;
== USB gamepads/controllers ==&lt;br /&gt;
One way to expand the number of games that you can play (without turning your control panel into a &amp;quot;Frankenpanel&amp;quot;) is to use gamepads or controllers plugged into external USB ports.&lt;br /&gt;
&lt;br /&gt;
USB gamepads allow you to add Players 3+4 to a 2-player cab or play console games that use &amp;quot;shoulder buttons&amp;quot; or two analogue joysticks per player (''twin stick shooters'').&lt;br /&gt;
&lt;br /&gt;
You can also add controllers with specialized controls like an analog flightstick for Afterburner or rotary joysticks for Ikari Warriors. Another option is to add controllers with specialized layouts for Defender or Asteroids.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
Building your own arcade cabinet or controller can be a rewarding experience. The construction itself involves various disciplines from woodworking, electronics and design. While some people in the community have produced exceptional cabinets, everyone with some practice and dedication can build a cabinet.&lt;br /&gt;
The wiki has an [[Build an OND designed cab Metropolis|example project]] with images to give an impression of how a cabinet is built.&lt;br /&gt;
&lt;br /&gt;
== What tools do I need? ==&lt;br /&gt;
{{Main|Hand Tools}}&lt;br /&gt;
{{Main|Power Tools}}&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely.&lt;br /&gt;
Keep the safety guidelines in mind for each tool in when using them!&lt;br /&gt;
[[File:Ond_tools.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
{{Main|Technical design software}}&lt;br /&gt;
Planning is everything is this hobby. To make sure your design fits together as you had in mind it is wise to sketch out your designs first. Regular paper sketches with measurements might suit your needs. There is also software (some available for free) to help design your cabinet. Often community members share their designs in digital files. [http://www.sketchup.com Sketchup] is quite popular, but other software such as Microsoft Visio works as well.&lt;br /&gt;
 &lt;br /&gt;
== What type of wood to use? ==&lt;br /&gt;
{{Main|Wood products}}&lt;br /&gt;
In building an arcade cabinet, several types of materials are available to you. Each has its strengths and weaknesses. The most common used materials are [[Wood_products#MDF|MDF]], [[Wood_products#Plywood|Plywood]] and [[Wood_products#MDO|MDO]].&lt;br /&gt;
&lt;br /&gt;
== Mounting controls in the control panel==&lt;br /&gt;
Part of planning is reviewing the mounting options. Some controls require clearance on either side for mounting. When in doubt, tt is advised to use a cardboard mockup to verify the clearances of the controls.&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
There are three types of hardware commonly used to mount joysticks.&lt;br /&gt;
&lt;br /&gt;
'''Carriage Bolts:'''&lt;br /&gt;
Carriage bolts have a rounded top and a square base slightly larger than the threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Strongest mounting method.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Visible bolt heads can distract from artwork.&lt;br /&gt;
&lt;br /&gt;
'''Tee Nuts/T-Nuts:'''&lt;br /&gt;
The two common styles have either prongs or holes for small nails to keep the nuts from turning when screws are tightened/loosened.  The kind with the nails is usually a better choice than the kind with prongs because it's much easier to drill tiny pilot holes for nails than it is to drive prongs into dense MDF.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Almost as strong as carriage bolts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can be hidden in a shallow countersink.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires more work to prepare a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Use a piece of tape to ensure that wood putty does not get into the threads of the nut, otherwise the hardened putty may be pushed up when you tighten the screw and damage the smooth surface.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the tee nut, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
'''Threaded Inserts:'''&lt;br /&gt;
These are preferred over wood screws in materials such as MDF. Regardless of what kind of thread geometry the wood screw has, with MDF you can only tighten it reliably '''once'''. When you loosen and retighten a screw in MDF it pulps and strips it. Good threaded inserts for MDF have very wide/flat/thin outer threads that cut into the MDF and keep the insert from backing out when the machine screws are loosened. The negative example below has outer threads that are too narrow to work properly with MDF.  Threads on the inside allow you to remove/replace the machine screws in the event you want to replace the joystick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easiest way to leave a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the insert, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CarriageBolt.jpg|Carriage bolt&lt;br /&gt;
Image:TeeNuts.jpg|Tee-nuts&lt;br /&gt;
image:GGGThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © IDVT Inc. / [http://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=70&amp;amp;products_id=317 GroovyGameGear.com], Used with permission.&lt;br /&gt;
Image:UltimarcThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © [http://www.ultimarc.com/controls.html Ultimarc.com], Used with permission.&lt;br /&gt;
Image:BadThreadedInsert.jpg|Wrong inserts for MDF: the threads are too small on this type&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Push buttons===&lt;br /&gt;
Most push buttons mount in a round hole -- usually 1-1/8&amp;quot; (28mm) or 30mm. Most push buttons are (from a construction point of view) similar to a nut and bolt: the threaded end is below the control panel and held in place by a nut.  Some push buttons have flexible tabs that lock in place under the panel.  This type of button is usually used with metal control panels.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PushButtonThreaded.png|Threaded button&lt;br /&gt;
File:PushButtonLockingTab.png|Locking-tab button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Joysticks===&lt;br /&gt;
There are several ways to mount a joystick in a control panel.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=180px heights=180px&amp;gt;&lt;br /&gt;
File:Joystickmount-top.png|Top mount&lt;br /&gt;
File:Joystickmount-under.png|Under mount (threaded inserts)&lt;br /&gt;
File:Joystickmount-undertnuts.png|Under mount (tee-nuts)&lt;br /&gt;
File:Joystickmount-underrecessed.png|Under mount (recessed, countersunk screws)&lt;br /&gt;
File:Joystickmount-supportblocks.png|Under mount (support blocks)&lt;br /&gt;
File:Joystickmount-toprecessed.png|Top mount (recessed)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Top mount''' The joystick is mounted on top of the control panel; for this a larger hole must be cut in the panel to accomodate the base of the joystick. A top mounted joystick adds a raised plate on top of the panel which is generally undesired if any artwork is to be added to the control panel. Also screws cannot be countersunk using this method.  Carriage bolts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount''' The joystick is mounted underneath the control panel. Countersunk fasteners or threaded inserts leave a flat surface for comfortable play and application of artwork. The downside to this method is either the loss of joystick height '''or''' an increase in the distance the stick must travel to actuate the switches.  countersunk screws/bolts, Tee nuts or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (recessed)''' The joystick is mounted underneath the control panel. An area is cleared using a router to sink the joystick into the wood; this gives the joystick more height for play.  Tee-nuts/T-nuts, countersunk screws/bolts, or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (support blocks)''' The joystick is securely supported inside a recessed gap using blocks held in place by a metal plate or flat metal bars secured to the control panel by threaded inserts. [http://forum.arcadecontrols.com/index.php/topic,130690.msg1345990.html#msg1345990 This forum topic] has an excellent example of this method. The photos below are from the forum topic, used with permission from [http://forum.arcadecontrols.com/index.php?action=profile;u=62783 EMDB]. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:emdb_1.jpg|1: Routed area&lt;br /&gt;
File:emdb_2.jpg|2: Fitting joystick &lt;br /&gt;
File:emdb_3.jpg|3: Added support blocks&lt;br /&gt;
File:emdb_4.jpg|4: Threaded inserts&lt;br /&gt;
File:emdb_5.jpg|5: Plate to secure the joystick&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]&lt;br /&gt;
* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====Orientation====&lt;br /&gt;
It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4.  P3 joystick is shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]&lt;br /&gt;
&lt;br /&gt;
The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo.  The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.&lt;br /&gt;
&lt;br /&gt;
===Trackballs===&lt;br /&gt;
{{Also|Trackball Mounting}}&lt;br /&gt;
Mounting a trackball in a wood panel is usually done with the aid of a mounting plate or kit.&lt;br /&gt;
&lt;br /&gt;
= Encoders =&lt;br /&gt;
{{Main|Encoders}}&lt;br /&gt;
An [[Encoders|encoder]] is a device that interfaces between the controls and the computer running the games. In the early days of the hobby, keyboard or gamepad encoders were often re-used/hacked by soldering wires to the connection points. Today [[vendors]] have different kinds of encoder circuit boards to make the process much easier and more reliable. Encoders usually connect to the PC using [http://en.wikipedia.org/wiki/Usb USB] or [http://en.wikipedia.org/wiki/PS/2_port PS/2] connectors.&lt;br /&gt;
&lt;br /&gt;
== What type of encoder(s) do I need? ==&lt;br /&gt;
There are four types of encoders presently available:&lt;br /&gt;
*[[Keyboard Encoders]] When using this, the computer will interpret the connected controls as if it was a keyboard.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most games are able to use the keyboard inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most encoders come preconfigured with an arcade configuration.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Can only handle digital (either 'key down' or 'key up') inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Certain key combinations can cause accidental loss of focus or other undesired functions.&lt;br /&gt;
&lt;br /&gt;
*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Usually plug-and-play.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Some can support analog controls.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Usually one player per encoder (as one gamepad per player).&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Not all software supports gamepads.&lt;br /&gt;
&lt;br /&gt;
*[[Rotary Encoders]] A rotary encoder is required to interface rotary mechanical joysticks like the ones used for Ikari Warriors.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most models have additional gamepad or keyboard inputs.&lt;br /&gt;
&lt;br /&gt;
*[[Optical Encoders|Optical (Mouse) Encoders]] An optical encoder can connect devices such as trackballs, spinners, or rotary optical joysticks. The computer will interpret the connected controls as if it were a mouse.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; A trackball can act as a mouse.&lt;br /&gt;
&lt;br /&gt;
Note that some vendors combine keyboard and optical encoders in one circuitboard.&lt;br /&gt;
&lt;br /&gt;
Choosing the right encoder depends on the types of software you plan to use. If, for example, you plan to play games that only support gamepads, it is wise to choose an encoder of the gamepad type. Identify the input capabilities of the software you plan to use and choose accordingly. Also certain types of controls (rotary joysticks, trackballs and spinners) require a specific encoder to be able to connect to the computer.&lt;br /&gt;
&lt;br /&gt;
For some input types a software conversion is possible - for example the program &amp;quot;joy2key&amp;quot; is able to convert gamepad controls into keyboard strokes.&lt;br /&gt;
&lt;br /&gt;
== How many encoder inputs do I need for my control panel? ==&lt;br /&gt;
The encoder(s) you choose must be able to support all the controls you plan to use. Check the vendor-supplied information to determine the quantity and type of inputs each encoder can handle.&lt;br /&gt;
&lt;br /&gt;
'''Digital inputs (IPac, KADE, KeyWiz, Mini-Pac, UHID, etc.)'''&lt;br /&gt;
&lt;br /&gt;
*4-way or 8-way joystick - 4 inputs&lt;br /&gt;
*Pushbutton - 1 input&lt;br /&gt;
*Coin-slot microswitch - 1 input&lt;br /&gt;
*Pedal (microswitch) - 1 input&lt;br /&gt;
&lt;br /&gt;
'''Optical inputs - each axis uses 5v, ground, and two data lines (Mini-Pac, OptiWiz, UHID, etc.)'''&lt;br /&gt;
*Trackball - 2 axes (NOTE: Some come with a USB or PS/2 adapter)&lt;br /&gt;
*Spinner/360 degree wheel - 1 axis&lt;br /&gt;
&lt;br /&gt;
'''Analog inputs - each axis uses 5v, ground and one wiper (A-Pac, KADESTICK, UHID, etc.)'''&lt;br /&gt;
*Analog joystick - 2 axes&lt;br /&gt;
*Paddle/270 degree wheel - 1 axis&lt;br /&gt;
*Pedal (potentiometer) - 1 axis&lt;br /&gt;
&lt;br /&gt;
KADE extended mode (20 inputs ==&amp;gt; 26 functions + 20 shifted functions) or shifted functions can increase the number of controls connected to your encoder.  Pros and cons to shifted functions are mentioned in the [[FAQ#Number_of_admin_buttons|Number of admin buttons]] section.&lt;br /&gt;
&lt;br /&gt;
= Basic wiring =&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
== Quick disconnect sizes ==&lt;br /&gt;
For easy connection/disconnection, many joysticks and switches use standard sized tabs.  Compatible connectors are named &amp;quot;quick disconnect terminals&amp;quot;. (QDs)&lt;br /&gt;
&lt;br /&gt;
Most microswitches use 0.187&amp;quot; (4.8 mm) QDs and some use 0.250&amp;quot; (6 mm) QDs. Most two tab buttons (Sanwa, Seimitsu, Goldleaf, etc.) and leaf switches use 0.110&amp;quot; QDs. (2.8 mm). Check the product description or measure the tabs to ensure you get the the correct size.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=220px heights=220px&amp;gt;&lt;br /&gt;
File:QuickDisconnectsFemale.png|Female quick disconnect terminals&lt;br /&gt;
File:QuickDisconnectsMale.png|Male quick disconnect terminals&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The color-coded plastic insulation sleeve indicates the size wire(s) that the terminal is designed for.  Red is used for 18-22 AWG wire, blue is used for 14-16 AWG, and yellow is used for 10-12 AWG.&lt;br /&gt;
&lt;br /&gt;
== Soldering ==&lt;br /&gt;
Soldering is another option for connecting wires to components. Soldering electronics is a specialist skill which requires practise. &lt;br /&gt;
&lt;br /&gt;
Soldering is the process of joining two metal components by melting a filler (the solder) between them. Often the joining process is accelerated by the use of a flux liquid to clean/prepare the surfaces. A soldered joint is semi permanent - the joint can be broken by melting the solder again.&lt;br /&gt;
&lt;br /&gt;
A good solder connection will have both good mechanical connection (physically strong) '''and''' good electrical connection. (low resistance)&lt;br /&gt;
&lt;br /&gt;
After soldering, always clean the joint and surrounding area with a cotton swab dipped in isopropyl alcohol to remove any residual flux and solder.&lt;br /&gt;
&lt;br /&gt;
See also: [http://forum.arcadecontrols.com/index.php/topic,129317.msg1322370.html#msg1322370 Soldering tutorial]&lt;br /&gt;
&lt;br /&gt;
== Commonly used wire sizes ==&lt;br /&gt;
Most control panels use between 20AWG and 30AWG wire to connect controls. AWG stands for [http://en.wikipedia.org/wiki/American_wire_gauge American Wire Gauge].&lt;br /&gt;
22AWG stranded wire is a popular choice -- small enough to work with fairly easily, big enough for solid crimp connections and carrying current for many LED setups.&lt;br /&gt;
&lt;br /&gt;
See Wikipedia for other wire gauges [http://en.wikipedia.org/wiki/Standard_wire_gauge British Standard Wire Gauge], [http://en.wikipedia.org/wiki/IEC_60228 IEC 60228] and [http://upload.wikimedia.org/wikipedia/en/2/28/Gauge_Chart.pdf Gauge comparison chart].&lt;br /&gt;
&lt;br /&gt;
== How do I wire microswitches to an encoder? ==&lt;br /&gt;
The illustration demonstrates a common way of connecting the microswitches. Please read the topic [[Working with Microswitches]] for a detailed description of the microswitch connectors.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:PushbuttonMicroswitchWire.png|300px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Wires 1 and 2 go to the Encoder input tied to the function you want the push button to activate. For example if the left button is the &amp;quot;Player 1 Start&amp;quot; button, the red wire labelled &amp;quot;1&amp;quot; goes to the corresponding input on the encoder. Note how the black wire labelled &amp;quot;3&amp;quot; is connected to the GND pin of both microswitches. The black -ground- wire goes to the ground connecter of the encoder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PushbuttonMicroswitchWire1.png|No buttons pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire2.png|Left button pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire3.png|Right button pushed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The first schematic shows the same wires: 1,2 and 3. The second schematic shows how the current flows if the left button is pressed. The current creates a closed circuit- this way the decoder can detect via which button the circuit was closed. The rightmost schematic illustrates the situation if the right button was pressed: the green loop shows how the current flows and the encoder can detect what input was triggered. &lt;br /&gt;
Since the buttons are wired in parallel the loop also works when both buttons are pressed at the same time.&lt;br /&gt;
&lt;br /&gt;
=Illuminating your cabinet=&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
{{Also|Finishing}}&lt;br /&gt;
&lt;br /&gt;
== LED Lighting ==&lt;br /&gt;
Most arcade LEDs are designed to run on either 5v or 12v circuits.&lt;br /&gt;
&lt;br /&gt;
You can use 12v LEDs powered by 5v for extremely-low power consumption -- commonly used for standalone USB control panels to avoid the use of a second cable for LED power.&lt;br /&gt;
&lt;br /&gt;
== Single color buttons ==&lt;br /&gt;
These are lit by a single-color LED.&lt;br /&gt;
&lt;br /&gt;
== RGB buttons ==&lt;br /&gt;
Can be hard-wired to operate like single color buttons, but the most common way to use these LEDs is with a controller.&lt;br /&gt;
&lt;br /&gt;
These LEDs have 4 wires: Operating voltage (yellow or black wire), red ground, green ground, and blue ground.&lt;br /&gt;
&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,121965.msg1294271.html#msg1294271 This forum topic] has a comparison of various RGB lighting modules and push buttons.&lt;br /&gt;
&lt;br /&gt;
== LED controllers ==&lt;br /&gt;
An LED controller allows the computer to switch LEDs on and off, change the brightness and (in the case of RGB LEDs) change the color. This allows you to illuminate buttons based on what game is being played or create animated light displays.&lt;br /&gt;
&lt;br /&gt;
Several vendors sell LED controller boards for this purpose. Commonly used controllers are LED-Wiz, Pac-LED64, Pac-Drive, and U-HID.&lt;br /&gt;
&lt;br /&gt;
The software [http://www.ledblinky.net/ledblinky.htm LEDBlinky] can be used to drive the controllers. The LEDBlinky software is compatible with various [[Front-Ends|Front end software]].&lt;br /&gt;
&lt;br /&gt;
= Displays =&lt;br /&gt;
{{Main|Video}}&lt;br /&gt;
Displays come in two basic types: CRT and Flatscreen. Both have advantages and disadvantages. &lt;br /&gt;
CRT stands for [http://en.wikipedia.org/wiki/Cathode_ray_tube Cathode Ray Tube] and works by sending beams of electrons to a fluorescent screen. CRT displays in the consumer markets are becomming less and less common in favor of [http://en.wikipedia.org/wiki/Flatscreen flatscreen displays]. Flatscreen displays are available in LCD, LED, OLED, and plasma variants -- each with their own strengths and weaknesses but are generally categorised by availability and pricepoint. &lt;br /&gt;
A small number of arcade cabinets used speciality displays such as backscreen projection.&lt;br /&gt;
&lt;br /&gt;
See also the [http://forum.arcadecontrols.com/index.php/topic,45137.0.html Monitor FAQ] topic on the forums.&lt;br /&gt;
&lt;br /&gt;
== Differences: pros/cons ==&lt;br /&gt;
'''Arcade CRT monitor''' The arcade monitor offers the best arcade experience as these are the monitors used in the original cabinets. These monitors are hard to find. These monitors usually support low resolutions (which may or may not be a con, depending on the types of games you plan to play). {{Also|Arcade Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Offer a real arcade experience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Hard to find.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires a special videocard to use with a PC.&lt;br /&gt;
&lt;br /&gt;
'''CRT television''' The CRT television can be used as a display. {{Also|Televisions}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Europe only: Most European TVs have the [http://en.wikipedia.org/wiki/Scart SCART] connector for easier RGB connection. This makes the TV work exactly like an arcade monitor. See also [http://forum.arcadecontrols.com/index.php/topic,77370.0.html this forum topic].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially those larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''CRT monitor''' The CRT monitor is a regular CRT PC monitor. Some types of CRT monitors ([[MultiSync Monitors]]) can display arcade hardware natively. {{Also|PC Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor (but not as close as a CRT television).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find for sizes up to and including 19 inch on 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Harder to find in sizes of 21 inch and above (even in the 2nd hand market).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially ones larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''LCD Flatpanel''' The flatpanel computer monitors are the most common computer displays at the moment.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and commonly available.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Sizes above 19&amp;quot; are usually in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; The viewing angle might be a problem (depends on the model and make- but it is something to keep in mind).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
'''LED Flatpanel''' LED display technology is an improvement over LCD technology and is currently common used in flatpanel televisions. If you plan to use a television model for your arcade, it is advised to verify if the connection options for the display are compatible to the computer you plan to use.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Available in large sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Wide viewing angle compared to LCD.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally more expensive than LCD monitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Nearly all LED displays are in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
== Types of video connections ==&lt;br /&gt;
The type of connection depends on the display and the computer (or arcade hardware) used. &lt;br /&gt;
&lt;br /&gt;
This is a list with common connection types and how to recognize them. Some connectors can be converted to another connector type by using a conversion cable; usually conversion is only backwards compatible (ie. Component can be converted to Composite, but not the other way around).&lt;br /&gt;
&lt;br /&gt;
* '''Composite''' The [http://en.wikipedia.org/wiki/Composite_video composite connector] is commonly indicated by a single yellow [http://en.wikipedia.org/wiki/RCA_connector RCA connector]. The signal (usually referred to as ''CVBS'' signal) is an analogue signal. This type of connector is often found on older TV sets.&lt;br /&gt;
&lt;br /&gt;
*'''S-Video''' The [http://en.wikipedia.org/wiki/S-Video S-Video] connection (sometimes referred to as Y/C) is a (small) round with four pins. The quality is better than composite but the available color depth is not as good as component. The S-Video is connection available on some PC video cards (as secondary connector) due to it's small connector size. A S-Video signal can be converted to composite using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''Component''' The [http://en.wikipedia.org/wiki/Component_video component video] (sometimes referred to as YCbCr or YPbPr) connection is indicated by three [http://en.wikipedia.org/wiki/RCA_connector RCA connectors] color coded red, green and blue. The video signal is an [http://en.wikipedia.org/wiki/YPbPr analogue signal]. It is often incorrect assumed that this is an RGB signal (the confusion often stems from the color code of the cables). This is the best available analogue signal, it is commonly found on large television sets. A native YCbCr can be converted to composite or S-video using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''SCART''' The [http://en.wikipedia.org/wiki/SCART SCART connector] is common in Europe- almost all TVs sold are equipped with the connector (another name for SCART is ''EuroAV''). The SCART connector can carry a mix of signals including analogue and digital RGB. The SCART connector can be identified as a two row 21 pin connector. Standard arcade monitors use the 'RGB with sync' signal which is also available in SCART. Note that SCART is a connector standard- it does not automatically mean that a device with a SCART connector is capable displaying all modes the SCART connector can offer. In addition to video, the SCART connector can also carry stereo audio. There is no &amp;quot;native SCART&amp;quot; signal, but there are conversion cables available to connect Composite, S-Video and VGA signals to SCART.&lt;br /&gt;
&lt;br /&gt;
* '''VGA connector''' The [http://en.wikipedia.org/wiki/VGA_connector VGA connector] (The connector itself is called a DE-15 connector) is a connector recognisable as a three row 15 pin connector- usually color coded blue. It is one of the most common video connectors found on computers (even though it is superceded by DVI and HDMI connectors). The signal it carries is analogue RGB and produces a sharp image. A VGA signal can be converted to the DVI, SCART-RGB, Component, S-Video and Composite with a conversion cable. Keep in mind that for some conversions the host must be able to output a specified&lt;br /&gt;
&lt;br /&gt;
* '''DVI''' The [http://en.wikipedia.org/wiki/Digital_Visual_Interface DVI connector] is a rectangular (usually white) connector with a three row 24 pin and a two row 4 pin configuration. The DVI connector is a common connector on computers. The DVI standard can carry both analogue and digital video signals. A native DVI signal can be converted to VGA or HDMI with a conversion cable. Note that it is possible to convert VGA to DVI, it is however not possible to convert a native VGA signal via DVI to HDMI.&lt;br /&gt;
&lt;br /&gt;
* '''HDMI''' The [http://en.wikipedia.org/wiki/HDMI HDMI connector] is a flat connector with a two row 19 pin configuration (the pins are usually joined by a plastic center). The HDMI connector is the current industry standard for high definition video and audio signal connections. A native HDMI signal may be converted to DVI with a conversion cable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:composite-jackplug.png|Composite&lt;br /&gt;
File:svideo-jackplug.png|S-Video&lt;br /&gt;
File:component-jackplug.png|Component&lt;br /&gt;
File:scart-jackplug.png|SCART&lt;br /&gt;
File:vga-jackplug.png|VGA&lt;br /&gt;
File:dvi-jackplug.png|DVI&lt;br /&gt;
File:hdmi-jackplug.png|HDMI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Response time and input lag==&lt;br /&gt;
Response time is the time for a display to change a pixel from black to white and back to black. This should not be confused with '''input lag'''. Video response times are often listed in the specification sheet of LCD or LED monitors. CRT displays have very fast response time due the refresh rates of 50hz or 60hz.&lt;br /&gt;
&lt;br /&gt;
Slow reponse times may result in blurred movement. See also [http://en.wikipedia.org/wiki/Response_time_(technology)#Display_technologies the Wikipedia page] for more information on response times.&lt;br /&gt;
&lt;br /&gt;
Input lag is the time it takes between an user action and the result being processed and displayed on the display.  Input lag can be a problem in games where timing is essential such as rythm-action or fighting games. Since the processing of user input is also emulated, this may cause timing issues. &lt;br /&gt;
&lt;br /&gt;
Input lag can come from software (emulators), firmware (some cheap encoders) or hardware (video converters or TV circuitry). &lt;br /&gt;
Modern TVs have additional features to enhance the picture quality, these features however may contribute to input lag- check if the TV you are using has a &amp;quot;game mode&amp;quot; setting which bypasses most of the features.&lt;br /&gt;
Some emulators offer options to sacrifice parts of the emulation for the benefit of speed. Another solution may be a faster computer to speed up emulation. The final option is to switch from emulation to simulation (for example use ''Step Mania''  to play ''Dance Dance Revolution'' style of games).&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Input_lag Wikipedia] for more information on input lag.&lt;br /&gt;
&lt;br /&gt;
= Software =&lt;br /&gt;
{{Main|Software}}&lt;br /&gt;
A variety of software, emulators, and simulators allow you to play a huge number of arcade, console, and PC games on a computer. The software used as a foundation of a home arcade machine generally consists of:&lt;br /&gt;
*Emulators to run specific game ROMs on a computer&lt;br /&gt;
*ROMs and related files such as MAME bios files (Marble Madness needs atarisy1.zip) and CHD files (Simpsons Bowling needs simpbowl.chd)&lt;br /&gt;
*A front-end menu system to easily select and launch games&lt;br /&gt;
&lt;br /&gt;
== What is an emulator?  What is a simulator? ==&lt;br /&gt;
An emulator is a software program that duplicates the operation of the computer hardware, firmware/software, and gameplay of an older game system. As the name implies it 'emulates' the system. &lt;br /&gt;
''See also: [http://en.wikipedia.org/wiki/Emulator Wikipedia article on Emulators].''&lt;br /&gt;
&lt;br /&gt;
Emulators are often confused with [[Simulators|simulators]].  A simulator does not try to re-create the operation of the original computer hardware/software/firmware but re-create the game itself. Therefore, an emulator provides an accurate re-creation of a game and a simulator provides a near-accurate rendition. &lt;br /&gt;
&lt;br /&gt;
A simulator is often used when part or all of the game does not use fimware/software.  Example: In Visual Pinball, the pinball playfield, lights, flippers and ball of Baby Pac-Man (the physical/mechanical parts) are simulated, while the videogame part is emulated using the original game ROMs.&lt;br /&gt;
&lt;br /&gt;
=== What is a ROM? ===&lt;br /&gt;
{{Main|ROMs}}&lt;br /&gt;
For the original games - '''R'''ead '''O'''nly '''M'''emory chips on the game board/cartridge that hold the program code for a game/game system. &lt;br /&gt;
For emulators - .ZIP or .7z file(s) containing a copy (&amp;quot;dump&amp;quot;) of the game/game system code. &lt;br /&gt;
&lt;br /&gt;
=== Why do my ROMs not work? ===&lt;br /&gt;
It is not always guaranteed that a particular game ROM will work with a given emulator. The original memory chips may use encryption that is not yet decoded or a game may use a specific function that the chosen emulator does not currently support. Some games also require additional data such as a CD-Rom image or harddisk data - usually supplied as CHD ('''C'''ompressed '''H'''unks of '''D'''ata) files.  Also, the data extraction method/format may not be compatible with the emulator (or emulator version) of choice.&lt;br /&gt;
&lt;br /&gt;
When using MAME, one can use '''clrmamepro''' [http://mamedev.emulab.it/clrmamepro/] or your emulator's &amp;quot;Audit&amp;quot; function (if available) to check the version and filenames of ROMs compared to your MAME emulator program version. See also the [[Utilities#ROM_Managers.2C_Renamers_.26_Dats|rom manager]] section for other tools.&lt;br /&gt;
&lt;br /&gt;
=== Commonly used emulators ===&lt;br /&gt;
{{Also|Arcade Emulators}}&lt;br /&gt;
{{Also|MAME Variants}}&lt;br /&gt;
&lt;br /&gt;
The most common used emulator for arcade machines is [[MAME]], short for '''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator. MAME can emulate a wide range of arcade hardware and thus can run many different games. However for some types of arcade hardware, very specific emulators are created which may perform better. For example [[Supermodel]] is a [http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_3 SEGA Model 3] emulator.&lt;br /&gt;
&lt;br /&gt;
MAME is a major emulator in the arcade community, there are many different variants or &amp;quot;flavors&amp;quot; of MAME. These modified MAME variants often maintain the version numbering of the official (commonly referred to as &amp;quot;vanilla&amp;quot;) MAME version to be clear what the base features and compatible ROM sets are. See [[MAME Variants]]. The most common variants are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|MAME&lt;br /&gt;
|The &amp;quot;official&amp;quot; command line program that the other variants are based on. &lt;br /&gt;
|[http://www.mamedev.org/]&lt;br /&gt;
|-&lt;br /&gt;
|NoNag patched&lt;br /&gt;
|Suppresses error messages that are useful when troubleshooting. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php/topic,64298.0.html]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUI &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://www.mameui.info/]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUIFX &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://mame32fx.altervista.org/home.htm]&lt;br /&gt;
|-&lt;br /&gt;
|MAME Hub &lt;br /&gt;
|Added network play. &lt;br /&gt;
|[http://sites.google.com/site/mamehub/]&lt;br /&gt;
|-&lt;br /&gt;
|HB MAME &lt;br /&gt;
|Dedicated &amp;quot;homebrew&amp;quot; hacks.&lt;br /&gt;
|[http://hbmame.the-chronicles.org/index.html]&lt;br /&gt;
|-&lt;br /&gt;
|Groovy MAME &lt;br /&gt;
|Mainly aimed at CRT monitors and alleviating some annoyances associated with emulation on LCD displays. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php?board=52.0]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Should I upgrade my emulators to the latest version? ===&lt;br /&gt;
The answer is almost always '''NO'''. This is often a case of, &amp;quot;if it ain't broke, don't fix it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only upgrade your emulators if you benefit from the upgrade -- for example the new version now supports a game you want to play.  Keep in mind that upgrading your emulators probably means that your ROMs need updating as well.  If the new release fixes something that makes it worth the time and effort to update your ROMs '''and''' will still run well on your system, consider the update.&lt;br /&gt;
&lt;br /&gt;
== What is a Front end? ==&lt;br /&gt;
{{Main|Front-Ends}}&lt;br /&gt;
A front end is software used to launch games. With some emulators it can be quite a hassle to switch between games, as each game may require different settings. A front end can provide the end user with a seamless experience from selecting to playing games. &lt;br /&gt;
There are many front ends available, each with their own strengths and weaknesses.&lt;br /&gt;
Please check the table on the [[Front-Ends]] wiki page for features of various front ends.&lt;br /&gt;
&lt;br /&gt;
== Other useful software ==&lt;br /&gt;
{{Main|Utilities}}&lt;br /&gt;
The community has produced many small tools and utilities to enhance the home arcade experience. Some utilities are used to overcome a shortcoming of an emulator or the operating system, others are created to support a specific piece of hardware.&lt;br /&gt;
Utilities may include [[Utilities#Input Mapping Software|input mapping software]] to redirect keystrokes to joystick buttons (or vice versa), tools to [[Utilities#Video Tools|manipulate the video display]] - for example switch between horizontal and vertical orientation of the display.&lt;br /&gt;
&lt;br /&gt;
= Forum tips for asking questions that get good/faster answers: =&lt;br /&gt;
* Search first, somebody else has probably encountered this problem before -- don't ask people to retype the same old answers to the same old questions.&lt;br /&gt;
* Take your time editing the post so it is specific, clear, and easy to read.&lt;br /&gt;
* Whenever possible, include decent pics/screencaps/diagrams.&lt;br /&gt;
* Include software/OS versions if applicable.&lt;br /&gt;
* Include your location when asking about parts/vendors or electrical wiring. (different countries use different wire colors and/or voltages)&lt;br /&gt;
&lt;br /&gt;
:''[[#top|Back to the top of this document]]''&lt;br /&gt;
&lt;br /&gt;
=Resources and acknowledgments=&lt;br /&gt;
The inspiration for this FAQ is the MAME FAQ written in 2003 by CitznFish.  It is available via the [http://web.archive.org/web/20081006130304/http://www.arcade-at-home.com/mame_faq.html Internet Wayback Machine].&amp;lt;br&amp;gt;&lt;br /&gt;
The collective experience found on [http://forum.arcadecontrols.com the Build Your Own Arcade Controls Forum].&amp;lt;br&amp;gt;&lt;br /&gt;
Images used in the [[#Types_of_cabs|types of cabs]] section are based on the Sketchup models made by [http://sketchup.google.com/3dwarehouse/cldetails?clid=4ac3dc12784cb20bd06e6be4f8954ac Gozer].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13513</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13513"/>
		<updated>2014-02-21T20:35:03Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* What is JAMMA/JAMMA+? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''About page'''&lt;br /&gt;
&lt;br /&gt;
Copied the text from the http://newwiki.arcadecontrols.com/index.php?title=BYOACWiki:About page to http://newwiki.arcadecontrols.com/index.php?title=Arcadecontrols.com_Wiki:About since that is the page linked at the bottom of all the other pages. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:13, 18 February 2014 (EST)&lt;br /&gt;
::Ah, missed that one. I created a redirect to avoid double content. The arcadecontrols:about is probably is some setting- so I made that one leading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 11:00, 19 February 2014 (EST)&lt;br /&gt;
:Thanks.  Wasn't sure how you wanted to handle it. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:04, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''IEC power inlet wiring'''&lt;br /&gt;
&lt;br /&gt;
Added [[Wiring#IEC_Fused_Power_Inlet_with_a_Lighted_Switch]].  Are there any safety disclaimers to add, text that needs correction/standardization, or formatting to fix? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:35, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
: Yotsuya provided these pics.  Do you mind cropping/cleaning up the background on the one you think would be the better choice?  Thanks. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:39, 21 February 2014 (EST)&lt;br /&gt;
[[Image:JAMMA1.JPG|400px]] [[Image:JAMMA2.JPG|400px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Like this?[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:35, 21 February 2014 (EST)&lt;br /&gt;
[[Image:JAMMA3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13495</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13495"/>
		<updated>2014-02-19T16:00:45Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''About page'''&lt;br /&gt;
&lt;br /&gt;
Copied the text from the http://newwiki.arcadecontrols.com/index.php?title=BYOACWiki:About page to http://newwiki.arcadecontrols.com/index.php?title=Arcadecontrols.com_Wiki:About since that is the page linked at the bottom of all the other pages. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:13, 18 February 2014 (EST)&lt;br /&gt;
::Ah, missed that one. I created a redirect to avoid double content. The arcadecontrols:about is probably is some setting- so I made that one leading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 11:00, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
:Let's look at converting the larger .GIFs to .PNGs (&amp;lt;50 files) after all the files and pages are transfered. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 13:08, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=BYOACWiki:About&amp;diff=13494</id>
		<title>BYOACWiki:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=BYOACWiki:About&amp;diff=13494"/>
		<updated>2014-02-19T15:58:21Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Created a redirect to avoid double content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arcadecontrols.com_Wiki:About]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=BYOACWiki:About&amp;diff=13489</id>
		<title>BYOACWiki:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=BYOACWiki:About&amp;diff=13489"/>
		<updated>2014-02-18T12:15:10Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Created- (a dead link from the homepage...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BYOAC''' is short for '''B'''uild '''Y'''our '''O'''wn '''A'''rcade '''Controls'''. This is an online community for people with fond memories of coin operated arcade(game) machines. Many of the community members build their own arcade cabinets or have restored old arcade cabinets to their former glory.&lt;br /&gt;
&lt;br /&gt;
=The Forum=&lt;br /&gt;
The [http://forum.arcadecontrols.com forum] is the main community hub. You will find many shared experiences, ideas, showcases, artwork and arcade game related topics. Feel free to ask questions or post your project (many members are fond of construction/work-in-progres pictures!) Before you ask a question, please use the forum's search function or take a look at the [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
You are here. This wiki is intended to collect and share the gained knowledge about building and restoring arcade cabinets. The [[Main Page]] has links to the most common area's of interest. Be sure to take a look at the [[FAQ]] or the [[Build_an_OND_designed_cab_Metropolis|building example]] to gain more insight in the hobby.&lt;br /&gt;
&lt;br /&gt;
=The BYOAC website=&lt;br /&gt;
The BYOAC website was founded by [[User:Saint|Saint]] in 2000. The website is no longer updated,- the forum has become the focal point of community news, projects and activity.&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Upright_cabinets&amp;diff=13488</id>
		<title>Upright cabinets</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Upright_cabinets&amp;diff=13488"/>
		<updated>2014-02-18T09:47:29Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Upright Arcade Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop]] | [[Pinball Simulator Cabinets]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[Arcade Cabinet#Upright/Standard cabinet|Back to Arcade Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upright Arcade Examples==&lt;br /&gt;
&lt;br /&gt;
* [[Image:1981.jpg|68px]] [[1981 MAME]] - Needs more info&lt;br /&gt;
* [[Image:1up-arcade.png|68px]] [[1UP's Pac-Mamea!]] &lt;br /&gt;
* [[Image:3-D_MAME.jpg|68px]] [[3-D MAME]]&lt;br /&gt;
* [[Image:3K-Ade.jpg|68px]] [[3K-Ade]]&lt;br /&gt;
* [[Image:42_Arcade_Cabinet.jpg|68px]][[42 Arcade Cabinet]]&lt;br /&gt;
* [[Image:A_Dingo_Ate_Your_Baby.jpg|68px]] [[A Dingo Ate Your Baby]]&lt;br /&gt;
* [[Image:A_Carnie's_Universal_Machine.jpg|68px]] [[A. Carnine's Universal Machine]]&lt;br /&gt;
* [[Image:Aarghcade_The_MAME_cabinet.jpg|68px]] [[Aarghcade: The MAME cabinet]]&lt;br /&gt;
* [[Image:Aaron's_MAME'd_Millipede.jpg|68px]] [[Aaron's MAME'd Millipede]]&lt;br /&gt;
* [[Image:Abanto's_Arcade_(by_MarMags).jpg|68px]] [[Abanto's Arcade (by MarMags)]]&lt;br /&gt;
* [[Image:Absolute_Arcade.jpg|68px]] [[Absolute Arcade]]&lt;br /&gt;
* [[Image:Adamdawes_Upright.jpg|68px]] [[adamdawes.com upright MAME cabinet]]&lt;br /&gt;
* [[Image:Ahltamachine.jpg|68px]] [[Ahltamachine]]&lt;br /&gt;
* [[Image:AJM_MAME.jpg|68px]] [[AJM MAME]]&lt;br /&gt;
* [[Image:Aladdin's_Castle.jpg|68px]] [[Aladdin's Castle]]&lt;br /&gt;
* [[Image:Albert's_Arcade.jpg|68px]] [[Albert's Arcade]]&lt;br /&gt;
* [[Image:Altered_Cabinet.jpg|68px]] [[Altered Cabinet]]&lt;br /&gt;
* [[Image:Amusement_360.jpg|68px]] [[Amusement 360]]&lt;br /&gt;
* [[Image:An_Aussie_MAME_Cabinet.jpg|68px]] [[An Aussie MAME Cabinet]]&lt;br /&gt;
* [[Image:Andy's_MAME_Cabinet.jpg|68px]] [[Andy's MAME Cabinet]]&lt;br /&gt;
* [[Image:Apeekaboo's_MAME_cabinet.jpg|68px]] [[Apeekaboo's MAME cabinet]]&lt;br /&gt;
* [[Image:Arc-Eden.jpg|68px]] [[Arc-Eden]] (Via Wayback Machine)&lt;br /&gt;
* [[Image:Arc-neogeo.jpg|68px]] [[arc-neogeo]]&lt;br /&gt;
* [[Image:Arcadapc_MAME_cabinet.jpg|68px]] [[Arcadapc MAME cabinet]]&lt;br /&gt;
* [[Image:Arcade_addict_project.jpg|68px]] [[arcade addict project]]&lt;br /&gt;
* [[Image:Arcade_Cabinet_Project_2_(Building_4_cabinets_at_the_same_time).jpg|68px]] [[Arcade Cabinet Project 2 (Building 4 cabinets at the same time)]]&lt;br /&gt;
* [[Image:Arcade_Console.jpg|68px]] [[Arcade Console]]&lt;br /&gt;
* [[Image:Arcade_Dreams.jpg|68px]] [[Arcade Dreams]]&lt;br /&gt;
* [[Image:Arcade_Emulator.jpg|68px]]  [[Arcade Emulator]]&lt;br /&gt;
* [[Image:Arcade_Euphoria.jpg|68px]] [[Arcade Euphoria]] (Via Wayback Machine)&lt;br /&gt;
* [[Image:Arcade_Extreme.jpg|68px]] [[Arcade Extreme]]&lt;br /&gt;
* [[Image:Arcade_Inferno_Mark_1.x.jpg|68px]] [[Arcade Inferno Mark 1.x]]&lt;br /&gt;
* [[Image:Arcade_Madness.jpg|68px]]  [[Arcade Madness]]&lt;br /&gt;
* [[Image:Arcade_Paradise.jpg|68px]] [[Arcade Paradise 1]]&lt;br /&gt;
* [[Image:Arcade_Paradise_2.jpg|68px]] [[Arcade Paradise 2]]&lt;br /&gt;
* [[Image:Arcade_Paradise_3.jpg|68px]] [[Arcade Paradise 3]]&lt;br /&gt;
* [[Image:Arcade_Ramrod.jpg|68px]] [[Arcade Ramrod]]&lt;br /&gt;
* [[Image:Arcade_Reboot.jpg|68px]] [[Arcade Reboot]]&lt;br /&gt;
* [[Image:ArcadeFan_in_Belgium.jpg|68px]] [[ArcadeFan in Belgium]]&lt;br /&gt;
* [[Image:ArcadeZERO_-_by_Luxury.jpg|68px]] [[arcadeZERO - by Luxury]]&lt;br /&gt;
* [[Image:Arcadia.jpg|68px]] [[Arcadia]]&lt;br /&gt;
* [[Image:ARCANOMICON.jpg|68px]]  [[ARCANOMICON]]&lt;br /&gt;
* [[Image:ArcMAME.jpg|68px]] [[ArcMAME]]&lt;br /&gt;
* [[Image:Area-51.jpg|68px]] [[Area-51]]&lt;br /&gt;
* [[Image:Artcadecab.jpg|68px]] [[ArtCade]]&lt;br /&gt;
* [[Image:Astral_Voyager.jpg|68px]] [[Astral Voyager]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* [[Image:Basement_Boomerang.jpg|68px]] [[Basement Boomerang]]&lt;br /&gt;
* [[image:Bella's_Arcade.jpg|68px]] [[Bella's Arcade]]&lt;br /&gt;
* [[image:Big_Red_Arcade_Machine.jpg|68px]] [[Big Red Arcade Machine]]&lt;br /&gt;
* [[image:Bill's_Arcade_Experience.jpg|68px]] [[Bill's Arcade Experience]]&lt;br /&gt;
* [[image:Bill's_Pac-Man_Restoration.jpg|68px]] [[Bill's Pac-Man Restoration / MAME]]&lt;br /&gt;
* [[image:Bill's_Ultimate_Arcade.jpg|68px]] [[Bill's Ultimate Arcade]]&lt;br /&gt;
* [[image:Billy's_Retrocade.jpg|68px]] [[Billy's Retrocade]]&lt;br /&gt;
* [[image:Billys_Arcade.jpg|68px]] [[Billys Arcade ;)]]&lt;br /&gt;
* [[image:Bionicbadger's_MAME_Cab.jpg|68px]] [[bionicbadger's MAME Cab]]&lt;br /&gt;
* [[image:Black_'n_Blue.jpg|68px]] [[Black 'n Blue]]&lt;br /&gt;
* [[image:Blake's_MAME_Cabinet.jpg|68px]] [[Blake's MAME Cabinet]]&lt;br /&gt;
* [[image:Boilercade.jpg|68px]] [[Boilercade]]&lt;br /&gt;
* [[image:Boon's_Plain_MAME_Cabinet.jpg|68px]] [[Boon's Plain MAME Cabinet]]&lt;br /&gt;
* [[image:BoXcade_-_XBox_Arcade_Cab..jpg|68px]] [[boXcade - XBox Arcade Cab.]]&lt;br /&gt;
* [[image:Boy's_MAME.jpg|68px]] [[Boy's MAME]]&lt;br /&gt;
* [[image:Brad's_Arcade_Project.jpg|68px]] [[Brad's Arcade Project]]&lt;br /&gt;
* [[image:Brain_Zellingers_Mame.jpg|68px]] [[Brian Zellinger's MAME cabinet]]&lt;br /&gt;
* [[image:Bring_back_my_80's_Arcade!.jpg|68px]] [[Bring back my 80's Arcade!]]&lt;br /&gt;
* [[image:Bruno's_Arcade_Cabinet.jpg|68px]] [[Bruno's Arcade Cabinet]]&lt;br /&gt;
* [[image:Byron's_Total_Recall_Cabinet.jpg|68px]] [[Byron's Total Recall Cabinet]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* [[image:Cabinet_Resoration.jpg|68px]] [[Cabinet Resoration]]&lt;br /&gt;
* [[image:Cabinet_with_No_Name.jpg|68px]] [[Cabinet with No Name]]&lt;br /&gt;
* [[image:CabLouie's_MAME_Arcade_Cabinet.jpg|68px]] [[CabLouie's MAME Arcade Cabinet]]&lt;br /&gt;
* [[image:Capper's_MAME_Cabinet.jpg|68px]] [[Capper's MAME Cabinet]]&lt;br /&gt;
* [[image:Caproni's_Emu_Machine.jpg|68px]] [[Caproni's Emu Machine]]&lt;br /&gt;
* [[image:Carlos'_Centipede_extended.jpg|68px]] [[Carlos' Centipede extended]]&lt;br /&gt;
* [[image:Carlos_Russo's_Arcade_Project.jpg|68px]] [[Carlos Russo's Arcade Project]]&lt;br /&gt;
* [[image:Casa_Gino.jpg|68px]] [[Casa Gino]]&lt;br /&gt;
* [[image:Centipede_cabinet_TO_mame_box.jpg|68px]] [[centipede cabinet - mame box]]&lt;br /&gt;
* [[image:Chet's_Arcade_-_Columbus_OH_.jpg|68px]] [[Chet's Arcade - Columbus, OH]]&lt;br /&gt;
* [[image:Chookmame.jpg|68px]] [[Chookmame]]&lt;br /&gt;
* [[image:Chris's_MAME_Cabinet.jpg|68px]] [[Chris's MAME Cabinet]]&lt;br /&gt;
* [[image:CHRO-MAME.jpg|68px]] [[CHRO-MAME]]&lt;br /&gt;
* [[image:Ciccio's_mame_cab.jpg|68px]] [[Ciccio's mame cab]]&lt;br /&gt;
* [[image:Circuit_Breaker.jpg|68px]] [[Circuit Breaker]]&lt;br /&gt;
* [[image:Classic_Arcade.jpg|68px]] [[Classic Arcade]]&lt;br /&gt;
* [[image:CoffinMAME.jpg|68px]] [[CoffinMAME]]&lt;br /&gt;
* [[image:Collywobbles_MAME_Machine.jpg|68px]] [[Collywobbles MAME Machine]]&lt;br /&gt;
* [[image:Cosmicade.jpg|68px]] [[Cosmicade]]&lt;br /&gt;
* [[Image:Creasy'sMonsterCadeStarBurst.JPG|68px]] [[Creasy's MonsterCade]]&lt;br /&gt;
* [[image:Cronin's_Arcade_-_Machine_Number_2.jpg|68px]] [[Cronin's Arcade - Machine Number 2!]]&lt;br /&gt;
* [[image:Cronin's_Arcade.jpg|68px]] [[Cronin's Arcade]]&lt;br /&gt;
* [[image:CthulhuLuke's_Arcade_Parodius.jpg|68px]] [[CthulhuLuke's Arcade Parodius]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* [[Image:Dragonslair.jpg|68px]] [[Daan's Dragons Lair Quest]]&lt;br /&gt;
* [[image:Dacab!.JPG|68px]] [[DaCab!!]]&lt;br /&gt;
* [[Image:Dansclassycab.jpg|68px]] [[Dan's Classi-X-Arcade]]&lt;br /&gt;
* [[Image:Danscab.jpg|68px]][[Dan's Mame Cabinet]]&lt;br /&gt;
* [[image:03-20-06-danny.jpg|68px]] [[Danny's Mamejuke Machine]]&lt;br /&gt;
* [[Image:Darkcade.JPG|68px]] [[Darkade]]&lt;br /&gt;
* [[Image:Davesjoustlike.jpg|68px]] [[Dave's Joust-like MAME Cab]]&lt;br /&gt;
* [[Image:Davesminifighter.jpg|68px]] [[Dave's Mini Fighter]]&lt;br /&gt;
* [[Image:Davesarcade.jpg|68px]] [[Daves MAME project]]&lt;br /&gt;
* [[Image:Davids.JPG|68px]] [[David's Mame Project]]&lt;br /&gt;
* [[Image:DazzGameNotOver.jpg|68px]] [[Dazz's Game Not Over]]&lt;br /&gt;
* [[image:Dbdeth.jpg|68px]] [[DBDETH's Funhouse]]&lt;br /&gt;
* [[Image:Arcade game w liz.jpg|68px]] [[DC's MAME Arcade Cabinet!]]&lt;br /&gt;
* [[Image:Decobah.jpg|68px]] [[Degobah]]&lt;br /&gt;
* [[delta88's virtua MAME]]&lt;br /&gt;
* [[Image:Demon.jpg|68px]] [[Demoncade]]&lt;br /&gt;
* [[image:demoncade2.jpg|68px]] [[Demoncade 2]]&lt;br /&gt;
* [[Image:Dhansen's Arcade Stupidity.jpg|68px]]  [[Dhansen's Arcade Stupidity]]&lt;br /&gt;
* [[Image:02-14-06-dinobob.jpg|68px]] [[Dinobob's Arcade Cabinet]]&lt;br /&gt;
* [[image:DiscsofTron.jpg|68px]] [[Discs of Tron - athon]]&lt;br /&gt;
* [[Image:DocsModular.jpg|68px]] [[Doc's Modular Mame]] &lt;br /&gt;
* [[Image:DopeBrothers.jpg|68px]] [[DopeBrothers]]&lt;br /&gt;
* [[Image:Doughcade II.jpg|68px]] [[Doughcade II]]&lt;br /&gt;
* [[image:DrJs.gif|68px]] [[Dr. J's Arcade]]&lt;br /&gt;
* [[Image:DragonsDenArcadeEd.jpg|68px]] [[Dragon's Den - ArcadeEd]]&lt;br /&gt;
* [[Image:DragonsL2.jpg|68px]] [[Dragon's Lair II MAME cabinet]]&lt;br /&gt;
* [[Image:Dragoncade.jpg|68px]] [[DragonCade]]&lt;br /&gt;
* [[image:Dual_Conversion_Project.jpg|68px]] [[Dual Conversion Project]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* [[Image:EasyCab.jpg|68px]] [[Easy MameCab]]&lt;br /&gt;
* [[Image:Rallyx.jpg|68px]] [[Eightbits Rally-X conversion]]&lt;br /&gt;
* [[Image:Elvis.jpg|68px]] [[Elvis' MAME Cab 1]]&lt;br /&gt;
* [[Image:EMUCADE.gif|68px]] [[EMUCADE]]&lt;br /&gt;
* [[Image:EmuChrist.jpg|68px]] [[EmuChrist]]&lt;br /&gt;
* [[Image:Emulaxian_cabinet.jpg|68px]] [[Emulaxian]]&lt;br /&gt;
* [[Image:Eric.jpg|68px]] [[Eric's Handbuilt Mame Cabinet]]&lt;br /&gt;
* [[Image:Escher.jpg|68px]] [[Escher's MCP 01]]&lt;br /&gt;
* [[Image:Euro.jpg|68px]] [[Eurocab 2000]]&lt;br /&gt;
* [[Image:Evs.jpeg|68px]] [[Ev's Arcade Machine]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[Image:Licorice.jpg|68px]] [[Fantastic 4 - Jt's Classic Gaming System]]&lt;br /&gt;
* [[Image:Fiends_Kitschen.jpg|68px]] [[Fiend's kitschen, mame cabinet, pinmame]]&lt;br /&gt;
* [[Image:Flynns_Place.jpg|68px]] [[Flynn's place]]&lt;br /&gt;
* [[Image:Franks.jpg|68px]] [[Frank's Mame Cabinet]]&lt;br /&gt;
* [[Image:Frederic_arcade_fever.jpg|68px]] [[frederic arcade fever]]&lt;br /&gt;
* [[Image:Frostillicus.jpg|68px]] [[Frostillicus Arcade]] &lt;br /&gt;
* [[Image:Fuams_portable_cab.jpg|68px]] [[Fuam's portable MAME cabinet - a Stickhead site!]]&lt;br /&gt;
* [[Image:Full_Circuit.jpg|68px]] [[Full Circuit]]&lt;br /&gt;
* [[Image:Full_Frame_MAME.jpg|68px]] [[Full Frame MAME]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* [[Image:Galagatheme.jpg|68px]] [[Galaga Themed Cab]]&lt;br /&gt;
* [[Image:Gameon.jpg|68px]] [[Game On Arcade]]&lt;br /&gt;
* [[Image:Gamestation.jpg|68px]] [[Game Station-Mini Mame Cabinet]]&lt;br /&gt;
* [[image:GameX.jpg|68px]] [[Game X]]&lt;br /&gt;
* [[Gamekult Cabinet]]&lt;br /&gt;
* [[Image:Garysupright.jpg|68px]] [[Garry's Canadian MAME Machine]]&lt;br /&gt;
* [[Image:Gauntlet.jpg|68px]] [[Gauntlet Legends 'Mamified']]&lt;br /&gt;
* [[Image:S Gerald2.jpg|68px]] [[Gerald Gorman's Cabinet]]&lt;br /&gt;
* [[Generic Eric's Wide Bodied Lowboy]] [[2 player Lowboy with 22&amp;quot; Monitor]]&lt;br /&gt;
* [[Giggler's DigDug Arcade]]&lt;br /&gt;
* [[Image:Gindustries.jpg|68px]] [[Gindustries Arcade]]&lt;br /&gt;
* [[Image:05-22-06-goldenaxe.jpg|68px]] [[Golden Axe Cabinet]]&lt;br /&gt;
* [[Griffin MAME]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* [[image:Haps.jpg|68px]] [[Haps MAME Project]]&lt;br /&gt;
* [[Image:HeavyMetal.jpg|68px]] [[Heavy Metal Arcade]]&lt;br /&gt;
* [[Image:HK_SOUL_CALIBUR.jpg|68px]][[HeadKaze's Soul Calibur Arcade Cabinet]]&lt;br /&gt;
* [[Image:Cb22sm.jpg|68px]] [[Horrorshow Arcade]]&lt;br /&gt;
* [[Image:HurrayB.jpg|68px]] [[Hurray Banana's Arcade Machine Project]]&lt;br /&gt;
* [[Image:Hybridcab.jpg|68px]] [[Hybrid Arcade Console]]&lt;br /&gt;
* [[Image:Hypercade.jpg|68px]] [[Hypercade]]&lt;br /&gt;
* [[Image:Hypermoe.jpg|68px]] [[HyperMoe's MAME/X-box cab]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* [[Image:Iansmame.jpg|68px]] [[Ian's MAME Cabinet]]&lt;br /&gt;
* [[Idiot's Guide to Converting an Arcade Cabinet]]&lt;br /&gt;
* [[Image:Imberzerk.jpg|68px]] [[IM Berzerk]]&lt;br /&gt;
* [[Image:Infinicade.jpg|68px]] [[Infinicade I &amp;amp; II]]&lt;br /&gt;
* [[Image:Innocentlamb.jpg|68px]] [[innocent_lamb's arcade machine]]&lt;br /&gt;
* [[Insert Coin]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[Image:JRsarcade.jpg|68px]] [[J.R. Cade]]&lt;br /&gt;
* [[Image:Mamecab right low.jpg|68px]] [[Jakobud's mameCab]]&lt;br /&gt;
* [[James' MAME Machine]]&lt;br /&gt;
* [[Jason's Classic Arcade]]&lt;br /&gt;
* [[Jaw's Arcade Machine]]&lt;br /&gt;
* [[Jeff's MAME Arcade]]&lt;br /&gt;
* [[Jeff's Mame Cabinet]]&lt;br /&gt;
* [[Image:JeffsUltimate1.jpg|68px]] [[Jeff's Ultimate MAME Arcade Machine]]&lt;br /&gt;
* [[Image:JeffsUltimateII.jpg|68px]] [[Jeff's Ultimate MAME Cabinet 2]]&lt;br /&gt;
* [[Jerkylicker's MAME Cab]]&lt;br /&gt;
* [[Jerry Mame]]&lt;br /&gt;
* [[JIMI ARCADE CAB]]&lt;br /&gt;
* [[Image:MiniJimBIG.jpg|68px]] [[Jimmy Ray's Time Warp and Mini Pacman]]&lt;br /&gt;
* [[JJ's Arcade Machine]]&lt;br /&gt;
* [[Image:JLRArcade.jpg|68px]] [[JLR2000's Mame Cabinet]]&lt;br /&gt;
* [[Jo´s Mame Machine]]&lt;br /&gt;
* [[Joe's Arcade Machine]]&lt;br /&gt;
* [[Joe's Arcade]]&lt;br /&gt;
* [[Joe's Kangaroo to MAME project]]&lt;br /&gt;
* [[John's MAME Machine]]&lt;br /&gt;
* [[John's MAME Project]]&lt;br /&gt;
* [[Image:JohnsRetroArcade.jpg|68px]] [[John's Retro Arcade]]&lt;br /&gt;
* [[John Reder's Arcade Cabinet Project]]&lt;br /&gt;
* [[Johnny Mac Mame Cabinet]]&lt;br /&gt;
* [[Jon's Mame Machine]]&lt;br /&gt;
* [[Jonathan's MAME Cab-in-progress]]&lt;br /&gt;
* [[Jubei:Rob's Arcade Cabinet]]&lt;br /&gt;
* [[Just Another Mame Cab...]]&lt;br /&gt;
* [[Justin's Centipede MAME cabinet]]&lt;br /&gt;
* [[JZONE]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* [[Image:Kardalls_Arcade_thumb.png|68px]]] [[Kardalls_Arcade]]&lt;br /&gt;
* [[KerschCab]]&lt;br /&gt;
* [[Image:Galaga.jpg|68px]] [[Kevin's Custom Galaga]]&lt;br /&gt;
* [[Image:Kimame.jpg|68px]] [[KI Mame]]&lt;br /&gt;
* [[Image:Kidsmame.gif|68px]] [[Kids Mame 1]]&lt;br /&gt;
* [[Image:Klax.jpg|68px]] [[Klax Cabinet Conversion]]&lt;br /&gt;
* [[Image:Krustys.jpg|68px]] [[Krusty's MAME Cabinet]]&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* [[Image:Larryoldschool.jpg|68px]] [[Larry's Old School Video Arcade]]&lt;br /&gt;
* [[Image:Ledarcade.JPG|68px]] [[LED Sign Arcade PC]]&lt;br /&gt;
* [[Image:Lees.jpg|68px]] [[Lee's MAME Cabinet]]&lt;br /&gt;
* [[Image:Liam.JPG|68px]] [[LIAM'S ARCADE MACHINE]]&lt;br /&gt;
* [[image:Living_Room_Arcade_Cabinet.jpg |68px]] [[Living Room Arcade Cabinet]]&lt;br /&gt;
* [[Image:LOB.GIF|68px]] [[Lob's BYOAM]]&lt;br /&gt;
* [[Image:Lowerhell.jpg|68px]] [[lowerhell MAME cabinet]]&lt;br /&gt;
* [[Luci's Everything cab]]&lt;br /&gt;
* [[Image:LuSiD.jpg|68px]] [[LuSiD's Arcade Flashback]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* [[M.A.M.E. Monster]]&lt;br /&gt;
* [[M.A.M.E. Project]]&lt;br /&gt;
* [[MADPLUMMER'S M.A.M.E. ARCADE CABINET]]&lt;br /&gt;
* [[Mahuti's Defendercade]]&lt;br /&gt;
* [[MAME - KONZEPT]]&lt;br /&gt;
* [[Mame Arcade Cabinet Blog]]&lt;br /&gt;
* [[MAME ARcade]]&lt;br /&gt;
* [[Mame Arcade]]&lt;br /&gt;
* [[MAME Cabaret UK]]&lt;br /&gt;
* [[Mame Cabinet with DDR pad]]&lt;br /&gt;
* [[mame cabinets, daphne cabinet and mp3 jukebox]]&lt;br /&gt;
* [[Mame Conversion Project]]&lt;br /&gt;
* [[Mame Fighter]]&lt;br /&gt;
* [[Mame Frenzy!]]&lt;br /&gt;
* [[MAME HAM]]&lt;br /&gt;
* [[MAME Invaders]]&lt;br /&gt;
* [[Image:MameMaevel.jpg|68px]] [[MameMarvel]]&lt;br /&gt;
* [[MAME Platypus]]&lt;br /&gt;
* [[MAME Play-Choice]]&lt;br /&gt;
* [[Mame Shark]]&lt;br /&gt;
* [[mame]]&lt;br /&gt;
* [[MameIT!]]&lt;br /&gt;
* [[MameNation]]&lt;br /&gt;
* [[MameStation II]]&lt;br /&gt;
* [[Mamestation.3]]&lt;br /&gt;
* [[MameStation]]&lt;br /&gt;
* [[Mametastic]]&lt;br /&gt;
* [[Mamiac]]&lt;br /&gt;
* [[MAMMY - Mike's PC-Based Arcade Machine]]&lt;br /&gt;
* [[Mario Bros. Arcade Reproduction]]&lt;br /&gt;
* [[Mark's Arcade Cabinet]]&lt;br /&gt;
* [[Mark's Basement  Arcade]]&lt;br /&gt;
* [[MarMags Arcade Computer]]&lt;br /&gt;
* [[MarvinCade]]&lt;br /&gt;
* [[Massive Mame]]&lt;br /&gt;
* [[Master of All MAME-Kind]]&lt;br /&gt;
* [[Maximum MAME]]&lt;br /&gt;
* [[Merl's Mame Arcade Machine]]&lt;br /&gt;
* [[Michael's MAME cabinet project]]&lt;br /&gt;
* [[Mike's MacMAME Machine]]&lt;br /&gt;
* [[Mike's MAME Cabinet]]&lt;br /&gt;
* [[Mike's MAME Machine]]&lt;br /&gt;
* [[Mike's Mamebot]]&lt;br /&gt;
* [[Mike's Modular MAME]]&lt;br /&gt;
* [[Mikes Arcade Parlour]]&lt;br /&gt;
* [[Mikes MAMA Cab]]&lt;br /&gt;
* [[Millipede MAME Cabinet]]&lt;br /&gt;
* [[Mini Arcade]]&lt;br /&gt;
* [[Mini MAME]]&lt;br /&gt;
* [[Mini Mame]]&lt;br /&gt;
* [[Mini Pacman - domPAC]]&lt;br /&gt;
* [[Mini Space Invaders]]&lt;br /&gt;
* [[minicade vitarelli]]&lt;br /&gt;
* [[Minimal MAME Cabinet]]&lt;br /&gt;
* [[miniMame half-size arcade cabinet]]&lt;br /&gt;
* [[miniMAME, megaMAME, Cocktail Project, MiniPac]]&lt;br /&gt;
* [[MiniPac 2]]&lt;br /&gt;
* [[MiniPac 3]]&lt;br /&gt;
* [[MMP Beast]]&lt;br /&gt;
* [[MMP Centimame]]&lt;br /&gt;
* [[MMP Deano Cab]]&lt;br /&gt;
* [[MMP Dyno Cab]]&lt;br /&gt;
* [[MMP Freddie Cab]]&lt;br /&gt;
* [[MMP Galaga Mini]]&lt;br /&gt;
* [[MMP Mame Invaders]]&lt;br /&gt;
* [[MMP Power Cab]]&lt;br /&gt;
* [[MMP Starcab]]&lt;br /&gt;
* [[MMP Virtua Cab]]&lt;br /&gt;
* [[MMP Zelda Mame]]&lt;br /&gt;
* [[Modeverything Arcade PC]]&lt;br /&gt;
* [[Modified Doc's Modular]]&lt;br /&gt;
* [[Modular Showcase]]&lt;br /&gt;
* [[Moosehead's Arcade Cabinet]]&lt;br /&gt;
* [[Mortal Kombat Mame Machine II]]&lt;br /&gt;
* [[MrSaLTy's Arcade]]&lt;br /&gt;
* [[Ms. Donkey Man]]&lt;br /&gt;
* [[MsPacMAME, Galaxian MAME machine, 3rd machine]]&lt;br /&gt;
* [[MUGOMAME]]&lt;br /&gt;
* [[My First]]&lt;br /&gt;
* [[My Mame Arcade Project]]&lt;br /&gt;
* [[My MAMERoom]]&lt;br /&gt;
* [[My Small Arcade Machine]]&lt;br /&gt;
* [[My Ultimate MAME Woody]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* [[N.A.M.E.  arcade cabinet project]]&lt;br /&gt;
* [[Image:NES-Cabinet.jpg|68px]] [[Nannu's Nintendo Cabinet]]&lt;br /&gt;
* [[Natas' Mame Cabinet]]&lt;br /&gt;
* [[NC - ARCADE PC]] (Portuguese)&lt;br /&gt;
* [[Neo Arcade]]&lt;br /&gt;
* [[NeoMAME]]&lt;br /&gt;
* [[New Game Arcade]]&lt;br /&gt;
* [[Notrica Arcade]]&lt;br /&gt;
* [[Numbski's Arcade Cabinet]]&lt;br /&gt;
* [[Nuno's Windows All Platform Project]]&lt;br /&gt;
* [[NYLatenite's Gamer's Paradise]]&lt;br /&gt;
* [[Nyno's play it again]]&lt;br /&gt;
== O ==&lt;br /&gt;
* [[Image:Offy.jpg|68px]] [[Offy's MAME Project]]&lt;br /&gt;
* [[Omega MAME]]&lt;br /&gt;
* [[Image:Oneflowupright.jpg|68px]] [[Oneflow_Arcade]]&lt;br /&gt;
* [[image:Outrun_MAME.jpg|68px]] [[Outrun MAME]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* [[Image:Pac-Man upright.jpg|68px]] [[Pac-Man Upright]]&lt;br /&gt;
* [[Pac-Matt Arcade and Jukebox]]&lt;br /&gt;
* [[Image:Pacfanupright.jpg|68px]] [[PacFan's Arcade Cabinets]]&lt;br /&gt;
* [[Image:PAJMame.jpg|68px]] [[PAJ MAME Arcade Cabinet]]&lt;br /&gt;
* [[PC Arcade 2000]]&lt;br /&gt;
* [[Image:Pccab.jpg|68px]] [[PC Cab]]&lt;br /&gt;
* [[Image:PC2Jamma.jpg|68px]] [[PC2Jamma]]&lt;br /&gt;
* [[Image:Pendleton.jpg|68px]] [[Pendleton's Pub Arcade]]&lt;br /&gt;
* [[Image:PennyArcade2.jpg|68px]] [[Penny Arcade 2]]&lt;br /&gt;
* [[Pete's 80s Mame Acrade Cabinent !]]&lt;br /&gt;
* [[image:Phmame.jpg|68px]] [[PH.A.M.E.]]&lt;br /&gt;
* [[PinMAME-HW]]&lt;br /&gt;
* [[Image:Pjcworld.jpg|68px]] [[PJC World]]&lt;br /&gt;
* [[Image:Playtpus.jpg|68px]] [[PLATYPUS]]&lt;br /&gt;
* [[image:pmc's_arcade_cabinet_project.jpg|68px]] [[pmc's arcade cabinet project]]&lt;br /&gt;
* [[Image:Posionblack.jpg|68px]] [[Poisonblack wallcab]]&lt;br /&gt;
* [[Pony Cab]]&lt;br /&gt;
* [[Prawdad's MAME Cabinet]]&lt;br /&gt;
* [[Procrastination Station]]&lt;br /&gt;
* [[project 976?      .still working on title]]&lt;br /&gt;
* [[Project B.Y.O.B. - Bring Your Own Box (to stand on if you are too short)]]&lt;br /&gt;
* [[Project Gauntlet.  4 player MAME arcade at home]]&lt;br /&gt;
* [[Image:Projectmame.jpg|68px]] [[Project MAME]]&lt;br /&gt;
* [[Project X]]&lt;br /&gt;
* [[PS2 Video Arcade]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
* [[Q*Bert - Congo Bongo - and the Classics]]&lt;br /&gt;
== R ==&lt;br /&gt;
* [[Image:Racerx.jpg|68px]] [[RacerX's Arcade]]&lt;br /&gt;
* [[Raging Dragon:  The Cabinet]]&lt;br /&gt;
* [[Ralaga]]&lt;br /&gt;
* [[REBIRTH]]&lt;br /&gt;
* [[Recrudescence]]&lt;br /&gt;
* [[Reno's Arcade PC]]&lt;br /&gt;
* [[Retro Arcade]]&lt;br /&gt;
* [[Retro:Cabin]]&lt;br /&gt;
* [[Retrocactus]]&lt;br /&gt;
* [[Retrocade]]&lt;br /&gt;
* [[Revenge of the Space Invaders]]&lt;br /&gt;
* [[Rick' Mame Cabinet]]&lt;br /&gt;
* [[Rick's MAME Project III]]&lt;br /&gt;
* [[Rick's MAME Project Revisited]]&lt;br /&gt;
* [[Ries Mame cabinet]]&lt;br /&gt;
* [[RKD: The Coin-Opt Machine]]&lt;br /&gt;
* [[Rob's MAME Machine -]]&lt;br /&gt;
* [[Rob's R-Cade]]&lt;br /&gt;
* [[Robot Bowl Conversion]]&lt;br /&gt;
* [[Roland's MAME Machine]]&lt;br /&gt;
* [[ROM-ULATOR]]&lt;br /&gt;
* [[RomArcade]]&lt;br /&gt;
* [[Image:Roswell.jpg|68px]] [[Roswell 88201]]&lt;br /&gt;
* [[Image:Rototron.jpg|68px]] [[Rototron]]&lt;br /&gt;
* [[RTS Arcade System]]&lt;br /&gt;
* [[Russ' MAME Page]]&lt;br /&gt;
* [[RUSS'S ELECTROMAME PROJECT]]&lt;br /&gt;
* [[Russ's Mame cabinet]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* '''[[Saint's Dream Machine]]''' &amp;lt;- The first submitted project, which is still vaporware....&lt;br /&gt;
* [[Savoia Arcade]]&lt;br /&gt;
* [[Scott's EASY MAME cabinet]]&lt;br /&gt;
* [[Scott's Obsession]]&lt;br /&gt;
* [[Scott's Unicade]]&lt;br /&gt;
* [[Scratch Built Ms. Pac-Man Cabinet]]&lt;br /&gt;
* [[Second Chance Arcade]]&lt;br /&gt;
* [[ShannyBoysMame]]&lt;br /&gt;
* [[Shinobi Super System]]&lt;br /&gt;
* [[SimpleCab]]&lt;br /&gt;
* [[Sith's Arcade]]&lt;br /&gt;
* [[Skate-R-Cade]]&lt;br /&gt;
* [[SKATER BOY'S PAC MAN/FUN BOX ARCADE]]&lt;br /&gt;
* [[SlikStik Mame Machine 2004]]&lt;br /&gt;
* [[Smack's Mega-Super-Heinie MAME Cab]]&lt;br /&gt;
* [[SNAAAKE'S MAMECAST ! ! !]]&lt;br /&gt;
* [[SNAAAKE's mamecast 1.5(hehe 1.5)]]&lt;br /&gt;
* [[Snopes' Cab (La Maca)]]&lt;br /&gt;
* [[Image:Solocade.jpg|68px]] [[Solocade]]&lt;br /&gt;
* [[Space Horizon Arcade ( beatrice3d)]]&lt;br /&gt;
* [[Space Station]]&lt;br /&gt;
* [[Spelmaskinen (Mini-Mame)]]&lt;br /&gt;
* [[Spindler's MAME Machine]]&lt;br /&gt;
* [[Splifford's MAME conversion]]&lt;br /&gt;
* [[Spontanious Mini Arcade]]&lt;br /&gt;
* [[Star Wars Mame Machine]]&lt;br /&gt;
* [[Starfighter Cabinet]]&lt;br /&gt;
* [[Stargate MAME]]&lt;br /&gt;
* [[SteadCade Mame Project]]&lt;br /&gt;
* [[Stealthboy's MAME Cabinet]]&lt;br /&gt;
* [[Stefano's Arcade Page]]&lt;br /&gt;
* [[Steve's Awesome MAME Machines]]&lt;br /&gt;
* [[Steves Kiwi Arcade Project]]&lt;br /&gt;
* [[Sturcade]]&lt;br /&gt;
* [[Super MAME]]&lt;br /&gt;
* [[SuperArcade]]&lt;br /&gt;
* [[Image:Supercade.jpg|68px]] [[Supercade: Classic Arcade System]]&lt;br /&gt;
* [[Image:Swindle-arcade-cabinet.jpg|68px]] [[Swindle's MAME Cabinet]]&lt;br /&gt;
* [[Sybil]]&lt;br /&gt;
* [[Sylicon1's arcade cabinet project]]&lt;br /&gt;
* [[Image:System7.jpg|68px]] [[System7]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* [[T's mame cabinet]]&lt;br /&gt;
* [[TAC - Tony's Arcade Cabinet]]&lt;br /&gt;
* [[Talking Octopus's Arcade]]&lt;br /&gt;
* [[The Alien Scum MAME Cabinet]]&lt;br /&gt;
* [[The ATARIcade/NEScade]]&lt;br /&gt;
* [[The B-Box]]&lt;br /&gt;
* [[The Big Green Machine]]&lt;br /&gt;
* [[The Centipede]]&lt;br /&gt;
* [[The Chronicles of Arcade Building]]&lt;br /&gt;
* [[the Classy Cab]]&lt;br /&gt;
* [[The Crap 2 Mame project]]&lt;br /&gt;
* [[the DEGENATRON LIVES!]]&lt;br /&gt;
* [[The easy Steering Wheel]]&lt;br /&gt;
* [[The Electric Quarter]]&lt;br /&gt;
* [[The Ghost in the Machine]]&lt;br /&gt;
* [[The High Life]]&lt;br /&gt;
* [[The Isaacade]]&lt;br /&gt;
* [[Image:Klutzoplex.jpg|68px]] [[the Klutzoplex presents: the Arcade Machine! (a Podium retrofit MAME Project)]]&lt;br /&gt;
* [[The Lilypad]]&lt;br /&gt;
* [[The M.A.M.E. Game]]&lt;br /&gt;
* [[The Machine]]&lt;br /&gt;
* [[The Maimster Machine]]&lt;br /&gt;
* [[The MAME-inator]]&lt;br /&gt;
* [[The Mametrix]]&lt;br /&gt;
* [[The Monolith]]&lt;br /&gt;
* [[The nameless MAME cabinet!]]&lt;br /&gt;
* [[Image:The_NEON_MAME.jpg|68px]] [[The NEON MAME]]&lt;br /&gt;
* [[The Rage]]&lt;br /&gt;
* [[The Secret Arcade]]&lt;br /&gt;
* [[The Sweaty Tomatoe]]&lt;br /&gt;
* [[The Time Machine]]&lt;br /&gt;
* [[The True ULTRA Supreme Arcade Machine]]&lt;br /&gt;
* [[THE ULTIMATE SUPREME GAMESTATION THE GAME IS NEVER OVER...EVER ! ! !]]&lt;br /&gt;
* [[The ZOOM MACHINE]]&lt;br /&gt;
* [[Thenasty' Arcademania]]&lt;br /&gt;
* [[thydzik's mame cab]]&lt;br /&gt;
* [[Tim's Black &amp;amp; Blue Mame Cabinet]]&lt;br /&gt;
* [[Timbo's Mame Cab]]&lt;br /&gt;
* [[TiptonWare]]&lt;br /&gt;
* [[Todd's MacMame Arcade]]&lt;br /&gt;
* [[Tom's MAME Box]]&lt;br /&gt;
* [[Tom's Mame Cabinet]]&lt;br /&gt;
* [[Tom &amp;amp; Mindy's MAME Arcade]]&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
* [[Tommy and Jason's MAME Cabinet Valpocade]]&lt;br /&gt;
* [[Image:Tomorrowland Arcade.jpg|68px]] [[Tomorrowland Arcade]]&lt;br /&gt;
* [[TOTAL Impulse (cabaret)]]&lt;br /&gt;
* [[Towlebooth's Arcade Classics]]&lt;br /&gt;
* [[Image:Transformable.jpg|68px]] [[Transformable Retro Cab]]&lt;br /&gt;
* [[Trebeck's Arcade Machine]]&lt;br /&gt;
* [[Trilogy's Arcade cabinet]]&lt;br /&gt;
* [[TRIVIA M.A.M.E.]]&lt;br /&gt;
* [[Tron's Game Grid]]&lt;br /&gt;
* [[Turthalion's MAME machine]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* [[Image:Uberarcade.jpg|68px]] [[Ubercade]]&lt;br /&gt;
* [[Image:05-22-06-ultimate.jpg|68px]] [[ULTIMATE 4 PLAYER GAMING MACHINE]]&lt;br /&gt;
* [[Image:UltimateCabinet.gif|68px]] [[Ultimate Arcade]]&lt;br /&gt;
* [[Image:Sm marquee2.jpg|68px]] [[Ultimate Arcade Building Plans]]&lt;br /&gt;
* [[Image:UltimateMarvel.jpg|68px]] [[Ultimate Marvel Team]]&lt;br /&gt;
* [[image:UncleTs_Dads_Arcade.jpg|68px]] [[UncleTs Dads Arcade]]&lt;br /&gt;
* [[Image:UniversalArcade.jpg|68px]] [[Universal Arcade Machine]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* [[Image:VideoInvasion.jpg|68px]] [[Video Invasion]]&lt;br /&gt;
* [[Image:04-14-06-minicade.jpg|68px]] [[vitarelli minicade 2]]&lt;br /&gt;
* [[Image:vortex_scratchbuilt.jpg|68px]] [[Vortex Scratch-Built Upright]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* [[Wamadeus cabinet conversion]]&lt;br /&gt;
* [[Wattsnater - Mini Upright]]&lt;br /&gt;
* [[Webb's MAME Arcade]]&lt;br /&gt;
* [[WeirdPier's MAME Cabinet]]&lt;br /&gt;
* [[What's our Vector, Victor]]&lt;br /&gt;
* [[Wicksta's Linux AdvanceMAME Cabinet]]&lt;br /&gt;
* [[Willow Cab]]&lt;br /&gt;
* [[WorkM.A.M.E]]&lt;br /&gt;
* [[Wouter's arcade machine]]&lt;br /&gt;
== X ==&lt;br /&gt;
* [[Image:Xtreme.jpg|68px]] [[X-treme M.A.M.E.]]&lt;br /&gt;
* [[Image:YetAnotherMame.jpg|68px]] [[Xcalicade]]&lt;br /&gt;
* [[XR900'S MAME_MACHINE]]&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
* [[YapCAB]]&lt;br /&gt;
* [[Image:YetAnotherMame.jpg|68px]] [[Yes Another Mame Project!]]&lt;br /&gt;
* [[Image:YetAnother2.jpg|68px]] [[Yet another MAME cabinet...]]&lt;br /&gt;
* [[Image:Yetanothermamerobo.jpg|68px]] [[Yet Another MAME Machine!]]&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
* [[Image:ZakkPac.jpg|68px]] [[Zakk-pac]]&lt;br /&gt;
* [[Image:Zeno.jpg|68px]] [[Zeno's MAMEFrame]]&lt;br /&gt;
* [[image:Zombie's_Arcade.jpg|68px]] [[Zombie's Arcade]]&lt;br /&gt;
&lt;br /&gt;
''Manual Checking for all valid links was done in June 2006. Updating Links and including Thumbprints 3/2008''&lt;br /&gt;
==Dead Or Outdated Links (Please Fix Them):==&lt;br /&gt;
* [[.dreadnaught]]&lt;br /&gt;
* [[7 of Mame arcade cabinet]]&lt;br /&gt;
* [[Andy's Arcade Cabinet]]&lt;br /&gt;
* [[Arcade Craziness]]&lt;br /&gt;
* [[ArcadeATHome]]&lt;br /&gt;
* [[Arcade Machine 2]]&lt;br /&gt;
* [[Arcade Machine Reloaded]]&lt;br /&gt;
* [[Arcade Wot I Made]] (Via Wayback Machine)&lt;br /&gt;
* [[Arcadecabinet]] (Via Wayback Machine)&lt;br /&gt;
* [[Ausnahmezustand Cabinet Project (German Site)]]&lt;br /&gt;
* [[Better Daze]]&lt;br /&gt;
* [[Big Boom Box]] - No real project?&lt;br /&gt;
* [[BigDaves Mame Cabinet]]&lt;br /&gt;
* [[Birdie MAME]]&lt;br /&gt;
* [[Black &amp;amp; White Mame]]&lt;br /&gt;
* [[Blue]]&lt;br /&gt;
* [[Bossman 71's Emu-Cade]]&lt;br /&gt;
* [[Butler 2001]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chapel's Temple of MAME]]&lt;br /&gt;
* [[Closet To MAME]]&lt;br /&gt;
* [[CompuCade]]&lt;br /&gt;
* [[Cowieclan Mame Project]]&lt;br /&gt;
* [[C.R.A.M.E.R  (Christian Ramsviks Arcade Multi Emulator Rack)]]&lt;br /&gt;
* [[Customarcade.net]]&lt;br /&gt;
* [[Darth Vader]]&lt;br /&gt;
* [[Dan's ArcadePC]] &lt;br /&gt;
* [[Daniel's MAME Machine]]&lt;br /&gt;
* [[Dave's MAME V.G.]]&lt;br /&gt;
* [[dgodwin's MAME Cabinet]]&lt;br /&gt;
* [[DIY Arcade]]&lt;br /&gt;
* [[Dreamcast cabinet]]&lt;br /&gt;
* [[Dreamcast Shop Display]]&lt;br /&gt;
* [[eldercaribou's MAME Arcade Cabinet]]&lt;br /&gt;
* [[EmuBeast]]&lt;br /&gt;
* [[Exibar's Lair]]&lt;br /&gt;
* [[flAME (?)]]&lt;br /&gt;
* [[Flats' Arcade in Progress]]&lt;br /&gt;
* [[Freeplay Arcade]]&lt;br /&gt;
* [[Gadget-Cade]]&lt;br /&gt;
* [[GameOn!]]&lt;br /&gt;
* [[Garage MAME]]&lt;br /&gt;
* [[Goody's Arcade Cabinet Project.]]&lt;br /&gt;
* [[Gotham MAME]]&lt;br /&gt;
* [[gnateye's arcade cab]]&lt;br /&gt;
* [[gnateye's dreamcast cab]]&lt;br /&gt;
* [[HoardCade]]&lt;br /&gt;
* [[Hoppity's MacMAME Cabinet]]&lt;br /&gt;
* [[J's Kustom Cabinets]]&lt;br /&gt;
* [[JAZ's MAME Cabinets]]&lt;br /&gt;
* [[Jelloslugs Arcade]]&lt;br /&gt;
* [[Jez's MAME Cabinet]]&lt;br /&gt;
* [[John &amp;amp; Mad's MAME2000]]&lt;br /&gt;
* [[Jukebox / Arcade]]&lt;br /&gt;
* [[Kevin Steele's MAMEFrame Cabinet]]&lt;br /&gt;
* [[Lexxdog's MAME machine]]&lt;br /&gt;
* [[Liam's Arcade Machine]]&lt;br /&gt;
* [[Lindz' MameArcade]]&lt;br /&gt;
* [[M.A.D. Cab]]&lt;br /&gt;
* [[M.A.M.E - Game Not Over]]&lt;br /&gt;
* [[Mame-in-Stien]]&lt;br /&gt;
* [[MAME-Zilla]]&lt;br /&gt;
* [[Mame Madness]]&lt;br /&gt;
* [[MAME Millennium Cabinet]]&lt;br /&gt;
* [[MameCade]]&lt;br /&gt;
* [[Matt's Cocktail Mame Machine]]&lt;br /&gt;
* [[Matthews Arcade Machine]]&lt;br /&gt;
* [[mini neo]]&lt;br /&gt;
* [[Mopwr's All-in-one MAME]]&lt;br /&gt;
* [[Mortal Kombat]]&lt;br /&gt;
* [[MortalKabinet]]&lt;br /&gt;
* [[Mr Gibson's MAME cabinets]]&lt;br /&gt;
* [[Mr.Driver]]&lt;br /&gt;
* [[Multi Ms.Pac-mame]]&lt;br /&gt;
* [[My Plastic Machine]]&lt;br /&gt;
* [[Nightwatch Arcade]]&lt;br /&gt;
* [[oct's MAME cabinet]]&lt;br /&gt;
* [[Odonadon's MAME Project]]&lt;br /&gt;
* [[Oneflow Arcade]]&lt;br /&gt;
* [[P.A.G. - Plays Any Game]]&lt;br /&gt;
* [[Pac-Cab]]&lt;br /&gt;
* [[PacMAME Cabinet...]]&lt;br /&gt;
* [[Panderson's Galaga Cabinet]]&lt;br /&gt;
* [[Patrick's UnLame Mame]]&lt;br /&gt;
* [[Pr0ducer's Mame]]&lt;br /&gt;
* [[Progetto Arcade]]&lt;br /&gt;
* [[Project Stephanie!]]&lt;br /&gt;
* [[R.Cade]]&lt;br /&gt;
* [[Retrotek-arcade.com]]&lt;br /&gt;
* [[RiP's M.A.M.E. Arcade Cabinet]]&lt;br /&gt;
* [[Schreitercade]]&lt;br /&gt;
* [[Shai's M.a.m.e Project]]&lt;br /&gt;
* [[Shawn Lane's Dragon's Lair Project]]&lt;br /&gt;
* [[SirhcMan's Mame Machine]]&lt;br /&gt;
* [[Sparky's Arcade]]&lt;br /&gt;
* [[Sparkys Arcade2 Driving Simulator]]&lt;br /&gt;
* [[Sshado's Club]]&lt;br /&gt;
* [[StellarX Arcade]]&lt;br /&gt;
* [[The Emulator]]&lt;br /&gt;
* [[The J Mame Cabinet Project]]&lt;br /&gt;
* [[The Mame Arcade]]&lt;br /&gt;
* [[The One Machine]]&lt;br /&gt;
* [[The VectoRaster Project]]&lt;br /&gt;
* [[Third Hatch Mame Project]]&lt;br /&gt;
* [[Ultimate Arcade II]]&lt;br /&gt;
* [[UltraMAME]]&lt;br /&gt;
* [[VALPOCADE 3 VALPOCADE CABARET]]&lt;br /&gt;
* [[Valpocade Mega]]&lt;br /&gt;
* [[Video Mania No.1 (horizontal)]]&lt;br /&gt;
* [[Wade's Arcade Flashback]]&lt;br /&gt;
* [[Willebear's Reactor MAME Project]]&lt;br /&gt;
* [[Xiaou2's Dream Cabinet]]&lt;br /&gt;
* [[Xtreme M.A.M.E. / Xtreme M.A.M.E. II / Subroc 3-D]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Examples|More Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13487</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13487"/>
		<updated>2014-02-18T09:47:10Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''  [[image:Happ-horiz-pushbutton.gif|right|thumb]] [[image:Gyruss joy exp.gif|right|thumb]]  [[image:InWall2.gif|right|thumb]]&lt;br /&gt;
The auto-resized versions of these images show up in my browser as &amp;quot;cannot be displayed because it contains errors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The pushbutton image is showing up OK on this page, but not on the [[Pushbuttons]] page or the image page.&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (I replaced the animGIF for the Pacmamea by a png- but kept the GIF in the project page). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13486</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13486"/>
		<updated>2014-02-18T09:46:06Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]] | [[Pinball Simulator Cabinets]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only a handful of cabinets have made it to the BYOAC Hall of Fame. Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.  &lt;br /&gt;
&lt;br /&gt;
The community is constantly adding to this list as new and creative designs are being made.  For a list of the more recent Hall of Fame builds, click here: http://forum.arcadecontrols.com/index.php?topic=103103.0&lt;br /&gt;
&lt;br /&gt;
If you are curious about starting a build, I suggest reviewing the Hall of Fame for ideas and building pointer's. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1up-arcade.png |[[1UP's Pac-Mamea!]]&lt;br /&gt;
Image:CrazyCanadianCocktail.jpg|[[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
Image:Creasy'sMonsterCadeStarBurst.JPG|[[Creasy's MonsterCade]]&lt;br /&gt;
Image:DocsModular.jpg|[[Doc's Modular Mame]]&lt;br /&gt;
Image:Frostillicus.jpg|[[Frostillicus Arcade]] &lt;br /&gt;
Image:HeavyMetal.jpg|[[Heavy Metal Arcade]] &lt;br /&gt;
Image:LuSiD.jpg|[[LuSiD's Arcade Flashback]] &lt;br /&gt;
Image:Minimame.jpg|[[miniMame]] &lt;br /&gt;
Image:NES-Cabinet.jpg|[[Nannu's Nintendo Cabinet]]&lt;br /&gt;
Image:PC2Jamma.jpg|[[PC2Jamma]]&lt;br /&gt;
Image:Roswell.jpg|[[Roswell 88201]]&lt;br /&gt;
Image:Rototron.jpg|[[Rototron]]&lt;br /&gt;
Image:Supercade.jpg|[[Supercade: Classic Arcade System]]&lt;br /&gt;
Image:System7.jpg|[[System7]]&lt;br /&gt;
Image:The_NEON_MAME.jpg|[[The NEON MAME]]&lt;br /&gt;
Image:Whammocade.jpg|[[Whammocade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mamey]]&lt;br /&gt;
* [[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13485</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13485"/>
		<updated>2014-02-18T09:45:34Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Hall of Fame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]] | [[Pinball Simulator Cabinets]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only a handful of cabinets have made it to the BYOAC Hall of Fame. Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.  &lt;br /&gt;
&lt;br /&gt;
The community is constantly adding to this list as new and creative designs are being made.  For a list of the more recent Hall of Fame builds, click here: http://forum.arcadecontrols.com/index.php?topic=103103.0&lt;br /&gt;
&lt;br /&gt;
If you are curious about starting a build, I suggest reviewing the Hall of Fame for ideas and building pointer's. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1up-arcade.png [[1UP's Pac-Mamea!]]&lt;br /&gt;
Image:CrazyCanadianCocktail.jpg|[[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
Image:Creasy'sMonsterCadeStarBurst.JPG|[[Creasy's MonsterCade]]&lt;br /&gt;
Image:DocsModular.jpg|[[Doc's Modular Mame]]&lt;br /&gt;
Image:Frostillicus.jpg|[[Frostillicus Arcade]] &lt;br /&gt;
Image:HeavyMetal.jpg|[[Heavy Metal Arcade]] &lt;br /&gt;
Image:LuSiD.jpg|[[LuSiD's Arcade Flashback]] &lt;br /&gt;
Image:Minimame.jpg|[[miniMame]] &lt;br /&gt;
Image:NES-Cabinet.jpg|[[Nannu's Nintendo Cabinet]]&lt;br /&gt;
Image:PC2Jamma.jpg|[[PC2Jamma]]&lt;br /&gt;
Image:Roswell.jpg|[[Roswell 88201]]&lt;br /&gt;
Image:Rototron.jpg|[[Rototron]]&lt;br /&gt;
Image:Supercade.jpg|[[Supercade: Classic Arcade System]]&lt;br /&gt;
Image:System7.jpg|[[System7]]&lt;br /&gt;
Image:The_NEON_MAME.jpg|[[The NEON MAME]]&lt;br /&gt;
Image:Whammocade.jpg|[[Whammocade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mamey]]&lt;br /&gt;
* [[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=File:1up-arcade.png&amp;diff=13484</id>
		<title>File:1up-arcade.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=File:1up-arcade.png&amp;diff=13484"/>
		<updated>2014-02-18T09:45:07Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Non animated image of the arcade. For animated image please see 1uparcade.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non animated image of the arcade. For animated image please see [[1uparcade.gif]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13483</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13483"/>
		<updated>2014-02-18T09:44:25Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Hall of Fame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]] | [[Pinball Simulator Cabinets]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only a handful of cabinets have made it to the BYOAC Hall of Fame. Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.  &lt;br /&gt;
&lt;br /&gt;
The community is constantly adding to this list as new and creative designs are being made.  For a list of the more recent Hall of Fame builds, click here: http://forum.arcadecontrols.com/index.php?topic=103103.0&lt;br /&gt;
&lt;br /&gt;
If you are curious about starting a build, I suggest reviewing the Hall of Fame for ideas and building pointer's. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
[[Image:1up-arcade.png]] [[1UP's Pac-Mamea!]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CrazyCanadianCocktail.jpg|[[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
Image:Creasy'sMonsterCadeStarBurst.JPG|[[Creasy's MonsterCade]]&lt;br /&gt;
Image:DocsModular.jpg|[[Doc's Modular Mame]]&lt;br /&gt;
Image:Frostillicus.jpg|[[Frostillicus Arcade]] &lt;br /&gt;
Image:HeavyMetal.jpg|[[Heavy Metal Arcade]] &lt;br /&gt;
Image:LuSiD.jpg|[[LuSiD's Arcade Flashback]] &lt;br /&gt;
Image:Minimame.jpg|[[miniMame]] &lt;br /&gt;
Image:NES-Cabinet.jpg|[[Nannu's Nintendo Cabinet]]&lt;br /&gt;
Image:PC2Jamma.jpg|[[PC2Jamma]]&lt;br /&gt;
Image:Roswell.jpg|[[Roswell 88201]]&lt;br /&gt;
Image:Rototron.jpg|[[Rototron]]&lt;br /&gt;
Image:Supercade.jpg|[[Supercade: Classic Arcade System]]&lt;br /&gt;
Image:System7.jpg|[[System7]]&lt;br /&gt;
Image:The_NEON_MAME.jpg|[[The NEON MAME]]&lt;br /&gt;
Image:Whammocade.jpg|[[Whammocade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mamey]]&lt;br /&gt;
* [[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13482</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=13482"/>
		<updated>2014-02-18T09:43:18Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Hall of Fame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]] | [[Pinball Simulator Cabinets]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only a handful of cabinets have made it to the BYOAC Hall of Fame. Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.  &lt;br /&gt;
&lt;br /&gt;
The community is constantly adding to this list as new and creative designs are being made.  For a list of the more recent Hall of Fame builds, click here: http://forum.arcadecontrols.com/index.php?topic=103103.0&lt;br /&gt;
&lt;br /&gt;
If you are curious about starting a build, I suggest reviewing the Hall of Fame for ideas and building pointer's. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
[[Image:1uparcade.png]] [[1UP's Pac-Mamea!]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CrazyCanadianCocktail.jpg|[[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
Image:Creasy'sMonsterCadeStarBurst.JPG|[[Creasy's MonsterCade]]&lt;br /&gt;
Image:DocsModular.jpg|[[Doc's Modular Mame]]&lt;br /&gt;
Image:Frostillicus.jpg|[[Frostillicus Arcade]] &lt;br /&gt;
Image:HeavyMetal.jpg|[[Heavy Metal Arcade]] &lt;br /&gt;
Image:LuSiD.jpg|[[LuSiD's Arcade Flashback]] &lt;br /&gt;
Image:Minimame.jpg|[[miniMame]] &lt;br /&gt;
Image:NES-Cabinet.jpg|[[Nannu's Nintendo Cabinet]]&lt;br /&gt;
Image:PC2Jamma.jpg|[[PC2Jamma]]&lt;br /&gt;
Image:Roswell.jpg|[[Roswell 88201]]&lt;br /&gt;
Image:Rototron.jpg|[[Rototron]]&lt;br /&gt;
Image:Supercade.jpg|[[Supercade: Classic Arcade System]]&lt;br /&gt;
Image:System7.jpg|[[System7]]&lt;br /&gt;
Image:The_NEON_MAME.jpg|[[The NEON MAME]]&lt;br /&gt;
Image:Whammocade.jpg|[[Whammocade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mamey]]&lt;br /&gt;
* [[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=1UP%27s_Pac-Mamea!&amp;diff=13481</id>
		<title>1UP's Pac-Mamea!</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=1UP%27s_Pac-Mamea!&amp;diff=13481"/>
		<updated>2014-02-18T09:42:56Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:1uparcade.gif|right]]&lt;br /&gt;
* '''Project Type:''' Upright Arcade Cabinet&lt;br /&gt;
* '''Construction Method:''' Unclassified&lt;br /&gt;
* '''Monitor Type:''' Television&lt;br /&gt;
* '''Interface Type:''' Unclassified&lt;br /&gt;
* '''Special Controls:''' Spinner, Trackball, Flight Yoke&lt;br /&gt;
* '''OS:''' Windows &lt;br /&gt;
* '''Web page:''' http://1uparcade.rmfx.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
== Additional Details ==&lt;br /&gt;
My first finished cabinet! Details on artwork, construction, and the first ever integrated rotating control panel! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
== Pictures ==&lt;br /&gt;
http://arcadecontrols.com/images/examples/1uparcade.gif&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Upright_cabinets|Back to Upright Cabinet Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13480</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13480"/>
		<updated>2014-02-18T09:40:15Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Problem with .GIF file thumbnails'''  [[image:Happ-horiz-pushbutton.gif|right|thumb]] [[image:Gyruss joy exp.gif|right|thumb]]  [[image:InWall2.gif|right|thumb]]&lt;br /&gt;
The auto-resized versions of these images show up in my browser as &amp;quot;cannot be displayed because it contains errors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The pushbutton image is showing up OK on this page, but not on the [[Pushbuttons]] page or the image page.&lt;br /&gt;
&lt;br /&gt;
Any idea what is wrong? Should I just convert the files to .JPGs? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 16:14, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::From what I understand is the scaling code for gifs incorrect ([http://commons.wikimedia.org/wiki/Commons:File_types#GIF see this Mediawiki article]). Similar the animated GIFs don't scale (see [[Hall of Fame]]). So unless the animation is required, it's best to save them as png files instead. BTW. you're doing awesome work getting all the images transferred *notworthy* [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 04:40, 18 February 2014 (EST) &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*What type of joystick should I get for my build?&lt;br /&gt;
&lt;br /&gt;
This is a common question that seems like it belongs in the FAQ.  Perhaps include a list of game categories and associated sticks like this: (check/verify data)&lt;br /&gt;
&lt;br /&gt;
90's fighters = Happ Competition&lt;br /&gt;
&lt;br /&gt;
twitchy SHMUP = Seimitsu LS-XX or Sanwa JLF/JLW&lt;br /&gt;
&lt;br /&gt;
[[User:PL1|PL1]] ([[User talk:PL1|talk]]) 00:21, 18 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13433</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13433"/>
		<updated>2014-02-17T13:59:39Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Specialized cabinets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Small cabinets===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''[[Bemani_or_DDR_arcade|Dance Dance Revolution]]'' cabinets that feature dance pads as controls.&lt;br /&gt;
Another specialized cabinet is the [[pinball|digital pinball machine]]: it is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software.&lt;br /&gt;
Popular among the community is the Jukebox cabinet. It is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen. Note that this isn't necessary an arcade gaming machine.&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13432</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13432"/>
		<updated>2014-02-17T13:57:41Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
::I've updated the page; it seemed that the FAQ had more information than this page, so I duplicated a lot of content from the FAQ to this page. I'm thinking what extra info could be added on this separate page...[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 08:57, 17 February 2014 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13431</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13431"/>
		<updated>2014-02-17T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Small cabinets===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
Another specialized cabinet is the digital pinball machine: it is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software. {{Also|Pinball}}&lt;br /&gt;
Popular among the community is the Jukebox cabinet. It is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen. Note that this isn't necessary an arcade gaming machine.&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13430</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13430"/>
		<updated>2014-02-17T13:51:47Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Anatomy of a cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Small cabinets===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13429</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13429"/>
		<updated>2014-02-17T13:51:12Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Small cabinets===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
[[image:cabinet1.jpg|left]]&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13428</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13428"/>
		<updated>2014-02-17T13:49:35Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Seated cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].  Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Bartop arcades===&lt;br /&gt;
A bartop arcade is designed to be placed on a tabletop or bartop and generally is a smaller version of an arcade game cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Showcase cabinet===&lt;br /&gt;
A showcase cabinet consists of two distinct sections.  One section will house the video monitor and position it at eye level while standing, and the other section, called the pedestal, supports the control panel and raises it into position to be played while standing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
[[image:cabinet1.jpg|left]]&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13427</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13427"/>
		<updated>2014-02-17T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Driving/Sitdown cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Bartop arcades===&lt;br /&gt;
A bartop arcade is designed to be placed on a tabletop or bartop and generally is a smaller version of an arcade game cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Showcase cabinet===&lt;br /&gt;
A showcase cabinet consists of two distinct sections.  One section will house the video monitor and position it at eye level while standing, and the other section, called the pedestal, supports the control panel and raises it into position to be played while standing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
[[image:cabinet1.jpg|left]]&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13426</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13426"/>
		<updated>2014-02-17T13:48:10Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Cocktail cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Seated cabinet===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Driving/Sitdown cabinet===&lt;br /&gt;
The driving/sitdown cabinet mimics the driver's cockpit (or pilot's, depending on the game) with a steering wheel, flight yoke, motorcycle handlebars etc as main controls. These cabinets may feature a shifter, stick shift, throttle and/or brake pedals. Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Bartop arcades===&lt;br /&gt;
A bartop arcade is designed to be placed on a tabletop or bartop and generally is a smaller version of an arcade game cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Showcase cabinet===&lt;br /&gt;
A showcase cabinet consists of two distinct sections.  One section will house the video monitor and position it at eye level while standing, and the other section, called the pedestal, supports the control panel and raises it into position to be played while standing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
[[image:cabinet1.jpg|left]]&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13425</id>
		<title>Arcade Cabinet</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Arcade_Cabinet&amp;diff=13425"/>
		<updated>2014-02-17T13:47:18Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Upright/Standard cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article provides an introduction to '''Arcade cabinets''' including an overview of the basic cabinet types.&lt;br /&gt;
==Type of Cabinents==&lt;br /&gt;
&lt;br /&gt;
Cabinets can be divided into a few basic categories:&lt;br /&gt;
===Upright/Standard cabinet===&lt;br /&gt;
The standard upright cabinet is the most common cabinet. The player stands or is seated in front of the cabinet. Multiple cabinets of this type can be lined up against a wall to save space and still be playable.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Upright cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Cocktail cabinet===&lt;br /&gt;
The cocktail cabinet is basically a table with a screen in it. This cabinet is usually fitted with controls for two or more players, each sitting at opposite sides of the table. Some games are designed with this kind of play in mind (players sitting opposite of each other) while other games 'flip' the screen to alernate between players.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Cocktail cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Driving/Sitdown cabinet===&lt;br /&gt;
The driving/sitdown cabinet mimics the driver's cockpit (or pilot's, depending on the game) with a steering wheel, flight yoke, motorcycle handlebars etc as main controls. These cabinets may feature a shifter, stick shift, throttle and/or brake pedals. Elaborate sitdown cabinets are powered by hydraulics to mimic the player's movement as seen on a screen. One of the most elaborate sitdown cabinets is [http://www.system16.com/hardware.php?id=844|Sega's R-360] cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Driving/Cockpit cabinets]]'''''&lt;br /&gt;
&lt;br /&gt;
===Jukebox cabinets===&lt;br /&gt;
A Jukebox cabinet is designed so that you can listen to your music using jukebox software. This type of cabinet does not require a joystick, just buttons or a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Jukeboxes]]'''''&lt;br /&gt;
&lt;br /&gt;
===Bartop arcades===&lt;br /&gt;
A bartop arcade is designed to be placed on a tabletop or bartop and generally is a smaller version of an arcade game cabinet.&lt;br /&gt;
&lt;br /&gt;
'''''Examples: [[Bartop/Countertop]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Showcase cabinet===&lt;br /&gt;
A showcase cabinet consists of two distinct sections.  One section will house the video monitor and position it at eye level while standing, and the other section, called the pedestal, supports the control panel and raises it into position to be played while standing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialized cabinets===&lt;br /&gt;
A category of cabinets that are specific to the games they play. A good example of these are the ''Dance Dance Revolution'' cabinets that feature dance pads as controls.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a cabinet==&lt;br /&gt;
[[image:cabinet1.jpg|left]]&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Basics]]&lt;br /&gt;
* [[Examples]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Bezel]]&lt;br /&gt;
*[[Coin Doors|Coin door]]&lt;br /&gt;
*[[Marquee]]&lt;br /&gt;
*[[Control panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13424</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13424"/>
		<updated>2014-02-17T10:58:07Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Links to review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
# [[Neo-Geo]] added, so the FAQ doesn't have broken links. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
# [[Supermodel]] added, likewise. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:58, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Supermodel&amp;diff=13423</id>
		<title>Supermodel</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Supermodel&amp;diff=13423"/>
		<updated>2014-02-17T10:56:44Z</updated>

		<summary type="html">&lt;p&gt;Felsir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Supermodel}}&lt;br /&gt;
&lt;br /&gt;
'''Supermodel''' is a SEGA Model 3 emulator. The SEGA model 3 arcade hardware is home for games such as ''Scud Race'' and ''Virtua Fighter 3''.&lt;br /&gt;
&lt;br /&gt;
=Official page=&lt;br /&gt;
[http://www.supermodel3.com/ Supermodel3.com]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Supermodel&amp;diff=13422</id>
		<title>Supermodel</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Supermodel&amp;diff=13422"/>
		<updated>2014-02-17T10:56:28Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Created page with &amp;quot;{{WorkInProgress|talk:Supermodel}}  '''Supermodel''' is a SEGA Model 3 emulator. The SEGA model 3 arcade hardware is home for games such as ''Scud Race'' and ''Virtua Fighter ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Supermodel}}&lt;br /&gt;
&lt;br /&gt;
'''Supermodel''' is a SEGA Model 3 emulator. The SEGA model 3 arcade hardware is home for games such as ''Scud Race'' and ''Virtua Fighter 3''.&lt;br /&gt;
&lt;br /&gt;
=Official page=&lt;br /&gt;
[http://www.supermodel3.com/]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13421</id>
		<title>Neo-Geo</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13421"/>
		<updated>2014-02-17T10:51:11Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Control panel lay-out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Neo-Geo''' is a cardridge based arcade and home console system released in 1990 by the Japanese company ''SNK Playmore''. The Neo-Geo is know for the excellent 2D graphics capabilities. The Neo-Geo is home to franchises sush as ''Metal Slug'', ''King of Fighters'', ''Fatal Fury''.&lt;br /&gt;
&lt;br /&gt;
''See also [http://en.wikipedia.org/wiki/Neo_Geo_(system) the Wikipedia article].&lt;br /&gt;
&lt;br /&gt;
=Neo-Geo cabinets=&lt;br /&gt;
The Neo-Geo cabinet is often known as the MVS (Multi Video System) where the operator can insert multiple game boards in the cabinet. Because the games were often switched most Neo-Geo cabinets have a generic (red) look and no game specific artwork other than replacable marquees. &lt;br /&gt;
&lt;br /&gt;
=Home consoles=&lt;br /&gt;
The Neo-Geo home system is a console style variant of the Neo-Geo arcade system. In 1998 the handheld version ''Neo-Geo Pocket'' and ''Neo-Geo Pocket Color'' were released. Each home system had their own size game cards.&lt;br /&gt;
&lt;br /&gt;
=Emulators=&lt;br /&gt;
The Neo-Geo is well supported by emulators. The system requirements for Neo-Geo emulation are quite low by today's standard thus near perfect gameplay is very much possible.&lt;br /&gt;
==MAME==&lt;br /&gt;
[[MAME]] can also play most Neo-Geo games. Some specialist MAME builds are created to support Neo-Geo games only.&lt;br /&gt;
==Kawaks==&lt;br /&gt;
[[Kawaks]] supports Neo-Geo. The Emulator features net-play to enable multplayer over a network.&lt;br /&gt;
==Nebula==&lt;br /&gt;
[[Nebula]] supports Neo-Geo. The emulator hasn't been updated since 2007. Unless you require a specific feature, the use of MAME is recommended instead.&lt;br /&gt;
&lt;br /&gt;
=Control panel lay-out=&lt;br /&gt;
The Neo-Geo uses a maximum of 4 [[pushbuttons]] in a single row, with the first button slightly lowered. The buttons are colored red, yellow, green, blue and most games refer to these colors in the instructions. &lt;br /&gt;
Some community members prefer a 7 button layout (with 4 buttons on the bottom row) to accomodate the 4-buttons-in-a-row Neo-Geo controls while also supporting the more generic 6 button layout. This requires custom button configuration for the Neo-Geo games.&lt;br /&gt;
Further the Neo-Geo has an [[Joysticks|8 way digital joystick]], a start button and a coin insert.&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13420</id>
		<title>Neo-Geo</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13420"/>
		<updated>2014-02-17T10:49:48Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Neo-Geo emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Neo-Geo''' is a cardridge based arcade and home console system released in 1990 by the Japanese company ''SNK Playmore''. The Neo-Geo is know for the excellent 2D graphics capabilities. The Neo-Geo is home to franchises sush as ''Metal Slug'', ''King of Fighters'', ''Fatal Fury''.&lt;br /&gt;
&lt;br /&gt;
''See also [http://en.wikipedia.org/wiki/Neo_Geo_(system) the Wikipedia article].&lt;br /&gt;
&lt;br /&gt;
=Neo-Geo cabinets=&lt;br /&gt;
The Neo-Geo cabinet is often known as the MVS (Multi Video System) where the operator can insert multiple game boards in the cabinet. Because the games were often switched most Neo-Geo cabinets have a generic (red) look and no game specific artwork other than replacable marquees. &lt;br /&gt;
&lt;br /&gt;
=Home consoles=&lt;br /&gt;
The Neo-Geo home system is a console style variant of the Neo-Geo arcade system. In 1998 the handheld version ''Neo-Geo Pocket'' and ''Neo-Geo Pocket Color'' were released. Each home system had their own size game cards.&lt;br /&gt;
&lt;br /&gt;
=Emulators=&lt;br /&gt;
The Neo-Geo is well supported by emulators. The system requirements for Neo-Geo emulation are quite low by today's standard thus near perfect gameplay is very much possible.&lt;br /&gt;
==MAME==&lt;br /&gt;
[[MAME]] can also play most Neo-Geo games. Some specialist MAME builds are created to support Neo-Geo games only.&lt;br /&gt;
==Kawaks==&lt;br /&gt;
[[Kawaks]] supports Neo-Geo. The Emulator features net-play to enable multplayer over a network.&lt;br /&gt;
==Nebula==&lt;br /&gt;
[[Nebula]] supports Neo-Geo. The emulator hasn't been updated since 2007. Unless you require a specific feature, the use of MAME is recommended instead.&lt;br /&gt;
&lt;br /&gt;
=Control panel lay-out=&lt;br /&gt;
The Neo-Geo uses a maximum of 4 [[Push Buttons|push buttons]] in a single row, with the first button slightly lowered. The buttons are colored red, yellow, green, blue and most games refer to these colors in the instructions. &lt;br /&gt;
Some community members prefer a 7 button layout (with 4 buttons on the bottom row) to accomodate the 4-buttons-in-a-row Neo-Geo controls while also supporting the more generic 6 button layout. This requires custom button configuration for the Neo-Geo games.&lt;br /&gt;
Further the Neo-Geo has an [[Joysticks|8 way digital joystick]], a start button and a coin insert.&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13419</id>
		<title>Neo-Geo</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Neo-Geo&amp;diff=13419"/>
		<updated>2014-02-17T10:48:51Z</updated>

		<summary type="html">&lt;p&gt;Felsir: Created page with &amp;quot;The '''Neo-Geo''' is a cardridge based arcade and home console system released in 1990 by the Japanese company ''SNK Playmore''. The Neo-Geo is know for the excellent 2D graph...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Neo-Geo''' is a cardridge based arcade and home console system released in 1990 by the Japanese company ''SNK Playmore''. The Neo-Geo is know for the excellent 2D graphics capabilities. The Neo-Geo is home to franchises sush as ''Metal Slug'', ''King of Fighters'', ''Fatal Fury''.&lt;br /&gt;
&lt;br /&gt;
''See also [http://en.wikipedia.org/wiki/Neo_Geo_(system) the Wikipedia article].&lt;br /&gt;
&lt;br /&gt;
=Neo-Geo cabinets=&lt;br /&gt;
The Neo-Geo cabinet is often known as the MVS (Multi Video System) where the operator can insert multiple game boards in the cabinet. Because the games were often switched most Neo-Geo cabinets have a generic (red) look and no game specific artwork other than replacable marquees. &lt;br /&gt;
&lt;br /&gt;
=Home consoles=&lt;br /&gt;
The Neo-Geo home system is a console style variant of the Neo-Geo arcade system. In 1998 the handheld version ''Neo-Geo Pocket'' and ''Neo-Geo Pocket Color'' were released. Each home system had their own size game cards.&lt;br /&gt;
&lt;br /&gt;
=Neo-Geo emulators=&lt;br /&gt;
The Neo-Geo is well supported by emulators. The system requirements for Neo-Geo emulation are quite low by today's standard thus near perfect gameplay is very much possible.&lt;br /&gt;
==MAME==&lt;br /&gt;
[[MAME]] can also play most Neo-Geo games. Some specialist MAME builds are created to support Neo-Geo games only.&lt;br /&gt;
==Kawaks==&lt;br /&gt;
[[Kawaks]] supports Neo-Geo. The Emulator features net-play to enable multplayer over a network.&lt;br /&gt;
==Nebula==&lt;br /&gt;
[[Nebula]] supports Neo-Geo. The emulator hasn't been updated since 2007. Unless you require a specific feature, the use of MAME is recommended instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Control panel lay-out=&lt;br /&gt;
The Neo-Geo uses a maximum of 4 [[Push Buttons|push buttons]] in a single row, with the first button slightly lowered. The buttons are colored red, yellow, green, blue and most games refer to these colors in the instructions. &lt;br /&gt;
Some community members prefer a 7 button layout (with 4 buttons on the bottom row) to accomodate the 4-buttons-in-a-row Neo-Geo controls while also supporting the more generic 6 button layout. This requires custom button configuration for the Neo-Geo games.&lt;br /&gt;
Further the Neo-Geo has an [[Joysticks|8 way digital joystick]], a start button and a coin insert.&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13418</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=FAQ&amp;diff=13418"/>
		<updated>2014-02-17T09:52:28Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Number of player buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for those who want to build their own arcade machine or classic game controllers. If you're planning to restore an existing arcade cabinet, please take a look at the topic [[restoration]].&lt;br /&gt;
&lt;br /&gt;
There are a dizzying variety of skills, disciplines, methods, materials, and resources involved in this hobby. This FAQ is intended to provide a a general overview of basic topics and common terms for newcomers to the arcade and emulation community. It is designed to be a starting point for choosing useful search terms and asking better/more effective questions in the BYOAC Forums.&lt;br /&gt;
&lt;br /&gt;
= Cabinet Basics =&lt;br /&gt;
{{Main|Basics}}&lt;br /&gt;
Arcade cabinets (often shortened to 'cabs') are gaming machines that include the screen to display the game, controls to play the game and the computer hardware that runs the game. &lt;br /&gt;
 &lt;br /&gt;
== Types of cabs ==&lt;br /&gt;
{{Main|Arcade Cabinet}}&lt;br /&gt;
Arcade cabinets come in various shapes and sizes. Commercially build and operated cabinets are often build to play a single game and are therefore created to match the target audience or recreate the atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
=== Standing ===&lt;br /&gt;
A standing cabinet is the most common cabinet in North America and Europe. Players stand in front of the machine while playing the game.&lt;br /&gt;
&lt;br /&gt;
* '''Regular''', the iconic, archetype, arcade cabinet. The monitor is usually above waist height with the [[marquee]] overhanging. &lt;br /&gt;
* '''Cabaret''', a slightly smaller version of the regular cabinet.  The [[marquee]] is often located between the control panel and coin door.&lt;br /&gt;
* '''Low-boy''', a standup cabinet where the [[marquee]] is in the same plane as the monitor making the cabinet much lower, hence the name.&lt;br /&gt;
* '''Pedestal''', a arcade where the screen is not part of the arcade setup. The monitor could be a TV or projection attached to a wall.&lt;br /&gt;
* '''Showcase''', a setup where the screen is in a separate housing as the [[control panel]] but still visually part of one setup. Setups like this usually feature a large screen positioned in such way that onlookers may view the action. The 'showcase' may both refer to the player being able to showcase his or her gaming skill as to the elaborate arcade setup itself.&lt;br /&gt;
&lt;br /&gt;
[[File:StandingArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example standing cabinets next to an adult man for size comparison, from left to right: ''Regular'', ''Low-boy'' and ''Showcase''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seated ===&lt;br /&gt;
Seated cabinets come in two distinct categories; arcade cabinets intended to sit at for easier long play sessions or themed cabinets that involve an activity where sitting down mimics the action of the game (such as driving a car).&lt;br /&gt;
&lt;br /&gt;
* '''Candy''', the most common cabinet in Japan. The cabinets are often made of hard plastic - the shiny plastic appearance led to them being called 'candy cabinets'. These cabinets are quite similar to standup cabinets except that they are lower and often have a larger [[control panel]] surface. ''See also [http://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabinets List of Japanese cabinets on Wikipedia]].&lt;br /&gt;
&lt;br /&gt;
* '''Cocktail''', the most common sit-down type in North America. An arcade that resembles a table with the screen embedded in the table surface. The surface is made of hardened glass so people can place their drinks on it.&lt;br /&gt;
&lt;br /&gt;
*'''Cockpit''', an arcade that mimics the cockpit of a racecar, fighter plane or spacecraft. The controls are often matched to the type of vehicle portrayed, such as a [[Driving_Controls|steering wheel]], [[Driving_Controls#Pedals|pedals]], [[Driving_Controls#Shifters|gear shifter]] or [[Driving_Controls#Flight_Yokes|flight yoke]].&lt;br /&gt;
&lt;br /&gt;
*'''Ride-on''', similar to the cockpit arcade, a ride-on often is build specific to the activity of the game(s) played. Ride-on cabinets may feature a motorbike or jet ski seat but also less obvious vehicles such as a minecart.&lt;br /&gt;
&lt;br /&gt;
[[File:SitdownArcades.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Example sitdown cabinets next to an adult man for size comparison, from left to right ''cocktail'', ''candy'' and ''cockpit''.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small ===&lt;br /&gt;
Another category of cabinets are the small size cabinets. &lt;br /&gt;
&lt;br /&gt;
*'''Mini''', a small version of a cabinet resized to suit play for children.&lt;br /&gt;
&lt;br /&gt;
*'''Bartop''', a portable cabinet that can be placed on top of a table (or as the name suggests, on the bartop in a pub or diner).&lt;br /&gt;
&lt;br /&gt;
*'''Micro''', micro cabinets are extremely scaled down cabinets. Building a functioning micro cabinet provides experiences cabinet builders a new challenge. Micro cabinets provide a eye catching model for display.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Some arcade cabinets are built for a single gametype or purpose.&lt;br /&gt;
&lt;br /&gt;
*'''Digital Pinball Table''', a digital pinball machine is designed to look and act like an actual pinball machine with the ball(s), lighting, playfield and backglass replaced by monitors and pinball simulation software. {{Also|Pinball}}&lt;br /&gt;
&lt;br /&gt;
== Parts of a cabinet ==&lt;br /&gt;
{{Main|Arcade_Cabinet#Anatomy_of_a_cabinet}}&lt;br /&gt;
Arcade cabinets vary in size and complexity but they generally comprise the same basic features as shown on this diagram.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:generic_with_numbers.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
# '''Marquee'''. Back-lit artwork that displays the cabinet's name.&lt;br /&gt;
# '''Marquee retainers'''. A part to keep the marquee in place. Allows easy replacement of the marquee graphic.&lt;br /&gt;
# '''Speaker panel'''. The panel which holds the speakers.&lt;br /&gt;
# '''Monitor bezel'''. A part that surrounds and masks the monitor in the cabinet. In some arcades the bezel also features artwork.&lt;br /&gt;
# '''Control panel'''. Holds the joysticks, buttons and other controls needed to play the games.&lt;br /&gt;
# '''T-molding'''. T-molding is used to finish and protect the edges of the woodwork.&lt;br /&gt;
# '''Coin door'''. A coindoor to accept coins for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Building your own Arcade=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
&lt;br /&gt;
== What type of build meets my needs? ==&lt;br /&gt;
One common pitfall of arcade building is trying to build a cab to &amp;quot;play everything&amp;quot; and ending up with a monster of a control panel often nicknamed a [[frankenpanel]] by the community. Consider what you want to achieve and what your limitations are before starting to build.&lt;br /&gt;
&lt;br /&gt;
#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances.  Consider possible reflections of windows/lamps on the monitor and power outlet availability. &lt;br /&gt;
#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any &amp;quot;can't live without&amp;quot; games and will help you choose a suitable computer.&lt;br /&gt;
#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.&lt;br /&gt;
#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog.  Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse.  A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. &lt;br /&gt;
#'''What computer do you want/need to use.''' Newer games means a newer computer. If you already have a computer you plan to use, try some [[emulators]] on it to see what games it is capable of running - cross check this with the games you want to play. &lt;br /&gt;
#'''That will lead you to what [[emulators]] and other [[software]] like [[Front-Ends|front-ends]] you want/need.''' [[Emulators]] are programs that can make the computer act as a (retro)gaming system such as an [[Arcade_Emulators|arcade machine]] or [[Game_Consoles|game consoles]]. Do you want the players to be able to switch games? There are many programs where players can select and start games (this kind of software programs are known as [[Front-Ends|front-ends]]. Configuring the computer to run old games is also part of the hobby!&lt;br /&gt;
#'''Choose your encoder'''. The [[encoders|encoder]] is a specialized piece of electronics that connects the controls to the computer. There are several vendors that sell encoders, it is also possible to create your own by hacking a keyboard or gamepad. It is usually much easier to buy an encoder from a vendor instead. A few things to keep in mind when selecting an encoder such as the number of supported inputs (how many buttons can you connect) support for analogue devices (trackball, spinner etc.).&lt;br /&gt;
#'''What is the artwork/theme/design you want to use?''' [[Overview_%26_Options_to_Consider|Picking the artwork or theme]] early may help you selecting the colors of the [[Pushbuttons|buttons]] or [[T-Molding|t-molding]]. It may also affect the way you want to arrange the buttons on the controlpanel or the size of the marquee.&lt;br /&gt;
#'''Arrange the controls on the control panel.''' It is highly encouraged to create a test mockup out of cardboard to test the layout. This enables you to &amp;quot;feel&amp;quot; if the controls are in the right place and the controlpanel is comfortable to play.&lt;br /&gt;
#'''Select a monitor.''' What kind of monitor do you plan to use? Consider that the size may affect the dimensions of the cabinet. Keep in mind that many arcade games have the monitor in portrait mode (while these are still playable on a landscape oriented monitor, the games will often be scaled down). Some emulators can use special effects (shaders) to simulate the appearance of an old CRT monitor on LCD (flat panel) monitors, this usually requires a decent videocard.&lt;br /&gt;
#'''Design the rest of the cab around the monitor and control panel.''' The control panel and monitor often dictate the required dimensions for the rest of the cabinet. Keep also in mind the considerations at point 1 in this list!&lt;br /&gt;
&lt;br /&gt;
There are many more topics to explore such as [[Rotating_Monitor|rotating monitors]], swappable control panels, and [[Modular_Control_Panels|modular control panels]]. This list is by no means complete but it should provide a solid foundation for you to start designing your own cab!&lt;br /&gt;
&lt;br /&gt;
== What is the difference between an original arcade cab and a MAME cab? ==&lt;br /&gt;
An original arcade cabinet refers to a cabinet designed for commecial operation. These cabinets are often crafted for a specific game or specific type of dedicated arcade (computer) hardware. &lt;br /&gt;
A MAME cabinet is the collective name for a homebuild arcade intended to simulate the arcade experience. These cabinets are usually designed to operate a many different games.&lt;br /&gt;
&lt;br /&gt;
Some original arcade cabinets have electronic components that are damaged beyond restoration.  Those cabs may serve as the basis for a MAME cabinet. &lt;br /&gt;
&lt;br /&gt;
Also note that the name MAME cabinet refers to the [[Emulators|emulator]] [[MAME]], but in many cases several other emulators are used to play games. MAME is the most common emulator to play arcade games.&lt;br /&gt;
&lt;br /&gt;
== What is JAMMA/JAMMA+? ==&lt;br /&gt;
{{Main|JAMMA}}&lt;br /&gt;
[[Image:Jamma.png|thumbnail|300px|JAMMA connector (blue)]]JAMMA is a wiring standard developed in 1985 by Japan Amusement Machine and Marketing Association, Inc. It allows you to easily change between JAMMA compatible game boards without re-wiring the cabinet.&lt;br /&gt;
If you plan to build your own arcade from scratch with your own PC, the JAMMA standard does not apply; it is an industry standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard uses a 56-pin edge connector on the board with inputs and outputs common to most video games.&lt;br /&gt;
JAMMA Games that have more than 3 action buttons, more than 2 players, or different control types use the JAMMA+ standard.&lt;br /&gt;
&lt;br /&gt;
The JAMMA standard enables you to hook an original arcade cabinet to a PC using a [[Keyboard_Encoders#J-PAC|J-PAC]] encoder. This allows you to use the existing controls to play emulated games. &lt;br /&gt;
{{Also|Connecting a PC to an Arcade Cabinet}}&lt;br /&gt;
&lt;br /&gt;
If you have JAMMA compatible game circuit boards, you will need JAMMA compatible arcade hardware to be able to play them.&lt;br /&gt;
&lt;br /&gt;
The Real Bob Roberts™ JAMMA links:&lt;br /&gt;
*[http://homearcade.org/BBBB/newjam.html JAMMA pinout]&lt;br /&gt;
*[http://homearcade.org/BBBB/jh.html JAMMA harness bundling]&lt;br /&gt;
*[http://homearcade.org/BBBB/plus.html JAMMA+ wiring]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
{{Main|Controls}}&lt;br /&gt;
Authentic controls and [[Control panel|control panels]] give you that original arcade feel.&lt;br /&gt;
&lt;br /&gt;
== Joystick Types ==&lt;br /&gt;
{{Main|Joysticks}}&lt;br /&gt;
A Joystick is a device to let you manually control direction of movement in an arcade game. When selecting the correct joystick for your setup, keep in mind the games you wish to play. Note that there are also [[Joysticks#Games_with_Dual_Joysticks|games that use dual joysticks]].&lt;br /&gt;
&lt;br /&gt;
===2-way===&lt;br /&gt;
2-way joysticks register movement along either the X-axis '''or''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  4-way or 8-way joysticks can be used as physically-restricted 2-way joysticks by using a slot-shaped restrictor plate.&lt;br /&gt;
&lt;br /&gt;
===4/8-way===&lt;br /&gt;
4-way and 8-way joysticks register movement along the X-axis '''and''' Y-axis.  These joysticks are operated by triggering [[Working with Microswitches|microswitches]] or leaf switches which means these are absolute -- either movement in a direction is triggered or not.  Both 4-way and 8-way joysticks have 4 microswitches or leaf switches.  The difference between 4-way and 8-way joysticks is that a 4-way stick can only activate one switch (up, down, left, or right) at a time, but an 8-way stick can register up to two switches (up+right, etc.) at a time.  Some joysticks have a restrictor plate that limits/defines the joystick's range of motion, allowing you to select 4/8-way operation.  There are also models that can automatically switch between physical 4-way and 8-way restriction using a motor/actuator controlled by software.&lt;br /&gt;
&lt;br /&gt;
===Analog===&lt;br /&gt;
Analog joystics can discern how far the handle has been pushed from the center position. This type of joystick is often used where the player must be able to control the movement in a smooth way, for example pushing the joystick further also makes the game character move faster in the chosen direction.&lt;br /&gt;
&lt;br /&gt;
===Speciality joysticks===&lt;br /&gt;
Speciality joysticks include [[Joysticks#49-Way_Joysticks|49-way joysticks]], [[Joysticks#Rotary_Joysticks|rotary joysticks]], [[Joysticks#TRON_joysticks|TRON joysticks]] and joysticks with a trigger and/or one or more buttons.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
{{Main|Pushbuttons}}&lt;br /&gt;
{{Also|Working with Microswitches}}&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
Pushbuttons are the simplest and most common form of control consisting of a momentary switch that makes contact when pressed.&lt;br /&gt;
Buttons come in various colors, shapes and sizes. Round buttons are usually used on control panels.&lt;br /&gt;
&lt;br /&gt;
Pushuttons with 3 tabs have Common (Com), Normally Open (NO), and Normally Closed (NC) connections in a SPDT configuration.&lt;br /&gt;
&lt;br /&gt;
Pushbuttons with 2 tabs are in a SPST configuration.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The placement of buttons (and joysticks) is often influenced by personal preference.  It is wise to consider using one of the common layouts used in the arcade industry, as these were designed to allow players to reach and rest their fingers on buttons with minimal hand strain.  The [http://www.slagcoin.com/joystick/layout.html Slagcoin] website has a list of descriptions and printable layouts that are '''highly''' recommended reference material.&lt;br /&gt;
&lt;br /&gt;
Before constructing a control panel, a cardboard mockup often gives you a good impression if the controls are comfortable to use.&lt;br /&gt;
&lt;br /&gt;
===Number of player buttons===&lt;br /&gt;
The number of player buttons (buttons used during gameplay) to put on your panel is determined by the the games you plan to play.  Most fighting games used 6 buttons in a 2 rows of 3 buttons configuration.  The [[Neo-Geo]] used 4 buttons in a single row.  Some people combine these two layouts in a 2 row layout with 3 buttons on one row and four on the other.&lt;br /&gt;
&lt;br /&gt;
Note that no arcade machine uses more than 4 buttons for players three and four.&lt;br /&gt;
&lt;br /&gt;
===Number of admin buttons===&lt;br /&gt;
There are several schools of thought concerning admin buttons -- some people prefer dedicated admin buttons, while others prefer using &amp;quot;shifted functions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dedicated admin buttons:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Button functions can be clearly labeled on the panel art or using inserts in translucent buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Too many buttons can be confusing and make a panel look cluttered.&lt;br /&gt;
&lt;br /&gt;
Commonly used dedicated admin buttons include P1/P2 Start, P1/P2 Coin, ESC (exit), Pause, and others.  Some console emulators may also require additional functions so be sure to install and configure desired emulators '''before''' building your panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Shifted functions&amp;quot;:'''&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can make the panel look less cluttered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; When the &amp;quot;shift&amp;quot; button is pressed, any button pressed at the same time will output the associated shifted function.  This may trigger an unintended function (exit, pause, menu, etc.) during a multi-player co-op game when one player performs a shifted function and the other player continues playing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shifted functions&amp;quot; require a button/input to act as the &amp;quot;shift&amp;quot; button -- P1 Start on the IPac, HWB on the KADE, and Shazaaam! on the KeyWiz. &lt;br /&gt;
&lt;br /&gt;
Pressing P1 Start and P2 Start will cause an IPac to output ESC. (exit)&lt;br /&gt;
&lt;br /&gt;
Include an instruction card on the control panel overlay or screen bezel so family members and guests can figure out how to operate the cab.&lt;br /&gt;
&lt;br /&gt;
===Illuminated buttons===&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
Many vendors sell illuminted single-color buttons and/or RGB (Red/Green/Blue) LED lighting kits for pushbuttons. &lt;br /&gt;
&lt;br /&gt;
Illuminated buttons can be wired directly to a power source for constant single-color illumination '''or''' you can change brightness (single-color or RGB) or color (RGB) using software and a USB LED controller board like the LED-Wiz or the PacLED64.&lt;br /&gt;
&lt;br /&gt;
== Trackballs ==&lt;br /&gt;
{{Main|Trackballs}}&lt;br /&gt;
A Trackball is a large ball that can be pushed in any direction to control an arcade game. Trackballs provide precise analog control, much like a mouse.&lt;br /&gt;
&lt;br /&gt;
== Spinners ==&lt;br /&gt;
{{Main|Spinners}}&lt;br /&gt;
A Spinner is a knob that can be spun rapidly in either direction to move an on-screen paddle or character. Spinners provide precise analog control like a mouse, but act only along one axis.&lt;br /&gt;
&lt;br /&gt;
== Other specialized controls ==&lt;br /&gt;
{{Also|:Category:Controls}}&lt;br /&gt;
&lt;br /&gt;
Yokes, steering wheels, trigger stick, rotary joysticks, light guns, etc.&lt;br /&gt;
&lt;br /&gt;
== USB gamepads/controllers ==&lt;br /&gt;
One way to expand the number of games that you can play (without turning your control panel into a &amp;quot;Frankenpanel&amp;quot;) is to use gamepads or controllers plugged into external USB ports.&lt;br /&gt;
&lt;br /&gt;
USB gamepads allow you to add Players 3+4 to a 2-player cab or play console games that use &amp;quot;shoulder buttons&amp;quot; or two analogue joysticks per player (''twin stick shooters'').&lt;br /&gt;
&lt;br /&gt;
You can also add controllers with specialized controls like an analog flightstick for Afterburner or rotary joysticks for Ikari Warriors. Another option is to add controllers with specialized layouts for Defender or Asteroids.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
{{Main|Building}}&lt;br /&gt;
Building your own arcade cabinet or controller can be a rewarding experience. The construction itself involves various disciplines from woodworking, electronics and design. While some people in the community have produced exceptional cabinets, everyone with some practice and dedication can build a cabinet.&lt;br /&gt;
The wiki has an [[Build an OND designed cab Metropolis|example project]] with images to give an impression of how a cabinet is built.&lt;br /&gt;
&lt;br /&gt;
== What tools do I need? ==&lt;br /&gt;
{{Main|Hand Tools}}&lt;br /&gt;
{{Main|Power Tools}}&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely.&lt;br /&gt;
Keep the safety guidelines in mind for each tool in when using them!&lt;br /&gt;
[[File:Ond_tools.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
{{Main|Technical design software}}&lt;br /&gt;
Planning is everything is this hobby. To make sure your design fits together as you had in mind it is wise to sketch out your designs first. Regular paper sketches with measurements might suit your needs. There is also software (some available for free) to help design your cabinet. Often community members share their designs in digital files. [http://www.sketchup.com Sketchup] is quite popular, but other software such as Microsoft Visio works as well.&lt;br /&gt;
 &lt;br /&gt;
== What type of wood to use? ==&lt;br /&gt;
{{Main|Wood products}}&lt;br /&gt;
In building an arcade cabinet, several types of materials are available to you. Each has its strengths and weaknesses. The most common used materials are [[Wood_products#MDF|MDF]], [[Wood_products#Plywood|Plywood]] and [[Wood_products#MDO|MDO]].&lt;br /&gt;
&lt;br /&gt;
== Mounting controls in the control panel==&lt;br /&gt;
Part of planning is reviewing the mounting options. Some controls require clearance on either side for mounting. When in doubt, tt is advised to use a cardboard mockup to verify the clearances of the controls.&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
There are three types of hardware commonly used to mount joysticks.&lt;br /&gt;
&lt;br /&gt;
'''Carriage Bolts:'''&lt;br /&gt;
Carriage bolts have a rounded top and a square base slightly larger than the threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Strongest mounting method.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Visible bolt heads can distract from artwork.&lt;br /&gt;
&lt;br /&gt;
'''Tee Nuts/T-Nuts:'''&lt;br /&gt;
The two common styles have either prongs or holes for small nails to keep the nuts from turning when screws are tightened/loosened.  The kind with the nails is usually a better choice than the kind with prongs because it's much easier to drill tiny pilot holes for nails than it is to drive prongs into dense MDF.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Almost as strong as carriage bolts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Can be hidden in a shallow countersink.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires more work to prepare a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Use a piece of tape to ensure that wood putty does not get into the threads of the nut, otherwise the hardened putty may be pushed up when you tighten the screw and damage the smooth surface.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the tee nut, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
'''Threaded Inserts:'''&lt;br /&gt;
These are preferred over wood screws in materials such as MDF. Regardless of what kind of thread geometry the wood screw has, with MDF you can only tighten it reliably '''once'''. When you loosen and retighten a screw in MDF it pulps and strips it. Good threaded inserts for MDF have very wide/flat/thin outer threads that cut into the MDF and keep the insert from backing out when the machine screws are loosened. The negative example below has outer threads that are too narrow to work properly with MDF.  Threads on the inside allow you to remove/replace the machine screws in the event you want to replace the joystick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easiest way to leave a smooth surface for paint or vinyl artwork.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Screws used must be long enough to engage the insert, but not so long that they break through the top of the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CarriageBolt.jpg|Carriage bolt&lt;br /&gt;
Image:TeeNuts.jpg|Tee-nuts&lt;br /&gt;
image:GGGThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © IDVT Inc. / [http://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=70&amp;amp;products_id=317 GroovyGameGear.com], Used with permission.&lt;br /&gt;
Image:UltimarcThreadedInserts.jpg|Threaded insert kit.&amp;lt;br&amp;gt; Photo © [http://www.ultimarc.com/controls.html Ultimarc.com], Used with permission.&lt;br /&gt;
Image:BadThreadedInsert.jpg|Wrong inserts for MDF: the threads are too small on this type&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Push buttons===&lt;br /&gt;
Most push buttons mount in a round hole -- usually 1-1/8&amp;quot; (28mm) or 30mm. Most push buttons are (from a construction point of view) similar to a nut and bolt: the threaded end is below the control panel and held in place by a nut.  Some push buttons have flexible tabs that lock in place under the panel.  This type of button is usually used with metal control panels.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PushButtonThreaded.png|Threaded button&lt;br /&gt;
File:PushButtonLockingTab.png|Locking-tab button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Joysticks===&lt;br /&gt;
There are several ways to mount a joystick in a control panel.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=180px heights=180px&amp;gt;&lt;br /&gt;
File:Joystickmount-top.png|Top mount&lt;br /&gt;
File:Joystickmount-under.png|Under mount (threaded inserts)&lt;br /&gt;
File:Joystickmount-undertnuts.png|Under mount (tee-nuts)&lt;br /&gt;
File:Joystickmount-underrecessed.png|Under mount (recessed, countersunk screws)&lt;br /&gt;
File:Joystickmount-supportblocks.png|Under mount (support blocks)&lt;br /&gt;
File:Joystickmount-toprecessed.png|Top mount (recessed)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Top mount''' The joystick is mounted on top of the control panel; for this a larger hole must be cut in the panel to accomodate the base of the joystick. A top mounted joystick adds a raised plate on top of the panel which is generally undesired if any artwork is to be added to the control panel. Also screws cannot be countersunk using this method.  Carriage bolts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount''' The joystick is mounted underneath the control panel. Countersunk fasteners or threaded inserts leave a flat surface for comfortable play and application of artwork. The downside to this method is either the loss of joystick height '''or''' an increase in the distance the stick must travel to actuate the switches.  countersunk screws/bolts, Tee nuts or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (recessed)''' The joystick is mounted underneath the control panel. An area is cleared using a router to sink the joystick into the wood; this gives the joystick more height for play.  Tee-nuts/T-nuts, countersunk screws/bolts, or threaded inserts are commonly used for this mounting configuration.&lt;br /&gt;
&lt;br /&gt;
* '''Under mount (support blocks)''' The joystick is securely supported inside a recessed gap using blocks held in place by a metal plate or flat metal bars secured to the control panel by threaded inserts. [http://forum.arcadecontrols.com/index.php/topic,130690.msg1345990.html#msg1345990 This forum topic] has an excellent example of this method. The photos below are from the forum topic, used with permission from [http://forum.arcadecontrols.com/index.php?action=profile;u=62783 EMDB]. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:emdb_1.jpg|1: Routed area&lt;br /&gt;
File:emdb_2.jpg|2: Fitting joystick &lt;br /&gt;
File:emdb_3.jpg|3: Added support blocks&lt;br /&gt;
File:emdb_4.jpg|4: Threaded inserts&lt;br /&gt;
File:emdb_5.jpg|5: Plate to secure the joystick&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]&lt;br /&gt;
* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====Orientation====&lt;br /&gt;
It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4.  P3 joystick is shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]&lt;br /&gt;
&lt;br /&gt;
The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo.  The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.&lt;br /&gt;
&lt;br /&gt;
===Trackballs===&lt;br /&gt;
{{Also|Trackball Mounting}}&lt;br /&gt;
Mounting a trackball in a wood panel is usually done with the aid of a mounting plate or kit.&lt;br /&gt;
&lt;br /&gt;
= Encoders =&lt;br /&gt;
{{Main|Encoders}}&lt;br /&gt;
An [[Encoders|encoder]] is a device that interfaces between the controls and the computer running the games. In the early days of the hobby, keyboard or gamepad encoders were often re-used/hacked by soldering wires to the connection points. Today [[vendors]] have different kinds of encoder circuit boards to make the process much easier and more reliable. Encoders usually connect to the PC using [http://en.wikipedia.org/wiki/Usb USB] or [http://en.wikipedia.org/wiki/PS/2_port PS/2] connectors.&lt;br /&gt;
&lt;br /&gt;
== What type of encoder(s) do I need? ==&lt;br /&gt;
There are four types of encoders presently available:&lt;br /&gt;
*[[Keyboard Encoders]] When using this, the computer will interpret the connected controls as if it was a keyboard.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most games are able to use the keyboard inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most encoders come preconfigured with an arcade configuration.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Can only handle digital (either 'key down' or 'key up') inputs.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Certain key combinations can cause accidental loss of focus or other undesired functions.&lt;br /&gt;
&lt;br /&gt;
*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Usually plug-and-play.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Some can support analog controls.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Usually one player per encoder (as one gamepad per player).&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Not all software supports gamepads.&lt;br /&gt;
&lt;br /&gt;
*[[Rotary Encoders]] A rotary encoder is required to interface rotary mechanical joysticks like the ones used for Ikari Warriors.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Most models have additional gamepad or keyboard inputs.&lt;br /&gt;
&lt;br /&gt;
*[[Optical Encoders|Optical (Mouse) Encoders]] An optical encoder can connect devices such as trackballs, spinners, or rotary optical joysticks. The computer will interpret the connected controls as if it were a mouse.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; A trackball can act as a mouse.&lt;br /&gt;
&lt;br /&gt;
Note that some vendors combine keyboard and optical encoders in one circuitboard.&lt;br /&gt;
&lt;br /&gt;
Choosing the right encoder depends on the types of software you plan to use. If, for example, you plan to play games that only support gamepads, it is wise to choose an encoder of the gamepad type. Identify the input capabilities of the software you plan to use and choose accordingly. Also certain types of controls (rotary joysticks, trackballs and spinners) require a specific encoder to be able to connect to the computer.&lt;br /&gt;
&lt;br /&gt;
For some input types a software conversion is possible - for example the program &amp;quot;joy2key&amp;quot; is able to convert gamepad controls into keyboard strokes.&lt;br /&gt;
&lt;br /&gt;
== How many encoder inputs do I need for my control panel? ==&lt;br /&gt;
The encoder(s) you choose must be able to support all the controls you plan to use. Check the vendor-supplied information to determine the quantity and type of inputs each encoder can handle.&lt;br /&gt;
&lt;br /&gt;
'''Digital inputs (IPac, KADE, KeyWiz, Mini-Pac, UHID, etc.)'''&lt;br /&gt;
&lt;br /&gt;
*4-way or 8-way joystick - 4 inputs&lt;br /&gt;
*Pushbutton - 1 input&lt;br /&gt;
*Coin-slot microswitch - 1 input&lt;br /&gt;
*Pedal (microswitch) - 1 input&lt;br /&gt;
&lt;br /&gt;
'''Optical inputs - each axis uses 5v, ground, and two data lines (Mini-Pac, OptiWiz, UHID, etc.)'''&lt;br /&gt;
*Trackball - 2 axes (NOTE: Some come with a USB or PS/2 adapter)&lt;br /&gt;
*Spinner/360 degree wheel - 1 axis&lt;br /&gt;
&lt;br /&gt;
'''Analog inputs - each axis uses 5v, ground and one wiper (A-Pac, KADESTICK, UHID, etc.)'''&lt;br /&gt;
*Analog joystick - 2 axes&lt;br /&gt;
*Paddle/270 degree wheel - 1 axis&lt;br /&gt;
*Pedal (potentiometer) - 1 axis&lt;br /&gt;
&lt;br /&gt;
KADE extended mode (20 inputs ==&amp;gt; 26 functions + 20 shifted functions) or shifted functions can increase the number of controls connected to your encoder.  Pros and cons to shifted functions are mentioned in the [[FAQ#Number_of_admin_buttons|Number of admin buttons]] section.&lt;br /&gt;
&lt;br /&gt;
= Basic wiring =&lt;br /&gt;
{{Also|Wiring Push Buttons and Conventional Digital Joysticks}}&lt;br /&gt;
&lt;br /&gt;
== Quick disconnect sizes ==&lt;br /&gt;
For easy connection/disconnection, many joysticks and switches use standard sized tabs.  Compatible connectors are named &amp;quot;quick disconnect terminals&amp;quot;. (QDs)&lt;br /&gt;
&lt;br /&gt;
Most microswitches use 0.187&amp;quot; (4.8 mm) QDs and some use 0.250&amp;quot; (6 mm) QDs. Most two tab buttons (Sanwa, Seimitsu, Goldleaf, etc.) and leaf switches use 0.110&amp;quot; QDs. (2.8 mm). Check the product description or measure the tabs to ensure you get the the correct size.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=220px heights=220px&amp;gt;&lt;br /&gt;
File:QuickDisconnectsFemale.png|Female quick disconnect terminals&lt;br /&gt;
File:QuickDisconnectsMale.png|Male quick disconnect terminals&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The color-coded plastic insulation sleeve indicates the size wire(s) that the terminal is designed for.  Red is used for 18-22 AWG wire, blue is used for 14-16 AWG, and yellow is used for 10-12 AWG.&lt;br /&gt;
&lt;br /&gt;
== Soldering ==&lt;br /&gt;
Soldering is another option for connecting wires to components. Soldering electronics is a specialist skill which requires practise. &lt;br /&gt;
&lt;br /&gt;
Soldering is the process of joining two metal components by melting a filler (the solder) between them. Often the joining process is accelerated by the use of a flux liquid to clean/prepare the surfaces. A soldered joint is semi permanent - the joint can be broken by melting the solder again.&lt;br /&gt;
&lt;br /&gt;
A good solder connection will have both good mechanical connection (physically strong) '''and''' good electrical connection. (low resistance)&lt;br /&gt;
&lt;br /&gt;
After soldering, always clean the joint and surrounding area with a cotton swab dipped in isopropyl alcohol to remove any residual flux and solder.&lt;br /&gt;
&lt;br /&gt;
See also: [http://forum.arcadecontrols.com/index.php/topic,129317.msg1322370.html#msg1322370 Soldering tutorial]&lt;br /&gt;
&lt;br /&gt;
== Commonly used wire sizes ==&lt;br /&gt;
Most control panels use between 20AWG and 30AWG wire to connect controls. AWG stands for [http://en.wikipedia.org/wiki/American_wire_gauge American Wire Gauge].&lt;br /&gt;
22AWG stranded wire is a popular choice -- small enough to work with fairly easily, big enough for solid crimp connections and carrying current for many LED setups.&lt;br /&gt;
&lt;br /&gt;
See Wikipedia for other wire gauges [http://en.wikipedia.org/wiki/Standard_wire_gauge British Standard Wire Gauge], [http://en.wikipedia.org/wiki/IEC_60228 IEC 60228] and [http://upload.wikimedia.org/wikipedia/en/2/28/Gauge_Chart.pdf Gauge comparison chart].&lt;br /&gt;
&lt;br /&gt;
== How do I wire microswitches to an encoder? ==&lt;br /&gt;
The illustration demonstrates a common way of connecting the microswitches. Please read the topic [[Working with Microswitches]] for a detailed description of the microswitch connectors.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:PushbuttonMicroswitchWire.png|300px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Wires 1 and 2 go to the Encoder input tied to the function you want the push button to activate. For example if the left button is the &amp;quot;Player 1 Start&amp;quot; button, the red wire labelled &amp;quot;1&amp;quot; goes to the corresponding input on the encoder. Note how the black wire labelled &amp;quot;3&amp;quot; is connected to the GND pin of both microswitches. The black -ground- wire goes to the ground connecter of the encoder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PushbuttonMicroswitchWire1.png|No buttons pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire2.png|Left button pushed&lt;br /&gt;
Image:PushbuttonMicroswitchWire3.png|Right button pushed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The first schematic shows the same wires: 1,2 and 3. The second schematic shows how the current flows if the left button is pressed. The current creates a closed circuit- this way the decoder can detect via which button the circuit was closed. The rightmost schematic illustrates the situation if the right button was pressed: the green loop shows how the current flows and the encoder can detect what input was triggered.&lt;br /&gt;
&lt;br /&gt;
=Illuminating your cabinet=&lt;br /&gt;
{{Main|Lighting}}&lt;br /&gt;
{{Also|Finishing}}&lt;br /&gt;
&lt;br /&gt;
== LED Lighting ==&lt;br /&gt;
Most arcade LEDs are designed to run on either 5v or 12v circuits.&lt;br /&gt;
&lt;br /&gt;
You can use 12v LEDs powered by 5v for extremely-low power consumption -- commonly used for standalone USB control panels to avoid the use of a second cable for LED power.&lt;br /&gt;
&lt;br /&gt;
== Single color buttons ==&lt;br /&gt;
These are lit by a single-color LED.&lt;br /&gt;
&lt;br /&gt;
== RGB buttons ==&lt;br /&gt;
Can be hard-wired to operate like single color buttons, but the most common way to use these LEDs is with a controller.&lt;br /&gt;
&lt;br /&gt;
These LEDs have 4 wires: Operating voltage (yellow or black wire), red ground, green ground, and blue ground.&lt;br /&gt;
&lt;br /&gt;
[http://forum.arcadecontrols.com/index.php/topic,121965.msg1294271.html#msg1294271 This forum topic] has a comparison of various RGB lighting modules and push buttons.&lt;br /&gt;
&lt;br /&gt;
== LED controllers ==&lt;br /&gt;
An LED controller allows the computer to switch LEDs on and off, change the brightness and (in the case of RGB LEDs) change the color. This allows you to illuminate buttons based on what game is being played or create animated light displays.&lt;br /&gt;
&lt;br /&gt;
Several vendors sell LED controller boards for this purpose. Commonly used controllers are LED-Wiz, Pac-LED64, Pac-Drive, and U-HID.&lt;br /&gt;
&lt;br /&gt;
The software [http://www.ledblinky.net/ledblinky.htm LEDBlinky] can be used to drive the controllers. The LEDBlinky software is compatible with various [[Front-Ends|Front end software]].&lt;br /&gt;
&lt;br /&gt;
= Displays =&lt;br /&gt;
{{Main|Video}}&lt;br /&gt;
Displays come in two basic types: CRT and Flatscreen. Both have advantages and disadvantages. &lt;br /&gt;
CRT stands for [http://en.wikipedia.org/wiki/Cathode_ray_tube Cathode Ray Tube] and works by sending beams of electrons to a fluorescent screen. CRT displays in the consumer markets are becomming less and less common in favor of [http://en.wikipedia.org/wiki/Flatscreen flatscreen displays]. Flatscreen displays are available in LCD, LED, OLED, and plasma variants -- each with their own strengths and weaknesses but are generally categorised by availability and pricepoint. &lt;br /&gt;
A small number of arcade cabinets used speciality displays such as backscreen projection.&lt;br /&gt;
&lt;br /&gt;
See also the [http://forum.arcadecontrols.com/index.php/topic,45137.0.html Monitor FAQ] topic on the forums.&lt;br /&gt;
&lt;br /&gt;
== Differences: pros/cons ==&lt;br /&gt;
'''Arcade CRT monitor''' The arcade monitor offers the best arcade experience as these are the monitors used in the original cabinets. These monitors are hard to find. These monitors usually support low resolutions (which may or may not be a con, depending on the types of games you plan to play). {{Also|Arcade Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Offer a real arcade experience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Hard to find.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Requires a special videocard to use with a PC.&lt;br /&gt;
&lt;br /&gt;
'''CRT television''' The CRT television can be used as a display. {{Also|Televisions}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Europe only: Most European TVs have the [http://en.wikipedia.org/wiki/Scart SCART] connector for easier RGB connection. This makes the TV work exactly like an arcade monitor. See also [http://forum.arcadecontrols.com/index.php/topic,77370.0.html this forum topic].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially those larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''CRT monitor''' The CRT monitor is a regular CRT PC monitor. Some types of CRT monitors ([[MultiSync Monitors]]) can display arcade hardware natively. {{Also|PC Monitors}}&lt;br /&gt;
 &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Close to an arcade monitor (but not as close as a CRT television).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and easy to find for sizes up to and including 19 inch on 2nd hand market.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Common in the 4:3 aspect ratio (most common ratio for arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Harder to find in sizes of 21 inch and above (even in the 2nd hand market).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally very heavy (especially ones larger than 19 inches).&lt;br /&gt;
&lt;br /&gt;
'''LCD Flatpanel''' The flatpanel computer monitors are the most common computer displays at the moment.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Cheap and commonly available.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Sizes above 19&amp;quot; are usually in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; The viewing angle might be a problem (depends on the model and make- but it is something to keep in mind).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
'''LED Flatpanel''' LED display technology is an improvement over LCD technology and is currently common used in flatpanel televisions. If you plan to use a television model for your arcade, it is advised to verify if the connection options for the display are compatible to the computer you plan to use.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Lightweight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Easy to mount inside a cabinet (due to the VESA [http://en.wikipedia.org/wiki/Flat_Display_Mounting_Interface mounting standard]).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Available in large sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:ForestGreen;&amp;quot;&amp;gt;'''PRO +'''&amp;lt;/span&amp;gt; Wide viewing angle compared to LCD.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Generally more expensive than LCD monitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Nearly all LED displays are in the 16:9 (widescreen) aspect ratio (4:3 is more common in arcade games).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Crimson;&amp;quot;&amp;gt;'''CON -'''&amp;lt;/span&amp;gt; Lack the authentic look (&amp;quot;too clean&amp;quot;). Some emulators provide graphic filters to simulate the look of a CRT monitor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:Orange;&amp;quot;&amp;gt;'''PRO/CON'''&amp;lt;/span&amp;gt; Has a &amp;quot;native&amp;quot; resolution, which means it will look the best in a specific setting. Most emulators and software can be set to use this resolution.&lt;br /&gt;
&lt;br /&gt;
== Types of video connections ==&lt;br /&gt;
The type of connection depends on the display and the computer (or arcade hardware) used. &lt;br /&gt;
&lt;br /&gt;
This is a list with common connection types and how to recognize them. Some connectors can be converted to another connector type by using a conversion cable; usually conversion is only backwards compatible (ie. Component can be converted to Composite, but not the other way around).&lt;br /&gt;
&lt;br /&gt;
* '''Composite''' The [http://en.wikipedia.org/wiki/Composite_video composite connector] is commonly indicated by a single yellow [http://en.wikipedia.org/wiki/RCA_connector RCA connector]. The signal (usually referred to as ''CVBS'' signal) is an analogue signal. This type of connector is often found on older TV sets.&lt;br /&gt;
&lt;br /&gt;
*'''S-Video''' The [http://en.wikipedia.org/wiki/S-Video S-Video] connection (sometimes referred to as Y/C) is a (small) round with four pins. The quality is better than composite but the available color depth is not as good as component. The S-Video is connection available on some PC video cards (as secondary connector) due to it's small connector size. A S-Video signal can be converted to composite using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''Component''' The [http://en.wikipedia.org/wiki/Component_video component video] (sometimes referred to as YCbCr or YPbPr) connection is indicated by three [http://en.wikipedia.org/wiki/RCA_connector RCA connectors] color coded red, green and blue. The video signal is an [http://en.wikipedia.org/wiki/YPbPr analogue signal]. It is often incorrect assumed that this is an RGB signal (the confusion often stems from the color code of the cables). This is the best available analogue signal, it is commonly found on large television sets. A native YCbCr can be converted to composite or S-video using a conversion cable.&lt;br /&gt;
&lt;br /&gt;
* '''SCART''' The [http://en.wikipedia.org/wiki/SCART SCART connector] is common in Europe- almost all TVs sold are equipped with the connector (another name for SCART is ''EuroAV''). The SCART connector can carry a mix of signals including analogue and digital RGB. The SCART connector can be identified as a two row 21 pin connector. Standard arcade monitors use the 'RGB with sync' signal which is also available in SCART. Note that SCART is a connector standard- it does not automatically mean that a device with a SCART connector is capable displaying all modes the SCART connector can offer. In addition to video, the SCART connector can also carry stereo audio. There is no &amp;quot;native SCART&amp;quot; signal, but there are conversion cables available to connect Composite, S-Video and VGA signals to SCART.&lt;br /&gt;
&lt;br /&gt;
* '''VGA connector''' The [http://en.wikipedia.org/wiki/VGA_connector VGA connector] (The connector itself is called a DE-15 connector) is a connector recognisable as a three row 15 pin connector- usually color coded blue. It is one of the most common video connectors found on computers (even though it is superceded by DVI and HDMI connectors). The signal it carries is analogue RGB and produces a sharp image. A VGA signal can be converted to the DVI, SCART-RGB, Component, S-Video and Composite with a conversion cable. Keep in mind that for some conversions the host must be able to output a specified&lt;br /&gt;
&lt;br /&gt;
* '''DVI''' The [http://en.wikipedia.org/wiki/Digital_Visual_Interface DVI connector] is a rectangular (usually white) connector with a three row 24 pin and a two row 4 pin configuration. The DVI connector is a common connector on computers. The DVI standard can carry both analogue and digital video signals. A native DVI signal can be converted to VGA or HDMI with a conversion cable. Note that it is possible to convert VGA to DVI, it is however not possible to convert a native VGA signal via DVI to HDMI.&lt;br /&gt;
&lt;br /&gt;
* '''HDMI''' The [http://en.wikipedia.org/wiki/HDMI HDMI connector] is a flat connector with a two row 19 pin configuration (the pins are usually joined by a plastic center). The HDMI connector is the current industry standard for high definition video and audio signal connections. A native HDMI signal may be converted to DVI with a conversion cable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:composite-jackplug.png|Composite&lt;br /&gt;
File:svideo-jackplug.png|S-Video&lt;br /&gt;
File:component-jackplug.png|Component&lt;br /&gt;
File:scart-jackplug.png|SCART&lt;br /&gt;
File:vga-jackplug.png|VGA&lt;br /&gt;
File:dvi-jackplug.png|DVI&lt;br /&gt;
File:hdmi-jackplug.png|HDMI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Response time and input lag==&lt;br /&gt;
Response time is the time for a display to change a pixel from black to white and back to black. This should not be confused with '''input lag'''. Video response times are often listed in the specification sheet of LCD or LED monitors. CRT displays have very fast response time due the refresh rates of 50hz or 60hz.&lt;br /&gt;
&lt;br /&gt;
Slow reponse times may result in blurred movement. See also [http://en.wikipedia.org/wiki/Response_time_(technology)#Display_technologies the Wikipedia page] for more information on response times.&lt;br /&gt;
&lt;br /&gt;
Input lag is the time it takes between an user action and the result being processed and displayed on the display.  Input lag can be a problem in games where timing is essential such as rythm-action or fighting games. Since the processing of user input is also emulated, this may cause timing issues. &lt;br /&gt;
&lt;br /&gt;
Input lag can come from software (emulators), firmware (some cheap encoders) or hardware (video converters or TV circuitry). &lt;br /&gt;
Modern TVs have additional features to enhance the picture quality, these features however may contribute to input lag- check if the TV you are using has a &amp;quot;game mode&amp;quot; setting which bypasses most of the features.&lt;br /&gt;
Some emulators offer options to sacrifice parts of the emulation for the benefit of speed. Another solution may be a faster computer to speed up emulation. The final option is to switch from emulation to simulation (for example use ''Step Mania''  to play ''Dance Dance Revolution'' style of games).&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Input_lag Wikipedia] for more information on input lag.&lt;br /&gt;
&lt;br /&gt;
= Software =&lt;br /&gt;
{{Main|Software}}&lt;br /&gt;
A variety of software, emulators, and simulators allow you to play a huge number of arcade, console, and PC games on a computer. The software used as a foundation of a home arcade machine generally consists of:&lt;br /&gt;
*Emulators to run specific game ROMs on a computer&lt;br /&gt;
*ROMs and related files such as MAME bios files (Marble Madness needs atarisy1.zip) and CHD files (Simpsons Bowling needs simpbowl.chd)&lt;br /&gt;
*A front-end menu system to easily select and launch games&lt;br /&gt;
&lt;br /&gt;
== What is an emulator?  What is a simulator? ==&lt;br /&gt;
An emulator is a software program that duplicates the operation of the computer hardware, firmware/software, and gameplay of an older game system. As the name implies it 'emulates' the system. &lt;br /&gt;
''See also: [http://en.wikipedia.org/wiki/Emulator Wikipedia article on Emulators].''&lt;br /&gt;
&lt;br /&gt;
Emulators are often confused with [[Simulators|simulators]].  A simulator does not try to re-create the operation of the original computer hardware/software/firmware but re-create the game itself. Therefore, an emulator provides an accurate re-creation of a game and a simulator provides a near-accurate rendition. &lt;br /&gt;
&lt;br /&gt;
A simulator is often used when part or all of the game does not use fimware/software.  Example: In Visual Pinball, the pinball playfield, lights, flippers and ball of Baby Pac-Man (the physical/mechanical parts) are simulated, while the videogame part is emulated using the original game ROMs.&lt;br /&gt;
&lt;br /&gt;
=== What is a ROM? ===&lt;br /&gt;
{{Main|ROMs}}&lt;br /&gt;
For the original games - '''R'''ead '''O'''nly '''M'''emory chips on the game board/cartridge that hold the program code for a game/game system. &lt;br /&gt;
For emulators - .ZIP or .7z file(s) containing a copy (&amp;quot;dump&amp;quot;) of the game/game system code. &lt;br /&gt;
&lt;br /&gt;
=== Why do my ROMs not work? ===&lt;br /&gt;
It is not always guaranteed that a particular game ROM will work with a given emulator. The original memory chips may use encryption that is not yet decoded or a game may use a specific function that the chosen emulator does not currently support. Some games also require additional data such as a CD-Rom image or harddisk data - usually supplied as CHD ('''C'''ompressed '''H'''unks of '''D'''ata) files.  Also, the data extraction method/format may not be compatible with the emulator (or emulator version) of choice.&lt;br /&gt;
&lt;br /&gt;
When using MAME, one can use '''clrmamepro''' [http://mamedev.emulab.it/clrmamepro/] or your emulator's &amp;quot;Audit&amp;quot; function (if available) to check the version and filenames of ROMs compared to your MAME emulator program version. See also the [[Utilities#ROM_Managers.2C_Renamers_.26_Dats|rom manager]] section for other tools.&lt;br /&gt;
&lt;br /&gt;
=== Commonly used emulators ===&lt;br /&gt;
{{Also|Arcade Emulators}}&lt;br /&gt;
{{Also|MAME Variants}}&lt;br /&gt;
&lt;br /&gt;
The most common used emulator for arcade machines is [[MAME]], short for '''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator. MAME can emulate a wide range of arcade hardware and thus can run many different games. However for some types of arcade hardware, very specific emulators are created which may perform better. For example [[Supermodel]] is a [http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_3 SEGA Model 3] emulator.&lt;br /&gt;
&lt;br /&gt;
MAME is a major emulator in the arcade community, there are many different variants or &amp;quot;flavors&amp;quot; of MAME. These modified MAME variants often maintain the version numbering of the official (commonly referred to as &amp;quot;vanilla&amp;quot;) MAME version to be clear what the base features and compatible ROM sets are. See [[MAME Variants]]. The most common variants are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|MAME&lt;br /&gt;
|The &amp;quot;official&amp;quot; command line program that the other variants are based on. &lt;br /&gt;
|[http://www.mamedev.org/]&lt;br /&gt;
|-&lt;br /&gt;
|NoNag patched&lt;br /&gt;
|Suppresses error messages that are useful when troubleshooting. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php/topic,64298.0.html]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUI &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://www.mameui.info/]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEUIFX &lt;br /&gt;
|Built in frontend. &lt;br /&gt;
|[http://mame32fx.altervista.org/home.htm]&lt;br /&gt;
|-&lt;br /&gt;
|MAME Hub &lt;br /&gt;
|Added network play. &lt;br /&gt;
|[http://sites.google.com/site/mamehub/]&lt;br /&gt;
|-&lt;br /&gt;
|HB MAME &lt;br /&gt;
|Dedicated &amp;quot;homebrew&amp;quot; hacks.&lt;br /&gt;
|[http://hbmame.the-chronicles.org/index.html]&lt;br /&gt;
|-&lt;br /&gt;
|Groovy MAME &lt;br /&gt;
|Mainly aimed at CRT monitors and alleviating some annoyances associated with emulation on LCD displays. &lt;br /&gt;
|[http://forum.arcadecontrols.com/index.php?board=52.0]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Should I upgrade my emulators to the latest version? ===&lt;br /&gt;
The answer is almost always '''NO'''. This is often a case of, &amp;quot;if it ain't broke, don't fix it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only upgrade your emulators if you benefit from the upgrade -- for example the new version now supports a game you want to play.  Keep in mind that upgrading your emulators probably means that your ROMs need updating as well.  If the new release fixes something that makes it worth the time and effort to update your ROMs '''and''' will still run well on your system, consider the update.&lt;br /&gt;
&lt;br /&gt;
== What is a Front end? ==&lt;br /&gt;
{{Main|Front-Ends}}&lt;br /&gt;
A front end is software used to launch games. With some emulators it can be quite a hassle to switch between games, as each game may require different settings. A front end can provide the end user with a seamless experience from selecting to playing games. &lt;br /&gt;
There are many front ends available, each with their own strengths and weaknesses.&lt;br /&gt;
Please check the table on the [[Front-Ends]] wiki page for features of various front ends.&lt;br /&gt;
&lt;br /&gt;
== Other useful software ==&lt;br /&gt;
{{Main|Utilities}}&lt;br /&gt;
The community has produced many small tools and utilities to enhance the home arcade experience. Some utilities are used to overcome a shortcoming of an emulator or the operating system, others are created to support a specific piece of hardware.&lt;br /&gt;
Utilities may include [[Utilities#Input Mapping Software|input mapping software]] to redirect keystrokes to joystick buttons (or vice versa), tools to [[Utilities#Video Tools|manipulate the video display]] - for example switch between horizontal and vertical orientation of the display.&lt;br /&gt;
&lt;br /&gt;
= Forum tips for asking questions that get good/faster answers: =&lt;br /&gt;
* Search first, somebody else has probably encountered this problem before -- don't ask people to retype the same old answers to the same old questions.&lt;br /&gt;
* Take your time editing the post so it is specific, clear, and easy to read.&lt;br /&gt;
* Whenever possible, include decent pics/screencaps/diagrams.&lt;br /&gt;
* Include software/OS versions if applicable.&lt;br /&gt;
* Include your location when asking about parts/vendors or electrical wiring. (different countries use different wire colors and/or voltages)&lt;br /&gt;
&lt;br /&gt;
:''[[#top|Back to the top of this document]]''&lt;br /&gt;
&lt;br /&gt;
=Resources and acknowledgments=&lt;br /&gt;
The inspiration for this FAQ is the MAME FAQ written in 2003 by CitznFish.  It is available via the [http://web.archive.org/web/20081006130304/http://www.arcade-at-home.com/mame_faq.html Internet Wayback Machine].&amp;lt;br&amp;gt;&lt;br /&gt;
The collective experience found on [http://forum.arcadecontrols.com the Build Your Own Arcade Controls Forum].&amp;lt;br&amp;gt;&lt;br /&gt;
Images used in the [[#Types_of_cabs|types of cabs]] section are based on the Sketchup models made by [http://sketchup.google.com/3dwarehouse/cldetails?clid=4ac3dc12784cb20bd06e6be4f8954ac Gozer].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13395</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.arcadecontrols.com/index.php?title=Talk:FAQ&amp;diff=13395"/>
		<updated>2014-02-14T08:19:41Z</updated>

		<summary type="html">&lt;p&gt;Felsir: /* Topics to fix/review: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Links to review:=&lt;br /&gt;
&lt;br /&gt;
# [[restoration]] --04:34, 11 December 2013 (EST)~&lt;br /&gt;
# [[basics]] --Felsir [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:09, 11 December 2013 (EST)&lt;br /&gt;
# [[Arcade_Cabinet]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 12 December 2013 (EST)&lt;br /&gt;
# [[Driving_Controls]] [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:39, 17 December 2013 (EST)&lt;br /&gt;
# [[Lighting]] (currently only deals with marquee, should eventually include all lighting options and branch out to specialized pages) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 10:17, 18 December 2013 (EST)&lt;br /&gt;
# [[MAME]] the page looks messy and outdated. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
# [[MAME Variants]] Added to go more in depth. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:24, 9 January 2014 (EST)&lt;br /&gt;
The list of emulators is outdated/incomplete (new stuff has arrived since the old wiki!). Once the FAQ is done, I think the emulator section will be my top priority (as this is where I struggled the most when setting up my own cabinet).[[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 07:44, 8 January 2014 (EST)&lt;br /&gt;
::Several emulators for the list [[http://forum.arcadecontrols.com/index.php/topic,137513.msg1418910.html#msg1418910 here]]. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 21:22, 1 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Topics to fix/review:=&lt;br /&gt;
*Links to Table of Contents&lt;br /&gt;
This FAQ is pretty long to manually scroll back to the top for mobile users.  Should we add a link at the end of each section to return to the Table of Contents? (Not sure how to format the link.) [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:44, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:''[[#top|Back to the top of this document]]''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've added it to the bottom section, perhaps we can decide on the look/text before adding it to the rest of the topics :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 14:52, 4 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
*Malenko brought up a good layout/labeling suggestion to consider when building a 4-player panel [[http://forum.arcadecontrols.com/index.php/topic,134038.msg1421687.html#msg1421687 here]]&lt;br /&gt;
&lt;br /&gt;
Set up the joysticks/encoder in a 3, 1, 2, 4 configuration so the vast majority of games (1 or 2 player games) have players 1 and 2 in the center.&lt;br /&gt;
&lt;br /&gt;
For 4-player games, if you change the in-game control settings so MAME has players in a 1, 2, 3, 4 configuration it will match up with the screen -- farthest left on the control panel = farthest left on the screen.&lt;br /&gt;
&lt;br /&gt;
The only downside is if you have labels/start buttons with the player# imprint instead of a generic &amp;quot;start&amp;quot; label/vinyl button sticker.&lt;br /&gt;
&lt;br /&gt;
Not sure where this would fit -- any ideas? [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 17:42, 12 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting topic (I hadn't think of that before!) I would guess it fit under the [[FAQ#Orientation]] topic? It does go with the construction topic as where to mount P3 &amp;amp; P4 and how that affects the rest of the setup. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:50, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Reated thread [[http://forum.arcadecontrols.com/index.php/topic,137736.0.html here]]. I ''thought'' about putting it under orientation, but it mostly involves button choices (#players or &amp;quot;start&amp;quot;), artwork, and remapping in MAME. Given the number of other considerations that are involved in a 4-Player build, it might be good to put a &amp;quot;see also&amp;quot; link under &amp;quot;Orientation&amp;quot;, &amp;quot;Buttons - Layout&amp;quot;, &amp;quot;What type of build meets my needs?&amp;quot;, and [[http://newwiki.arcadecontrols.com/index.php?title=Building Design Considerations]] to a &amp;quot;4-Player Build Considerations&amp;quot; spinoff page that lists many of those considerations -- working list at the thread above. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 12:59, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::A dedicated 4-player considerations/advise page sounds like a good idea. Building a 4 player cabinet involves so much more than just slapping another joystick and a handful of buttons on a controlpanel. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:19, 14 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
=Images to find/make/fix:=&lt;br /&gt;
&lt;br /&gt;
==Types of Cabs (small)==&lt;br /&gt;
Banner with Sketchup line drawing of each sub-type with human figure for scale.&lt;br /&gt;
&lt;br /&gt;
==What is JAMMA/JAMMA+?==&lt;br /&gt;
Pic of 56-pin JAMMA connector.&lt;br /&gt;
&lt;br /&gt;
:I touched up a picture I had stored somewhere on my HDD.  [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 15:26, 4 February 2014 (EST)&lt;br /&gt;
[[Image:Jamma.png|200px]]&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if we need both ends of the (extender?) cable.  What is the white connector cable? (confusing)  Added three links to The Real Bob Roberts™ site.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 18:55, 4 February 2014 (EST)&lt;br /&gt;
::To be honest, I have zero experience with JAMMA so I don't know. The links you've added seem to point to valuable resources- perhaps we don't actually need a JAMMA picture? I'm guessing that people who are actually working with JAMMA boards or cabinets don't need a picture but the information is more valuable? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 03:23, 11 February 2014 (EST)&lt;br /&gt;
I don't have any hands-on experience with JAMMA either, but given the number of cabs that use it '''and''' that many of the x-in-1 boards use it, it would be a good to have an image of the connector to help people visualize the basic idea without having to follow a link.  The blue connector on the right is at a ''great'' viewing angle to clearly see both the edge connector and the wires -- other than the unknown white connector, I'd say crop the photo and it's good. Maybe Yotsuya or Nephasth have a similar-angled pic that we can use? (PM sent) The one on the JAMMA page is at a bad angle. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 04:18, 11 February 2014 (EST)&lt;br /&gt;
::Cropped and added. We can always ask if Yotsuya or Nephasth can provide a picture &amp;quot;similar but better&amp;quot; :-) [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:21, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Single-Color and RGB LED buttons==&lt;br /&gt;
Pic showing the lighting and switch wiring.  &lt;br /&gt;
:Requested permission to use/edit the RGB wiring diagram at http://forum.arcadecontrols.com/index.php/topic,137025.msg1413332.html#msg1413332  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 06:35, 11 January 2014 (EST)&lt;br /&gt;
::Permission received, text on image needs to be edited. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:05, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots of Command Line MAME and GUI MAME==&lt;br /&gt;
To illustrate different variants of MAME.&lt;br /&gt;
&lt;br /&gt;
=Different build versions/variants of MAME=&lt;br /&gt;
Car analogy&lt;br /&gt;
*MAME = factory original, most reliable&lt;br /&gt;
*NoNag/HighScore patch = putting on new rims or a spoiler&lt;br /&gt;
*Alternate builds = hotrods based on the factory original offering features not found on the original, but sometimes not as reliable&lt;br /&gt;
&lt;br /&gt;
When you get parts (ROMs) for your car (MAME) you not only need to know the name of the part, you need to know the make/model/year -- a headlight for a 1972 Ford Mustang =/= headlight for a 2014 Ford Mustang.&lt;br /&gt;
&lt;br /&gt;
As automotive technology improves year-to-year, several parts are improved, while others stay the same.&lt;br /&gt;
&lt;br /&gt;
::I like that analogy! [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 02:47, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tried to include the analogy in the text but for some reason I struggle with the words :-( It might be an idea to write this in the [[MAME Variants]] wikipage? [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:49, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Maybe we can hammer out the wording here on the talk page then cut/paste to wherever it works. [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 07:21, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= CPU performance chart =&lt;br /&gt;
&lt;br /&gt;
A topic that comes up a lot is &amp;quot;will my PC run (emulated) game X?&amp;quot;. I was wondering if we could create some kind of scale. Something like a line with on one side names of milestone games, emulator names or &amp;quot;arcade games from year 2001&amp;quot;. The other side of the line CPU, GFX card combos? Not sure if at all possible to create something like this with the myriad of combo's out there...&lt;br /&gt;
It is probably too much for a FAQ, but the topic comes up a lot so it would be nice if it was possible to point to a dedicated wiki-chart for this kind of stuff. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:05, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Something along these lines [[User:Felsir/cpu-chart]]. I'll ask some reference points on the forum, let's see where this is heading. [[User:Felsir|Felsir]] ([[User talk:Felsir|talk]]) 05:35, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::''Lots'' of threads on '''that''' topic.  Maybe list various generations of processors (AMD+Intel) and the highest version of MAME that they will run at 100% for 1.)Classics 2.)Majority of games 3.)Toughest game of that MAME version. May want separate tables for MAME and other emulators.  [[User:PL1|PL1]] ([[User talk:PL1|talk]]) 05:50, 14 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Felsir</name></author>
		
	</entry>
</feed>