Difference between revisions of "Pinball"

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m (added info how to get Future Pinball to run from a frontend)
m (Future Pinball: - updated to sync with Future Pinball 1.5.2)
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===How to run on my cabinet?===
 
===How to run on my cabinet?===
You need the freeware [http://www.autohotkey.com autohotkey] software, and a another bat file to get this to work. Your frontend should start a bat file (like pinball.bat):
+
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet. In the old version(s), there was some focus problems, and a alt-tab may need pressed. This is also been fixed now.
 +
All you need is starting the game with this commandline to work:
  
  c:\
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  /open "C:\Program Files\Future Pinball\tables\{tablename}.fpt"
CD c:\Games\Future Pinball\
 
start poswindow.ahk
 
"Future Pinball.exe" /open %1 /play /exit
 
  
Future Pinball have some window isuess, that dosen't change to fullscreen directly, and need to press alt/tab. Here you can force the window to got maximazid. You may need to change the belowed resoulutons to fit your screen. Here is the autohotkey script (you may want to compile to exe, if you want):
+
In Mamewah, the line could look like:
  
  WinWait, Future Pinball, ,
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  commandline_format        /open "D:\Games\Future Pinball\tables\[name].fpt" {nodosbox}{safelaunch} /play /exit
Sleep, 100
 
WinMove, Future Pinball, , 640, 480
 
  
Now it should now work from many frontends (including mamewah).
+
== About Sticky Keys ==
 +
'''Future Pinball''' allow table creators to use 2 speciel keys, that can been fully remapped by the application.
 +
 
 +
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must been fixed. it is mostly very easy to change these fixed by just look in the sourcecode. Find the keyname (like "h"), and change it. Some creator have even putted these stickykeys into the top of the source, and only need to change it once.
  
 
== Other Pinball ==
 
== Other Pinball ==

Revision as of 08:03, 4 July 2006



Visual Pinball/PinMAME

Visual Pinball Screenshot
Pinmame Screenshot

Visual Pinball is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.

PinMAME is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.

How to combine these?

Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:

http://www.vpforums.com/forum/showthread.php?s=&threadid=37115

How to run on my cabinet?

You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfreidly.

Future Pinball

Future Pinball Screenshot

Future Pinball is the next generation Pinball Development System. It the same people behind Visual Pinball.

It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.

Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.

How to run on my cabinet?

You should download the lastest version (from 1.5.2 or above) to get this to work on your cabinet. In the old version(s), there was some focus problems, and a alt-tab may need pressed. This is also been fixed now. All you need is starting the game with this commandline to work:

/open "C:\Program Files\Future Pinball\tables\{tablename}.fpt"

In Mamewah, the line could look like:

commandline_format         /open "D:\Games\Future Pinball\tables\[name].fpt" {nodosbox}{safelaunch} /play /exit

About Sticky Keys

Future Pinball allow table creators to use 2 speciel keys, that can been fully remapped by the application.

But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must been fixed. it is mostly very easy to change these fixed by just look in the sourcecode. Find the keyname (like "h"), and change it. Some creator have even putted these stickykeys into the top of the source, and only need to change it once.

Other Pinball

Here is a brief list to other good PC pinball simulators: