Difference between revisions of "MalaPlugins"

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(LEDWiz v2.0 by Swindus, Edge and Loadman)
(LEDBlinky by arzoo)
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BYOAC Forum link: http://forum.arcadecontrols.com/index.php?topic=64221.0
 
BYOAC Forum link: http://forum.arcadecontrols.com/index.php?topic=64221.0
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 +
New MaLa Plugin - LEDBlinky!
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 +
Here's what it can do:
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[list]
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[li]Light active and/or inactive controls for MaLa front end (user interface). [/li]
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[li]Light active and/or inactive controls for MAME emulation. [/li]
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[li]Light active and/or inactive controls for other emulators. [/li]
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[li]Remapping controls (MaLa or MAME) will automatically remap the associated LEDs. [/li]
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[li]With RGB LEDs, you can specify colors for individual controls or using a pre-defined colors.ini file, match the original game control panel button colors. [/li]
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[li]From the MaLa UI, game controls can be lit as you scroll through the game lists. [/li]
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[li]Designate LEDs as "Always Active" for use with coin, start, or administration controls. [/li]
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[li]Use the LED-Wiz built-in blinking effects. [/li]
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[li]Attract Mode animation when screen saver is active (this is a future enhancement). [/li]
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[/list]
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But we already have a MaLa plug-in for the LED-Wiz! This is true - and the LEDWiz plug-in by Loadman and Edge is excellent! The primary difference is how the LED-Wiz hardware is linked to the game controls. The LEDBlinky plug-in maps the hardware by input codes (KEYCODE_A, KEYCODE_LSHIFT, MOUSECODE_1_ANALOG_X, etc.) This allows it to light the LEDs regardless of how you map or remap controls from within MaLa or MAME. It works more like PowerMame or Johnny5. The downside is - a more complex initial configuration.
 +
 +
Loadman and I have discussed the possibility of combining the two plug-ins, but we feel there's enough functional differentiation to keep them separate.
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 +
So, if you are already using the LEDWiz plug-in and/or don't often remap your game controls, then I'd stick with it! But, if you want your LEDs to dynamically reflect control remapping, then try the LEDBlinky plug-in.
 +
 +
Please refer to the [i]Install and Config.doc[/i] file to get it up and running. Feedback and suggestions are always welcome. There may be a bug or two :), so let me know.
 +
 +
[url=http://www.dndw.com/arcadeaddiction/downloads/LEDBlinky.zip]Download LEDBlinky[/url]
  
 
==Serial Display v1.1 by Loadman==
 
==Serial Display v1.1 by Loadman==
 
==Speech v1.0b by Loadman==
 
==Speech v1.0b by Loadman==

Revision as of 20:18, 13 March 2007

General

Mala Plugins add extra functionality, and Hardware IO (e.g. LCD, LED's etc...) to Mala.

Mala Plugins can be downloaded here: http://mala.arcadezentrum.com/plugins.html


EmuWave by Loadman

Mala LEDWiz Plugin v2.0

[[1]]

Overview: The Mala LEDWiz Plugin was designed to be a simple but powerful tool to help light up your control panels. We tried to make it as customizable as possible, and we are always open for more suggestions.


Features:

  • Light up your controls in any RGB color by using the LEDWiz intensity levels
  • Light up your controls as you scroll through game lists in Mala
  • Light up your game specific controls when you launch a game in MAME[/li]

[li]Set default lighting schemes for other emulators as well - not just Mame[/li] [li]Over-ride default lighting settings for specific games (ie, NeoGeo games)[/li] [li][color=green][b]FLASH-N-SPEAK[/b][/color] - Plugin will flash and speak each control (FIRE, JUMP, etc) upon game launch[/li] [li]Flash all your buttons on Mala start, Mala exit, game start, gamelist change, etc.[/li] [li][b][color=green]Random Attract Mode[/color][/b] - Randomly runs one of the many ledwiz animations (LWA) included [THANKS HK!][/li] [li]Support for ADMIN buttons:[/li] [list] [li]User can assign friendly names to admin buttons (ie, Menu, Pause, etc)[/li] [li]User can make admin buttons stay lit (no matter what game is selected)[/li] [/list] [list][li][color=green][b]EZ-RGB [/b][/color]Data Entry - To help speed up data entry when configuring your panel, the config wizard will automatically populate the RGB values based on only one input. For instance, if your RGB has its R wire in input 1, the plugin will automatically input G in input 2 and B in input 3.[/li] [li]As you configurate your panel in the wizard, you can see your buttons lit up real time. Make a change and instantly see it![/li] [li]Support for up to 16 LEDWiz controllers[/li] [li]Support for both RGB and Single Color LEDs[/li] [li]All screens sized for 640x480.[/li] [li]Microsoft .NET not needed.[/li] [li]And much more![/li]


v2.0 Release Information:

Download it from our temporary location (will be on Mala site soon): [2]http://mailboxhead.com/edge/LEDWiz_Pluginv2.zip] Extract in your Mala directory.[/li]


Here are some other screen shots:

File:Http://forum.arcadecontrols.com/index.php?action=dlattach;topic=51525.0;attach=69425

File:Http://forum.arcadecontrols.com/index.php?action=dlattach;topic=51525.0;attach=69427

Special thanks to swindus, RandyT and headkaze for all their help.

We would love to hear your feedback and suggestions. Edge and Loadman

LEDBlinky by arzoo

BYOAC Forum link: http://forum.arcadecontrols.com/index.php?topic=64221.0

New MaLa Plugin - LEDBlinky!

Here's what it can do: [list] [li]Light active and/or inactive controls for MaLa front end (user interface). [/li] [li]Light active and/or inactive controls for MAME emulation. [/li] [li]Light active and/or inactive controls for other emulators. [/li] [li]Remapping controls (MaLa or MAME) will automatically remap the associated LEDs. [/li] [li]With RGB LEDs, you can specify colors for individual controls or using a pre-defined colors.ini file, match the original game control panel button colors. [/li] [li]From the MaLa UI, game controls can be lit as you scroll through the game lists. [/li] [li]Designate LEDs as "Always Active" for use with coin, start, or administration controls. [/li] [li]Use the LED-Wiz built-in blinking effects. [/li] [li]Attract Mode animation when screen saver is active (this is a future enhancement). [/li] [/list]

But we already have a MaLa plug-in for the LED-Wiz! This is true - and the LEDWiz plug-in by Loadman and Edge is excellent! The primary difference is how the LED-Wiz hardware is linked to the game controls. The LEDBlinky plug-in maps the hardware by input codes (KEYCODE_A, KEYCODE_LSHIFT, MOUSECODE_1_ANALOG_X, etc.) This allows it to light the LEDs regardless of how you map or remap controls from within MaLa or MAME. It works more like PowerMame or Johnny5. The downside is - a more complex initial configuration.

Loadman and I have discussed the possibility of combining the two plug-ins, but we feel there's enough functional differentiation to keep them separate.

So, if you are already using the LEDWiz plug-in and/or don't often remap your game controls, then I'd stick with it! But, if you want your LEDs to dynamically reflect control remapping, then try the LEDBlinky plug-in.

Please refer to the [i]Install and Config.doc[/i] file to get it up and running. Feedback and suggestions are always welcome. There may be a bug or two :), so let me know.

[url=http://www.dndw.com/arcadeaddiction/downloads/LEDBlinky.zip]Download LEDBlinky[/url]

Serial Display v1.1 by Loadman

Speech v1.0b by Loadman