Difference between revisions of "MAME Variants"

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(MAME flavors)
(Compiling your own MAME)
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=Compiling your own MAME=
 
=Compiling your own MAME=
An excellent guide can be found [http://mrdo.mameworld.info/compile.php here] (written by Mr.Do!) BYOAC forum user MKChamp has a guide and the files needed to create your own flavor of MAME without the so-called nag screen and support for highscores. The thread can be found [http://forum.arcadecontrols.com/index.php/topic,64298.0.html here].
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An excellent guide can be found [http://mrdo.mameworld.info/compile.php here] (written by Mr.Do!).
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BYOAC forum user MKChamp has a guide and the files needed to create your own flavor of MAME without the so-called nag screen and support for highscores. The thread can be found [http://forum.arcadecontrols.com/index.php/topic,64298.0.html here].

Revision as of 06:41, 11 January 2014

The "official" MAME program can be found at mamedev.org. MAME is opensource, thus people can create their own builds of MAME- some with it's own added features. Often these custom builds are referred to as "a different flavor of MAME" or, with popular variants, by the chosen name such as "MAMEUI".

Versions

The loose term "variant" is chosen over "version". It is common to keep the version in sync to the MAME version it was derived from. This to avoid confusion as to what set of ROMs work with the modified MAME version. Note that software versioning might still be in place using build numbers.

MAME variants

A list of popular MAME variants:

MAME The "official" command line program that the other variants are based on. [1]
NoNag patched Suppresses error messages that are useful when troubleshooting. [2]
MAMEUI Build in frontend. [3]
MAME Hub Added network play. [4]
HB MAME Dedeicated "homebrew" hacks [5]
Groovy MAME ... [6]

Compiling your own MAME

An excellent guide can be found here (written by Mr.Do!). BYOAC forum user MKChamp has a guide and the files needed to create your own flavor of MAME without the so-called nag screen and support for highscores. The thread can be found here.