http://wiki.arcadecontrols.com/index.php?title=FAQ&feed=atom&action=historyFAQ - Revision history2024-03-29T09:19:40ZRevision history for this page on the wikiMediaWiki 1.32.0http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14960&oldid=prevPL1: /* Joysticks */2016-07-01T17:41:04Z<p><span dir="auto"><span class="autocomment">Joysticks</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Under Mount Metal Bars.jpg|250px|center]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><center>Simple under mount using support blocks and two flat metal bars.</center></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br clear=all></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[image:TopRecessed.jpg|right|thumb| Top mount (recessed) example]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Top mount (recessed)'''. If (1) the joystick shaft is ''very'' short, (2) you don't want the joystick mounting plate exposed, and (3) need the strongest shallow-mount option available, use a top mount (recessed) configuration. The cover piece can be secured using countersunk screws as shown or a cover piece the size of the whole control panel can be held in place by the push buttons. See [http://forum.arcadecontrols.com/index.php/topic,129964.msg1329715.html#msg1329715 this topic] with an example and explanation of this method. The down-side of using this method is that it is much more difficult to remove and replace joysticks than with the other methods.</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14955&oldid=prevPL1: /* Orientation */2016-06-25T21:30:34Z<p><span dir="auto"><span class="autocomment">Orientation</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:30, 25 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l334" >Line 334:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, <del class="diffchange diffchange-inline">Congo Bongo, and </del>Inferno<del class="diffchange diffchange-inline">. </del>(1 angled stick and 1 angled trigger stick per player) The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, Inferno (1 angled stick and 1 angled trigger stick per player)<ins class="diffchange diffchange-inline">, and Congo Bongo. </ins>The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Trackballs===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Trackballs===</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14954&oldid=prevPL1: /* Orientation */2016-06-25T20:55:17Z<p><span dir="auto"><span class="autocomment">Orientation</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:55, 25 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l334" >Line 334:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del class="diffchange diffchange-inline">three </del>notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, <del class="diffchange diffchange-inline">and </del>Congo Bongo. <del class="diffchange diffchange-inline"> </del>The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, Congo Bongo<ins class="diffchange diffchange-inline">, and Inferno</ins>. <ins class="diffchange diffchange-inline">(1 angled stick and 1 angled trigger stick per player) </ins>The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Trackballs===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Trackballs===</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14953&oldid=prevPL1: /* What type of build meets my needs? */2016-06-16T14:11:49Z<p><span dir="auto"><span class="autocomment">What type of build meets my needs?</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:11, 16 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l76" >Line 76:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances. Consider possible reflections of windows/lamps on the monitor and power outlet availability. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Start by considering where you want to put/use the cab.''' Measure the doorways so you can actually move the arcade from the place of construction to the gameroom. Consider what type of cab (upright, sitdown, cocktail, bartop, etc.) will fit your circumstances. Consider possible reflections of windows/lamps on the monitor and power outlet availability. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any "can't live without" games and will help you choose a suitable computer. Check the [http://newwiki.arcadecontrols.com/index.php?title=Multi-Player_Games multi-player], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Games_with_Dual_Joysticks dual joystick], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Mechanical_Rotary_Joystick_Games_.28LS-30.2C_Happ_Mechanical_Rotary_Sticks.29 rotary joystick], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Analog_Joysticks analog joystick/yoke], [http://newwiki.arcadecontrols.com/index.php?title=Light_Guns#Lightgun_Games_List lightgun], and [http://newwiki.arcadecontrols.com/index.php?title=Spinners_and_Dials#Which_games_originally_used_a_spinner spinner] gamelists to see if there are enough "can't live without" games in each list to justify including these specialized controls in your build.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#'''Make a list of the games, emulators, and front end you want to use.''' This list should include any "can't live without" games and will help you choose a suitable computer. Check the [http://newwiki.arcadecontrols.com/index.php?title=Multi-Player_Games multi-player], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Games_with_Dual_Joysticks dual joystick], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Mechanical_Rotary_Joystick_Games_.28LS-30.2C_Happ_Mechanical_Rotary_Sticks.29 rotary joystick], [http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Analog_Joysticks analog joystick/yoke], [http://newwiki.arcadecontrols.com/index.php?title=Light_Guns#Lightgun_Games_List lightgun], and [http://newwiki.arcadecontrols.com/index.php?title=Spinners_and_Dials#Which_games_originally_used_a_spinner spinner] gamelists to see if there are enough "can't live without" games in each list to justify including these specialized controls in your build<ins class="diffchange diffchange-inline">. Also check out BadMouth's "All Killer, No Filler" game lists [http://forum.arcadecontrols.com/index.php/topic,149708.0.html here]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Consider the number of simultaneous players you want to support.''' Keep in mind that more players means adapting your [[control panel]]; the more controls the more room you'll need (space might be an issue). If you plan to support more than 2 players, make sure all players have a good view of the screen. Also more players probably means a bigger budget- keep in mind that there are alternatives like using USB joypads for letting other players join in or using a 2-player version of a 4-player game like Gauntlet, TMNT, or X-Men.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog. Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse. A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#'''Figure out what kind/quantity of controls you'll need to support the games and emulators on your list.''' Go through the list to determine what controls you will need. [[Joysticks]] come in many variants such as 4-way, 8-way, and analog. Some games or consoles require analog controls. Keep in mind that some controls can be used as alternative: for example a [[Trackballs|trackball]] might also work as a [[spinner]] or mouse. A spinner might also work as a [[Driving_Controls#Optical_.28360_degree_wheels.29|steering wheel]]. Note that reusing controls is also subject to personal preference and is an often discussed subject within the community. </div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14951&oldid=prevPL1: /* Orientation */2016-06-14T06:49:14Z<p><span dir="auto"><span class="autocomment">Orientation</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:49, 14 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l332" >Line 332:</td>
<td colspan="2" class="diff-lineno">Line 332:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear=all></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear=all></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Orientation====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Orientation====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks <del class="diffchange diffchange-inline">(left, center-left, and center-right) </del>are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3, P1, and P2 joysticks are shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo. The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo. The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14950&oldid=prevPL1: /* Orientation */2016-06-14T06:37:21Z<p><span dir="auto"><span class="autocomment">Orientation</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:37, 14 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l332" >Line 332:</td>
<td colspan="2" class="diff-lineno">Line 332:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear=all></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear=all></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Orientation====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Orientation====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3 <del class="diffchange diffchange-inline">joystick is </del>shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is important to note that joysticks should ''always'' be mounted parallel to the screen since it is intuitive for a player to move the joystick in relation to the action on the screen. This might seem not obvious in 4-player designs, but experience has proved that this holds true even if the player is standing diagonal towards the screen. Therefore it is advised not to angle joysticks for players 3 and 4. P3<ins class="diffchange diffchange-inline">, P1, and P2 joysticks (left, center-left, and center-right) are </ins>shown parallel, while P4 joystick is shown angled.[[Image:StraightAndAngledSticks.jpg|center|460px|P3=straight, P4=angled]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo. The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The three notable exceptions to this rule are the [http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815 diagonal games] Q*bert, Q*bert's Qubes, and Congo Bongo. The 4-way joystick is angled 45 degrees clockwise -- up relative to stick = up+right relative to the monitor. Since your on-screen character can ''only'' move in diagonals, this keeps the joystick up/down/left/right directions aligned with the on-screen action.</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14949&oldid=prevPL1: /* What type of encoder(s) do I need? */2016-06-06T02:16:20Z<p><span dir="auto"><span class="autocomment">What type of encoder(s) do I need?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:16, 6 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l360" >Line 360:</td>
<td colspan="2" class="diff-lineno">Line 360:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:ForestGreen;">'''PRO +'''</span> Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:ForestGreen;">'''PRO +'''</span> Keyboard encoders can support multiple players (see also ''[[#How_many_encoder_inputs_do_I_need_for_my_control_panel.3F|how many encoder inputs do I need]]'').</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:Crimson;">'''CON -'''</span> Can only handle digital (either 'key down' or 'key up') inputs.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:Crimson;">'''CON -'''</span> Can only handle digital (either 'key down' or 'key up') inputs.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:Crimson;">'''CON -'''</span> Certain key combinations can cause accidental loss of focus or other undesired functions.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:<span style="color:Crimson;">'''CON -'''</span> Certain key combinations <ins class="diffchange diffchange-inline">[http://forum.arcadecontrols.com/index.php/topic,149393.msg1559496.html#msg1559496 described here] </ins>can cause accidental loss of focus or other undesired functions<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:<span style="color:Orange;">'''PRO/CON'''</span> Most 4-player encoders have overlapping keys [http://forum.arcadecontrols.com/index.php/topic,133021.msg1368637.html#msg1368637 described here] that you may want to reprogram</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Gamepad Encoders]] When using this, the computer will interpret the connected controls as if it was a gamepad.</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14937&oldid=prevPL1: /* What thickness and materials to use for the Control Panel? */2016-02-23T06:27:32Z<p><span dir="auto"><span class="autocomment">What thickness and materials to use for the Control Panel?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:27, 23 February 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l242" >Line 242:</td>
<td colspan="2" class="diff-lineno">Line 242:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some use metal.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some use metal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Some control panel artwork comes with a thin polycarbonate lamination that protects the artwork from wear and tear, but artwork without it needs to be protected using plexiglass.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some control panel artwork comes with a thin polycarbonate lamination that protects the artwork from wear and tear, but artwork without it needs to be protected using <ins class="diffchange diffchange-inline">1/8" </ins>plexiglass<ins class="diffchange diffchange-inline">, polycarbonate, or acrylic</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Plexiglass is usually held down by the pushbuttons/nuts.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Plexiglass is usually held down by the pushbuttons/nuts.</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14923&oldid=prevPL1: /* What thickness and materials to use for the Control Panel? */2016-02-12T00:28:06Z<p><span dir="auto"><span class="autocomment">What thickness and materials to use for the Control Panel?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:28, 12 February 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l243" >Line 243:</td>
<td colspan="2" class="diff-lineno">Line 243:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some control panel artwork comes with a thin polycarbonate lamination that protects the artwork from wear and tear, but artwork without it needs to be protected using plexiglass.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some control panel artwork comes with a thin polycarbonate lamination that protects the artwork from wear and tear, but artwork without it needs to be protected using plexiglass.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Plexiglass is usually held down by the pushbuttons/nuts.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are using [[T-Molding|T-Molding]], the combined thickness of all the layers needs to add up to the width of the T-Molding.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are using [[T-Molding|T-Molding]], the combined thickness of all the layers needs to add up to the width of the T-Molding.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l251" >Line 251:</td>
<td colspan="2" class="diff-lineno">Line 253:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:T-molding regular and offset 2.jpg|center]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:T-molding regular and offset 2.jpg|center]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Plexiglass is usually held down by the pushbuttons/nuts.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mounting controls in the control panel==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mounting controls in the control panel==</div></td></tr>
</table>PL1http://wiki.arcadecontrols.com/index.php?title=FAQ&diff=14922&oldid=prevPL1: /* What thickness and materials to use for the Control Panel? */2016-02-12T00:22:46Z<p><span dir="auto"><span class="autocomment">What thickness and materials to use for the Control Panel?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:22, 12 February 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l251" >Line 251:</td>
<td colspan="2" class="diff-lineno">Line 251:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:T-molding regular and offset 2.jpg|center]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:T-molding regular and offset 2.jpg|center]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Plexiglass is usually held down by the pushbuttons/nuts.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mounting controls in the control panel==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Mounting controls in the control panel==</div></td></tr>
</table>PL1