Spinner Turn Count
Purpose
This is intended to be a page to keep track of the correct turns ratio of spinner/dial/paddle/trackball-controlled arcade games. Below is comma-separated text, hopefully this is a useful format.
Q: How do I use this information?
A: To tweak the analog sensitivity in MAME to better emulate real hardware.
An example from the first link below:
Tempest, 72 count
if the control you use has 1200 counts per turn, the sensitivity calculation is: Sensitivity = 100 * 72 / 1200 = 6%
Links (Recommended Reading)
http://forum.arcadecontrols.com/index.php?topic=61381.0 http://forum.arcadecontrols.com/index.php?topic=23967.0 http://forum.arcadecontrols.com/index.php?topic=42401.msg474159#msg474159
Data
Effective_Tooth_Count = teeth that pass through the optical sensor per revolution of the knob (multiply by any gear ratios to obtain)
Counts_Per_Revolution = could be 1x, 2x, or 4x of the Effective_Tooth_Count (depends on original hardware interpretation of optical sensor information)
Other_Notes = quantitative information relating to game play (like degrees of turn from one side of the screen to another - useful for potentiometer games like Warlords)
Game, Effective_Tooth_Count, Counts_Per_Revolution, Other_Notes
720 degrees, 72, 144, (blank)
Ivan Ironman Offroad, 154.286, (blank), Geared: 60 teeth on the steering wheel shaft, meshes with a 14 tooth gear on the encoder shaft, which has 36 teeth on its encoder wheel
Disks of Tron, 128, (blank), (blank)
Blasteroids, 72, (blank), (blank)
Tempest, 72, (blank), 1 full turn moves 5 spaces on first screen
Pole Position, 102 6/7, (blank), Geared: 60 tooth gear on wheel shaft, 14 tooth gear on 24 tooth encoder disk shaft => (60 / 14) * 24 = 102 6/7
Arkanoid, 486, (blank), Geared: The knob attaches to shaft #1, which has a 72 tooth gear on it. That gear turns a 16 tooth gear on shaft #2. Shaft #2 also has a 72 tooth gear on it, which then turns a 16 tooth gear on shaft #3. Shaft #3 also has the encoder wheel on it, which has 24 teeth. 120-130 deg = one traversal across the screen
RoadBlasters, 24, (blank), Limited Wheel/Yoke
Warlords, (n/a - pot), (n/a - pot), 120-130 deg one traversal end to end of castle
Super Breakout, (blank), (blank), 120-130 deg one traversal across the screen
Turbo, (blank), (blank), 2 1/2 turns to go across the screen
Sprint, (blank), (blank), 1/2 turn is 90 deg
Super Sprint, (blank), (blank), 360 deg turn of wheel moves about 170 deg
Trackball Games: Game Name, Notes
Crystal Castles, 1st screen BB moves length of line above his head from center of trackball moved to one side
Centipede, 1 trackball move 1 end to other (stock tb) 2 1/2 mushroom lengths
Missle Command 1 full end to end visible trackball movement goes from left to the right of the little bump after the missle base