Difference between revisions of "Snes9x"
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=='''Display Orientation'''== | =='''Display Orientation'''== | ||
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+ | '''NOTE:''' Microsoft Windows specific | ||
+ | *Untested under other operating systems | ||
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+ | |||
The key to the rotation of Snes9x emulation is screen resolution. | The key to the rotation of Snes9x emulation is screen resolution. | ||
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Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution. | Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution. | ||
− | NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator. | + | NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator. |
=='''See Also''':== | =='''See Also''':== |
Revision as of 22:35, 20 March 2008
- OS: Windows, Mac OS X, Linux
- Cost: Freeware
- Re-mappable keys: Yes
- Monitor orientation(s): Vertical or Horizontal See: Display Orientation
- Emulated System(s): Super Nintendo Entertainment System/Super Famicom
- Known Game Compatability List: High degree of compatibility >90% no list at this time
- Homepage: http://www.Snes9x.com/
- Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable
Contents
What is Emulator?
"Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available" (SOURCE:http://www.Snes9x.com/)
How do I set it up?
This is a standalone emulator with a GUI just download and execute. The key to screen rotation is matching display resolution with the output of the emulator. The default for this emulator a menu is visible at startup. In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation. This can be overcome with the use of a wrapper. With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.
Command Line Parameters
Snes9x can be executed via the command line as follows:
Brief:
"C:\Snes9x Folder\Snes9x.exe" "D:\Some Folder\Your Roms\Romfile.smc" <<With quotations
If you have the Snes9x pointed to a specific ROM directory <<Default "./roms":
"C:\Snes9x Folder\Snes9x.exe" "Romfile.smc"
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:
"C:\Snes9x Folder\Snes9x.exe" "D:\Some Folder\Your Roms\Romfile.zip" OR "C:\Snes9x Folder\Snes9x.exe" "Romfile.zip"
Extensive:
snes9x <options> <rom image filename>
Where <options> can be:
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar Supply a Pro-Action Reply code
-goldfinger or -gf Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compress.
Display Orientation
NOTE: Microsoft Windows specific
- Untested under other operating systems
The key to the rotation of Snes9x emulation is screen resolution.
Normal horizontal desktop resolution:
“800 x 600” or “Larger Value x Smaller Value” or "Width x Height" in pixles
Vertical Desktop resolution:
“600 x 800” or “Smaller Value x Larger Value” or "Width x Height"
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.
See Also: